?? serversocketdlg.cpp
字號:
// ServerSocketDlg.cpp : implementation file
//
#include "stdafx.h"
#include <atlconv.h>
#include "ServerSocket.h"
#include "ServerSocketDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
const int SOCK_TCP = 0;
const int SOCK_UDP = 1;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerSocketDlg dialog
CServerSocketDlg::CServerSocketDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerSocketDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerSocketDlg)
m_strPort = _T("2000");
m_nSockType = SOCK_TCP; // default TCP
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CServerSocketDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerSocketDlg)
DDX_Control(pDX, IDC_TXT_MESSAGE, m_ctlMessage);
DDX_Control(pDX, IDC_MESSAGE_LIST, m_ctlMsgList);
DDX_Control(pDX, IDC_SVR_PORTINC, m_ctlPortInc);
DDX_Text(pDX, IDC_SVR_PORT, m_strPort);
DDX_Radio(pDX, IDC_TCP, m_nSockType);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerSocketDlg, CDialog)
//{{AFX_MSG_MAP(CServerSocketDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_START, OnBtnStart)
ON_BN_CLICKED(IDC_BTN_STOP, OnBtnStop)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_BTN_SEND, OnBtnSend)
//}}AFX_MSG_MAP
ON_MESSAGE(WM_UPDATE_CONNECTION, OnUpdateConnection)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerSocketDlg message handlers
//消息翻譯
BOOL CServerSocketDlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
int nVirtKey = (int) pMsg->wParam;
if (nVirtKey == VK_ESCAPE)
return TRUE;
if (nVirtKey == VK_RETURN && (GetFocus()->m_hWnd == m_ctlMessage.m_hWnd))
{
if (m_pCurServer->IsOpen())
OnBtnSend();
return TRUE;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
///////////////////////////////////////////////////////////////////////////////
// PickNextAvailable : this is useful only for TCP socket該函數只對TCP使用
//獲得下一個客戶連接
void CServerSocketDlg::PickNextAvailable()
{
m_pCurServer = NULL;
for(int i=0; i<MAX_CONNECTION; i++)
{
if (!m_SocketManager[i].IsOpen())
{
m_pCurServer = &m_SocketManager[i];
break;
}
}
}
///////////////////////////////////////////////////////////////////////////////
// 啟動服務器
bool CServerSocketDlg::StartServer()
{
bool bSuccess = false;
//判斷服務器是否為空
if (m_pCurServer != NULL)
{
//如果是TCP連接
if (m_nSockType == SOCK_TCP)
{
// no smart addressing - we use connection oriented
//不設定smart地址
m_pCurServer->SetSmartAddressing( false );
//創建TCP socket
bSuccess = m_pCurServer->CreateSocket( m_strPort, AF_INET, SOCK_STREAM, SO_REUSEADDR); // TCP
}
//如果是UDP連接
else
{
m_pCurServer->SetSmartAddressing( true );
//創建UDP socket
bSuccess = m_pCurServer->CreateSocket( m_strPort, AF_INET, SOCK_DGRAM, SO_BROADCAST); // UDP
}
//判斷是否創建成功
if (bSuccess && m_pCurServer->WatchComm())
{
//設定相關控件屬性
GetDlgItem(IDC_BTN_SEND)->EnableWindow( TRUE );
GetDlgItem(IDC_BTN_STOP)->EnableWindow( TRUE );
NextDlgCtrl();
GetDlgItem(IDC_BTN_START)->EnableWindow( FALSE );
GetDlgItem(IDC_TCP)->EnableWindow( FALSE );
GetDlgItem(IDC_UDP)->EnableWindow( FALSE );
CString strServer, strAddr;
//獲得本地機器名
m_pCurServer->GetLocalName( strServer.GetBuffer(256), 256);
strServer.ReleaseBuffer();
//獲得本地IP地址
m_pCurServer->GetLocalAddress( strAddr.GetBuffer(256), 256);
strAddr.ReleaseBuffer();
CString strMsg = _T("服務器: ") + strServer;
strMsg += _T(", @IP地址: ") + strAddr;
strMsg += _T(" 運行在端口 ") + m_strPort + CString("\r\n");
m_pCurServer->AppendMessage( strMsg );
}
}
return bSuccess;
}
//對話框初始化
BOOL CServerSocketDlg::OnInitDialog()
{
ASSERT( GetDlgItem(IDC_BTN_SEND) != NULL );
ASSERT( GetDlgItem(IDC_BTN_START) != NULL );
ASSERT( GetDlgItem(IDC_BTN_STOP) != NULL );
CDialog::OnInitDialog();
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // 設定大圖標
SetIcon(m_hIcon, FALSE); // 設定小圖標
//增加其他的初始化工作
m_ctlPortInc.SetRange32( 2000, 4500);
GetDlgItem(IDC_BTN_SEND)->EnableWindow( FALSE );
GetDlgItem(IDC_BTN_STOP)->EnableWindow( FALSE );
//設定最大連接的屬性
for(int i=0; i<MAX_CONNECTION; i++)
{
m_SocketManager[i].SetMessageWindow( &m_ctlMsgList );
m_SocketManager[i].SetServerState( true ); // 作為服務器運行
}
PickNextAvailable();
return TRUE;
}
void CServerSocketDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerSocketDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
///////////////////////////////////////////////////////////////////////////////
// OnUpdateConnection
// This message is sent by server manager to indicate connection status
//事件處理
LRESULT CServerSocketDlg::OnUpdateConnection(WPARAM wParam, LPARAM lParam)
{
UINT uEvent = (UINT) wParam;
CSocketManager* pManager = reinterpret_cast<CSocketManager*>( lParam );
// 如果式不是TCP,則返回
if (m_nSockType != SOCK_TCP)
return 0L;
if ( pManager != NULL)
{
// 服務器socket已經連接上
if (uEvent == EVT_CONSUCCESS)
{
PickNextAvailable();
StartServer();
}
else if (uEvent == EVT_CONFAILURE || uEvent == EVT_CONDROP)
{
pManager->StopComm();
if (m_pCurServer == NULL)
{
PickNextAvailable();
StartServer();
}
}
}
return 1L;
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerSocketDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//啟動服務按鈕事件
void CServerSocketDlg::OnBtnStart()
{
//數據更新
UpdateData();
StartServer();
}
void CServerSocketDlg::OnBtnStop()
{
// 斷開服務器
m_pCurServer->StopComm();
if (!m_pCurServer->IsOpen())
{
GetDlgItem(IDC_BTN_START)->EnableWindow( TRUE );
PrevDlgCtrl();
GetDlgItem(IDC_BTN_STOP)->EnableWindow( FALSE );
GetDlgItem(IDC_TCP)->EnableWindow( TRUE );
GetDlgItem(IDC_UDP)->EnableWindow( TRUE );
}
}
//發送按鈕處理事件,發送聊天內容
void CServerSocketDlg::OnBtnSend()
{
//定義緩沖區
BYTE byBuffer[256] = { 0 };
CString strText;
//獲得要發送的信息
m_ctlMessage.GetWindowText( strText );
int nLen = strText.GetLength();
if (nLen > 0)
{
//在要發送信息的后面加上回車
strText += _T("\r\n");
nLen = strText.GetLength();
//如果是UDP協議
if (m_nSockType == SOCK_UDP)
{
USES_CONVERSION;
SockAddrIn sin;
// 發送廣播信息
sin.CreateFrom(_T("255.255.255.255"), m_strPort);
memcpy(byBuffer, (LPSOCKADDR) sin, sin.Size());
//將要發送的信息復制到緩沖區
strcpy((LPSTR)&byBuffer[sin.Size()], T2CA(strText));
nLen += sin.Size();
}
else
{
USES_CONVERSION;
strcpy((LPSTR)byBuffer, T2CA(strText));
}
// 發送數據
if (m_nSockType == SOCK_UDP)
m_pCurServer->WriteComm( byBuffer, nLen+1, INFINITE);
else
{
// 發送到所有客戶端
for(int i=0; i<MAX_CONNECTION; i++)
{
if (m_SocketManager[i].IsOpen() && (m_pCurServer != &m_SocketManager[i]))
m_SocketManager[i].WriteComm( byBuffer, nLen+1, INFINITE);
}
}
}
}
void CServerSocketDlg::OnDestroy()
{
for(int i=0; i<MAX_CONNECTION; i++)
m_SocketManager[i].StopComm();
CDialog::OnDestroy();
}
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