?? mytoneclass.h
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// MyToneClass.h: interface for the CMyToneClass class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYTONECLASS_H__2AB7EC0C_3C48_4BE1_8ED1_6EF39C71CEA2__INCLUDED_)
#define AFX_MYTONECLASS_H__2AB7EC0C_3C48_4BE1_8ED1_6EF39C71CEA2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <mdaaudiotoneplayer.h>
#include <MdaAudioSamplePlayer.h>
#include <MdaAudioSamplePlayer.h>
#include <MdaAudioInputStream.h>
#include <MdaAudioOutputStream.h>
#include <mda\common\audio.h>
//Playing state definition
enum TState
{
EPlaying,
EStop
};
class MBasicSoundObserver
{
public:
virtual void HandelPlayStopL()=0;
};
class CMyToneClass: public CBase,public MMdaAudioToneObserver,
public MMdaAudioPlayerCallback,
public MMdaAudioOutputStreamCallback
{
public:
static CMyToneClass* NewL(MBasicSoundObserver&);
static CMyToneClass* NewLC(MBasicSoundObserver&);
virtual ~CMyToneClass();
private:
void ConstructL();
CMyToneClass(MBasicSoundObserver&);
public:
virtual void MatoPrepareComplete(TInt aError);
virtual void MatoPlayComplete(TInt aError);
virtual void MapcInitComplete(TInt aError,const TTimeIntervalMicroSeconds& aDuration);
virtual void MapcPlayComplete(TInt aError);
virtual void MaoscOpenComplete(TInt aError);
virtual void MaoscBufferCopied(TInt aError,const TDesC8& aBuffer);
virtual void MaoscPlayComplete(TInt aError);
public:
void PlayToneL();
void StopL();
void PlayClipL();
void PlayStreamL();
private:
CMdaAudioToneUtility* iPlayer;
CMdaAudioPlayerUtility* iPlayerClip;
CMdaAudioOutputStream* iAudioOutputStream;
MBasicSoundObserver& iObserver;
//stream data and buffer
TUint8* iStreamData;
TPtr8* iStreamBuffer;
TMdaAudioDataSettings iStreamSettings;
TState iState;
};
#endif // !defined(AFX_MYTONECLASS_H__2AB7EC0C_3C48_4BE1_8ED1_6EF39C71CEA2__INCLUDED_)
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