?? springforce.as
字號:
package flare.physics
{
/**
* Force simulating a spring force between two particles. This force
* iterates over each <code>Spring</code> instance in a simulation and
* computes the spring force between the attached particles. Spring forces
* are computed using Hooke's Law plus a damping term modeling frictional
* forces in the spring.
*
* <p>The actual equation is of the form: <code>F = -k*(d - L) + a*d*(v1 -
* v2)</code>, where k is the spring tension, d is the distance between
* particles, L is the rest length of the string, a is the damping
* co-efficient, and v1 and v2 are the velocities of the particles.</p>
*/
public class SpringForce implements IForce
{
/**
* Applies this force to a simulation.
* @param sim the Simulation to apply the force to
*/
public function apply(sim:Simulation):void
{
var s:Spring, p1:Particle, p2:Particle;
var dx:Number, dy:Number, dn:Number, dd:Number, k:Number, fx:Number, fy:Number;
for (var i:uint=0; i<sim.springs.length; ++i) {
s = Spring(sim.springs[i]);
p1 = s.p1;
p2 = s.p2;
dx = p1.x - p2.x;
dy = p1.y - p2.y;
dn = Math.sqrt(dx*dx + dy*dy);
dd = dn<1 ? 1 : dn;
k = s.tension * (dn - s.restLength);
k += s.damping * (dx*(p1.vx-p2.vx) + dy*(p1.vy-p2.vy)) / dd;
k /= dd;
// provide a random direction when needed
if (dn==0) {
dx = 0.01 * (0.5-Math.random());
dy = 0.01 * (0.5-Math.random());
}
fx = -k * dx;
fy = -k * dy;
p1.fx += fx; p1.fy += fy;
p2.fx -= fx; p2.fy -= fy;
}
}
} // end of class SpringForce
}
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