?? wavedlg.h
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// waveDlg.h : header file
//
#if !defined(AFX_WAVEDLG_H__41CEA1A6_129B_11D6_BABF_0000E8AF6613__INCLUDED_)
#define AFX_WAVEDLG_H__41CEA1A6_129B_11D6_BABF_0000E8AF6613__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mmsystem.h"
#include "stdlib.h"
#define PLAYBUFNUM 200
/////////////////////////////////////////////////////////////////////////////
// CWaveDlg dialog
class CWaveDlg : public CDialog
{
// Construction
public:
double maxNum(double x,double y);
static void four1(double *data, int nn, int isign);
static void realft(double *data, int n, int isign);
void irfft(int m0, double *x);
void cfftall(int m0, double *x, double ainv);
int rfft_corr(int dpts, double *x, double *y, double *z);
int rfft_dvde(int dpts, double *x, double *y, double *z);
int rfft_mply(int dpts, double *x, double *y, double *z);
void rfft(int m0, double *x);
//int rfft(int dpts,double *yin,double *yout,int dir);
CWaveDlg(CWnd* pParent = NULL); // standard constructor
CString fileNameIn;
//關于播放的變量
int pause;
long tot;
char inFileName[50],outFileName[50];
int isFirstPlay;//, isPlayEnd;
HWAVEOUT hWaveOut;
int curplay,curbuf,playBufNum;
int playedBlockNum;
HGLOBAL hWaveHdr;
LPWAVEHDR lpWaveHdr[PLAYBUFNUM];
UINT wResult;
HANDLE hFormat;
WAVEFORMATEX pFormat;
HANDLE hData;
HPSTR lpData[PLAYBUFNUM];
// 有關音頻文件信息的變量
// long sample;
// int channel;
// Dialog Data
//{{AFX_DATA(CWaveDlg)
enum { IDD = IDD_WAVE_DIALOG };
CString m_inputEdit;
CString m_bitrateString;
CString m_bitRateEdit;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaveDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CWaveDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void Onopen();
afx_msg void Onplay();
afx_msg void Ondenoise();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAVEDLG_H__41CEA1A6_129B_11D6_BABF_0000E8AF6613__INCLUDED_)
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