?? custombutton.h
字號(hào):
#if !defined(AFX_CUSTOMBUTTON_H__676681A3_AC3E_4FC4_8D70_0D1B1A5E776A__INCLUDED_)
#define AFX_CUSTOMBUTTON_H__676681A3_AC3E_4FC4_8D70_0D1B1A5E776A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CustomButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCustomButton window
//定義按鈕狀態(tài)
enum ButtonState {bsNormal,bsHot,bsDown};
class CCustomButton : public CButton
{
// Construction
public:
CCustomButton();
int m_State; //按鈕當(dāng)前狀態(tài)
static int m_Style; //按鈕風(fēng)格
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCustomButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCustomButton();
// Generated message map functions
protected:
//{{AFX_MSG(CCustomButton)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CUSTOMBUTTON_H__676681A3_AC3E_4FC4_8D70_0D1B1A5E776A__INCLUDED_)
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