?? capi.dsp
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# Microsoft Developer Studio Project File - Name="CAPI" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=CAPI - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "CAPI.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "CAPI.mak" CFG="CAPI - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "CAPI - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "CAPI - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "CAPI - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Od /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "CAPI - Win32 Release"
# Name "CAPI - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ApiHook.c
# End Source File
# Begin Source File
SOURCE=.\AVLTree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\BinTree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\BlockList.c
# End Source File
# Begin Source File
SOURCE=.\Cache.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DeQueue.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# SUBTRACT CPP /YX
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DoS.c
# End Source File
# Begin Source File
SOURCE=.\DoubleList.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DSpaceList.c
# End Source File
# Begin Source File
SOURCE=.\Emalloc.c
# End Source File
# Begin Source File
SOURCE=.\GCPtr.cpp
# End Source File
# Begin Source File
SOURCE=.\Graph.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HashAVLTree.c
# End Source File
# Begin Source File
SOURCE=.\HashList.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HashRBTree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HashTable.C
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MsgQueue.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MStack.c
# End Source File
# Begin Source File
SOURCE=.\MTask.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MTList.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MTree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Queue.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RBTree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ReadWriteLock.c
# End Source File
# Begin Source File
SOURCE=.\ShortMsg.c
# End Source File
# Begin Source File
SOURCE=.\SingleList.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SortTable.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SpList.c
# End Source File
# Begin Source File
SOURCE=.\Stack.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Tree.c
!IF "$(CFG)" == "CAPI - Win32 Release"
!ELSEIF "$(CFG)" == "CAPI - Win32 Debug"
# ADD CPP /Od
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Xcopy.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ApiHook.h
# End Source File
# Begin Source File
SOURCE=.\AVLTree.h
# End Source File
# Begin Source File
SOURCE=.\BinTree.h
# End Source File
# Begin Source File
SOURCE=.\BlockList.h
# End Source File
# Begin Source File
SOURCE=.\Cache.h
# End Source File
# Begin Source File
SOURCE=.\CapiGlobal.h
# End Source File
# Begin Source File
SOURCE=.\DeQueue.h
# End Source File
# Begin Source File
SOURCE=.\DoubleList.h
# End Source File
# Begin Source File
SOURCE=.\DSpaceList.h
# End Source File
# Begin Source File
SOURCE=.\Emalloc.h
# End Source File
# Begin Source File
SOURCE=.\GCPtr.h
# End Source File
# Begin Source File
SOURCE=.\Graph.h
# End Source File
# Begin Source File
SOURCE=.\HashAVLTree.h
# End Source File
# Begin Source File
SOURCE=.\HashList.h
# End Source File
# Begin Source File
SOURCE=.\HashRBTree.h
# End Source File
# Begin Source File
SOURCE=.\HashTable.h
# End Source File
# Begin Source File
SOURCE=.\MsgQueue.h
# End Source File
# Begin Source File
SOURCE=.\MStack.h
# End Source File
# Begin Source File
SOURCE=.\MTask.h
# End Source File
# Begin Source File
SOURCE=.\MTList.h
# End Source File
# Begin Source File
SOURCE=.\MTree.h
# End Source File
# Begin Source File
SOURCE=.\Queue.h
# End Source File
# Begin Source File
SOURCE=.\RBTree.h
# End Source File
# Begin Source File
SOURCE=.\SingleList.h
# End Source File
# Begin Source File
SOURCE=.\SortTable.h
# End Source File
# Begin Source File
SOURCE=.\SpList.h
# End Source File
# Begin Source File
SOURCE=.\STACK.H
# End Source File
# Begin Source File
SOURCE=.\Tree.h
# End Source File
# End Group
# End Target
# End Project
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