亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? main.m

?? Compressed file has password
?? M
字號:
/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* IMPORTANT - READ ME!  This file sets up a simple interface that the individual demos can use to get a Chipmunk space running and draw what's in it. In order to keep the Chipmunk examples clean and simple, they contain no graphics code. All drawing is done by accessing the Chipmunk structures at a very low level. It is NOT recommended to write a game or application this way as it does not scale beyond simple shape drawing and is very dependent on implementation details about Chipmunk which may change with little to no warning.*/#import <UIKit/UIKit.h>#import "main.h"#include <stdlib.h>#include <stdio.h>#include <math.h>#import "cocos2d.h"#include "chipmunk.h"#define SLEEP_TICKS 16extern void demo1_init(void);extern void demo1_update(int);extern void demo2_init(void);extern void demo2_update(int);extern void demo3_init(void);extern void demo3_update(int);extern void demo4_init(void);extern void demo4_update(int);extern void demo5_init(void);extern void demo5_update(int);extern void demo6_init(void);extern void demo6_update(int);extern void demo7_init(void);extern void demo7_update(int);typedef void (*demo_init_func)(void);typedef void (*demo_update_func)(int);typedef void (*demo_destroy_func)(void);demo_init_func init_funcs[] = {	demo1_init,	demo2_init,	demo3_init,	demo4_init,	demo5_init,	demo6_init,	demo7_init,};demo_update_func update_funcs[] = {	demo1_update,	demo2_update,	demo3_update,	demo4_update,	demo5_update,	demo6_update,	demo7_update,};void demo_destroy(void);demo_destroy_func destroy_funcs[] = {	demo_destroy,	demo_destroy,	demo_destroy,	demo_destroy,	demo_destroy,	demo_destroy,	demo_destroy,};int demo_index = 0;int ticks = 0;cpSpace *space;cpBody *staticBody;void demo_destroy(void){	cpSpaceFreeChildren(space);	cpSpaceFree(space);		cpBodyFree(staticBody);}void drawCircleShape(cpShape *shape){	cpBody *body = shape->body;	cpCircleShape *circle = (cpCircleShape *)shape;	cpVect c = cpvadd(body->p, cpvrotate(circle->c, body->rot));	drawCircle(c.x, c.y, circle->r, body->a, 15);}void drawSegmentShape(cpShape *shape){	cpBody *body = shape->body;	cpSegmentShape *seg = (cpSegmentShape *)shape;	cpVect a = cpvadd(body->p, cpvrotate(seg->a, body->rot));	cpVect b = cpvadd(body->p, cpvrotate(seg->b, body->rot));		drawLine( a.x, a.y, b.x, b.y );}void drawPolyShape(cpShape *shape){	cpBody *body = shape->body;	cpPolyShape *poly = (cpPolyShape *)shape;		int num = poly->numVerts;	cpVect *verts = poly->verts;		float *vertices = malloc( sizeof(float)*2*poly->numVerts);	if( ! vertices )		return;		for(int i=0; i<num; i++){		cpVect v = cpvadd(body->p, cpvrotate(verts[i], body->rot));		vertices[i*2] = v.x;		vertices[i*2+1] = v.y;	}	drawPoly( vertices, poly->numVerts );		free(vertices);}void drawObject(void *ptr, void *unused){	cpShape *shape = (cpShape *)ptr;	switch(shape->klass->type){		case CP_CIRCLE_SHAPE:			drawCircleShape(shape);			break;		case CP_SEGMENT_SHAPE:			drawSegmentShape(shape);			break;		case CP_POLY_SHAPE:			drawPolyShape(shape);			break;		default:			printf("Bad enumeration in drawObject().\n");	}}void drawCollisions(void *ptr, void *data){	cpArbiter *arb = (cpArbiter *)ptr;	for(int i=0; i<arb->numContacts; i++){		cpVect v = arb->contacts[i].p;		drawPoint(v.x, v.y);	}}@implementation MainLayer-(id) init{	[super init];	isTouchEnabled = YES;	cpInitChipmunk();		init_funcs[demo_index]();	[self schedule: @selector(step:)];	return self;}-(void) onEnter{	[super onEnter];			float factor = 1.0f;		glMatrixMode(GL_PROJECTION);	glLoadIdentity();	glOrthof(-320/factor, 320/factor, -480/factor, 480/factor, -1.0f, 1.0f);	if( [[Director sharedDirector] landscape] )		glTranslatef(0.5f, -480.5f, 0.0f);	glMatrixMode(GL_MODELVIEW);	glLoadIdentity();	glPointSize(3.0f);    glEnable(GL_LINE_SMOOTH);	glEnable(GL_POINT_SMOOTH);    glEnable(GL_BLEND);    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);    glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);    glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);    glLineWidth(1.5f);}-(void) step: (ccTime) dt{	ticks++;		update_funcs[demo_index](ticks);}-(void) draw{	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);	cpSpaceHashEach(space->activeShapes, &drawObject, NULL);	cpSpaceHashEach(space->staticShapes, &drawObject, NULL);		cpArray *bodies = space->bodies;	int num = bodies->num;#if 1	// comment this block for better performance	glColor4f(0.0f, 0.0f, 1.0f, 1.0f);	for(int i=0; i<num; i++){		cpBody *body = (cpBody *)bodies->arr[i];		drawPoint(body->p.x, body->p.y);	}		glColor4f(1.0f, 0.0f, 0.0f, 1.0f);	cpArrayEach(space->arbiters, &drawCollisions, NULL);#endif}- (BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{//	UITouch *touch = [touches anyObject];	//	CGPoint location = [touch locationInView: [touch view]];	destroy_funcs[demo_index]();	demo_index++;	demo_index %=7;		ticks = 0;	init_funcs[demo_index]();		return kEventHandled;}@end@implementation AppController- (void) applicationDidFinishLaunching:(UIApplication*)application{	// Init the window	window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];		// cocos2d will inherit these values	[window setUserInteractionEnabled:YES];		[window setMultipleTouchEnabled:NO];		// must be called before any othe call to the director	// FastDirector is faster, but consumes more battery	[Director useFastDirector];		// before creating any layer, set the landscape mode//	[[Director sharedDirector] setLandscape: YES];	[[Director sharedDirector] setDisplayFPS:YES];	// Fast Director doesn't support setAnimationInterval yet//	[[Director sharedDirector] setAnimationInterval:1.0/60];		[[Director sharedDirector] attachInView:window];		Scene *scene = [Scene node];		MainLayer * mainLayer =[MainLayer node];		[scene add: mainLayer];		[window makeKeyAndVisible];	[[Director sharedDirector] runWithScene: scene];}// getting a call, pause the game-(void) applicationWillResignActive:(UIApplication *)application{	[[Director sharedDirector] pause];}// call got rejected-(void) applicationDidBecomeActive:(UIApplication *)application{	[[Director sharedDirector] resume];}// next delta time will be zero-(void) applicationSignificantTimeChange:(UIApplication *)application{	[[Director sharedDirector] setNextDeltaTimeZero:YES];}- (void) dealloc{	[window release];	[super dealloc];}@endint main(int argc, char *argv[]) {		NSAutoreleasePool *pool = [NSAutoreleasePool new];	UIApplicationMain(argc, argv, nil, @"AppController");	[pool release];	return 0;}

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产一区二区在线免费观看| 日韩一区二区视频| 亚洲婷婷在线视频| 91看片淫黄大片一级| 综合自拍亚洲综合图不卡区| 成a人片国产精品| 亚洲男人的天堂av| 欧美少妇bbb| 美女网站色91| 国产亚洲欧美激情| 99在线视频精品| 亚洲国产美国国产综合一区二区| 欧美亚洲愉拍一区二区| 日本欧美大码aⅴ在线播放| 久久综合色婷婷| 99在线热播精品免费| 日韩综合一区二区| 久久久蜜臀国产一区二区| 91在线观看高清| 日韩中文字幕不卡| 国产精品三级电影| 欧美日韩综合在线免费观看| 黑人巨大精品欧美黑白配亚洲| 国产日韩欧美高清| 欧美性xxxxx极品少妇| 麻豆久久久久久| 亚洲美女屁股眼交3| 日韩一区二区在线看| 成人一级视频在线观看| 亚洲第一成人在线| 久久精品一区二区三区不卡牛牛 | 精品国产免费一区二区三区四区 | 紧缚奴在线一区二区三区| 亚洲欧洲精品天堂一级| 欧美一级高清片在线观看| 福利电影一区二区三区| 三级精品在线观看| 椎名由奈av一区二区三区| 欧美成人伊人久久综合网| 一本色道久久综合亚洲aⅴ蜜桃 | 91精品国产综合久久精品app| 国产精品 欧美精品| 丝袜脚交一区二区| 亚洲美女精品一区| 国产午夜精品美女毛片视频| 欧美肥妇bbw| 在线观看免费一区| 成人动漫一区二区在线| 国产一区二区三区四| 日韩国产成人精品| 亚洲欧美日韩国产一区二区三区| 久久久www成人免费毛片麻豆| 欧美另类z0zxhd电影| 99精品视频在线免费观看| 国产资源在线一区| 久久99久国产精品黄毛片色诱| 亚洲成人动漫av| 亚洲婷婷综合久久一本伊一区| 久久色在线视频| 日韩欧美美女一区二区三区| 日本高清不卡aⅴ免费网站| 成人深夜福利app| 国产电影精品久久禁18| 精品在线亚洲视频| 午夜欧美电影在线观看| 亚洲午夜精品网| 亚洲成人激情综合网| 亚洲va韩国va欧美va| 亚洲一区二区三区四区在线观看| 国产精品无人区| 亚洲在线视频网站| 欧美一级午夜免费电影| 91高清视频免费看| 国产成人免费在线| 国产精品一区二区男女羞羞无遮挡| 免费在线观看成人| 日本欧美一区二区三区| 蜜臀av一区二区三区| 日本欧美大码aⅴ在线播放| 丝袜美腿成人在线| 久久精品国产亚洲a| 蜜臀av亚洲一区中文字幕| 青青草97国产精品免费观看| 日韩电影在线免费观看| 喷白浆一区二区| 美女任你摸久久| 国产精品一区二区久久不卡| 国产成人在线观看| eeuss鲁片一区二区三区在线观看 eeuss鲁片一区二区三区在线看 | 精品中文字幕一区二区小辣椒| 日韩电影在线一区| 国内精品伊人久久久久影院对白| 国产麻豆精品在线| www.欧美.com| 欧美性一区二区| 91精品国产福利| 2014亚洲片线观看视频免费| 国产欧美精品日韩区二区麻豆天美| 日本一二三不卡| 一区二区三区日韩欧美精品| 亚洲国产日韩综合久久精品| 日本在线不卡一区| 成人在线综合网站| 欧美在线三级电影| 精品剧情v国产在线观看在线| 国产日韩欧美精品电影三级在线 | 精品视频一区二区三区免费| 欧美大胆人体bbbb| 国产精品国产三级国产三级人妇| 一区二区三区在线观看视频 | 经典三级视频一区| 94-欧美-setu| 日韩一级高清毛片| 国产精品九色蝌蚪自拍| 天堂va蜜桃一区二区三区 | 国产传媒日韩欧美成人| 色婷婷激情综合| 欧美草草影院在线视频| 中文字幕五月欧美| 热久久一区二区| 一本到高清视频免费精品| 91精品福利在线一区二区三区 | 555夜色666亚洲国产免| 欧美国产在线观看| 蜜桃精品视频在线观看| 色婷婷综合五月| 久久久精品综合| 五月综合激情网| 成人av先锋影音| 精品国产一二三| 亚洲高清视频在线| 不卡影院免费观看| 精品国产污污免费网站入口| 一区二区三区四区五区视频在线观看| 国产乱码精品一品二品| 欧美日韩在线播放三区四区| 2021国产精品久久精品| 日韩国产在线观看| 欧美性猛交xxxx黑人交| 1区2区3区精品视频| 国产精品一线二线三线| 日韩一区二区三区四区| 亚洲国产日韩一级| 欧美在线制服丝袜| 18涩涩午夜精品.www| 韩国女主播成人在线| 在线不卡欧美精品一区二区三区| 亚洲色图清纯唯美| 成人三级伦理片| 国产欧美日韩在线视频| 另类成人小视频在线| 欧美三电影在线| 亚洲另类在线视频| 色综合中文综合网| 中文字幕一区二区三区精华液| 国内精品写真在线观看| 欧美一区二区三区思思人| 一区二区三区中文字幕| 91亚洲精华国产精华精华液| 亚洲国产激情av| 国产精品18久久久久久久久 | av在线不卡免费看| 中文字幕一区二区三区av| 国产精品一线二线三线| 国产午夜一区二区三区| 国产剧情一区二区| 精品播放一区二区| 精品影院一区二区久久久| 26uuu国产一区二区三区| 久久精品国产秦先生| 欧美一二区视频| 国产原创一区二区三区| 精品国产91洋老外米糕| 韩国v欧美v亚洲v日本v| 国产午夜精品福利| a4yy欧美一区二区三区| 亚洲欧美日韩在线不卡| 91国偷自产一区二区三区观看| 1000精品久久久久久久久| 色悠悠久久综合| 亚洲成人免费看| 日韩欧美国产精品| 国产mv日韩mv欧美| 亚洲美女精品一区| 欧美乱熟臀69xxxxxx| 狠狠色丁香九九婷婷综合五月| 久久精品人人做人人爽人人| 成人激情动漫在线观看| 亚洲激情综合网| 欧美一区二区三区成人| 黑人巨大精品欧美黑白配亚洲| 国产精品水嫩水嫩| 色先锋久久av资源部| 日本女人一区二区三区| 国产日产欧美一区二区三区| 91农村精品一区二区在线| 日本aⅴ免费视频一区二区三区| 久久精品亚洲精品国产欧美kt∨| av中文字幕不卡| 日本成人在线不卡视频|