?? 921519_10274.cpp
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#include <stdio.h>
#include <string.h>
/*Fans and Gems */
#define nums 45000
#define maxspace 240
typedef struct map_type
{
char R, G, B, step;
char map[12][20];
char move[20];
}mapp;
int n, m;
int pos[maxspace][2];
int factor[maxspace];
int space;
mapp visited[nums];
mapp queue[50000];
mapp original;
int top;
char path[20];
void compute_factor()
{
int i;
factor[0] = 1;
factor[1] = 2;
factor[2] = 3;
for(i = 3 ; i < maxspace ; i++)
factor[i] = (factor[i - 1] + factor[i - 2]) % nums;
}
int tonum(char ch)
{
if(ch == ' ')
return 0;
else if(ch == '1')
return 1;
else if(ch == '2')
return 2;
else if(ch == '3')
return 3;
else if(ch == '@')
return 4;
return -1;
}
int hash(mapp *p)
{
int i;
int value;
value = 0;
for(i = 0 ; i < space ; i++)
{
value += tonum(p->map[pos[i][0]][pos[i][1]]) * factor[i];
value = value % nums;
}
return value;
}
void show(mapp *p)
{
int i, j;
for(i = 0 ; i < n ; i++)
{
for(j = 0 ; j < m ; j++)
printf("%c",p->map[i][j]);
printf("\n");
}
printf("%d %d %d\n",p->R, p->G, p->B);
}
int equal(mapp *p, mapp *q)
{
int i, j;
if(p->R != q->R || p->G != q->G || p->B != q->B)
return -1;
for(i = 0 ; i < n ; i++)
for(j = 0 ; j < m ; j++)
if(p->map[i][j] != q->map[i][j])
return -1;
return 1;
}
int Isvisited(mapp *p)
{
int index = hash(p);
if(visited[index].step == -1)
return index;
if(equal(p, &visited[index]) == -1)
return index;
return -1;
}
int disappear(mapp *p)
{
int i, j, k;
char visited[14][22];
int queue[240][2];
int front, rear;
char key;
int gems[3], temp;
int nowx, nowy;
int Isdisappear;
int indexx[4] = {1, -1, 0, 0};
int indexy[4] = {0, 0, 1, -1};
memset(visited, 0, sizeof(visited));
gems[0] = p->R;
gems[1] = p->G;
gems[2] = p->B;
Isdisappear = 0;
for(i = 0 ; i < n ; i++)
for(j = 0 ; j < m ; j++)
if(visited[i][j] == 0)
{
if(p->map[i][j] >= '1' && p->map[i][j] <= '3')
{
key = p->map[i][j];
if(p->map[i + 1][j] == key || p->map[i - 1][j] == key
|| p->map[i][j + 1] == key || p->map[i][j - 1] == key)
{
Isdisappear = 1;
front = rear = 0;
queue[rear][0] = i;
queue[rear][1] = j;
p->map[i][j] = ' ';
rear++;
temp = gems[key - '1'] - 1;
while(front < rear)
{
nowx = queue[front][0];
nowy = queue[front][1];
front++;
for(k = 0 ; k < 4 ; k ++)
if(p->map[nowx + indexx[k]][nowy + indexy[k]] == key)
{
temp--;
p->map[nowx + indexx[k]][nowy + indexy[k]] = ' ';
queue[rear][0] = nowx + indexx[k];
queue[rear][1] = nowy + indexy[k];
rear++;
}
}
gems[key - '1'] = temp;
}
}
}
p->R = gems[0];
p->G = gems[1];
p->B = gems[2];
return Isdisappear;
}
void movegems(mapp *p, char direct)
{
int i, j;
int k;
int Ismove;
Ismove = 1;
if(direct == 'D')
{
while(Ismove == 1)
{
Ismove = 0;
for(j = 0 ; j < m ; j++)
{
k = -1;
for(i = n - 1 ; i >= 0 ; i--)
{
if(p->map[i][j] == '#')
k = -1;
else if(p->map[i][j] == ' ' && p->map[i + 1][j] != ' ')
k = i;
else if(p->map[i][j] != '#' && p->map[i][j] !=' ')
if(k != -1)
{
Ismove = 1;
p->map[k][j] = p->map[i][j];
p->map[i][j] = ' ';
k--;
}
}
}
if(Ismove == 1)
Ismove = disappear(p);
}
}
else if(direct == 'L')
{
while(Ismove == 1)
{
Ismove = 0;
for(i = 0 ; i < n ; i++)
{
k = -1;
for(j = 0 ; j < m ; j++)
{
if(p->map[i][j] == '#')
k = -1;
else if(p->map[i][j] == ' ' && p->map[i][j - 1] != ' ')
k = j;
else if(p->map[i][j] != '#' && p->map[i][j] !=' ')
if(k != -1)
{
Ismove = 1;
p->map[i][k] = p->map[i][j];
p->map[i][j] = ' ';
k++;
}
}
}
if(Ismove == 1)
Ismove = disappear(p);
}
}
else if(direct == 'R')
{
while(Ismove == 1)
{
Ismove = 0;
for(i = 0 ; i < n ; i++)
{
k = -1;
for(j = m - 1 ; j >= 0 ; j--)
{
if(p->map[i][j] == '#')
k = -1;
else if(p->map[i][j] == ' ' && p->map[i][j + 1] != ' ')
k = j;
else if(p->map[i][j] != '#' && p->map[i][j] !=' ')
if(k != -1)
{
Ismove = 1;
p->map[i][k] = p->map[i][j];
p->map[i][j] = ' ';
k--;
}
}
}
if(Ismove == 1)
Ismove = disappear(p);
}
}
else if(direct == 'U')
{
while(Ismove == 1)
{
Ismove = 0;
for(j = 0 ; j < m ; j++)
{
k = -1;
for(i = 0 ; i < n ; i++)
{
if(p->map[i][j] == '#')
k = -1;
else if(p->map[i][j] == ' ' && p->map[i - 1][j] != ' ')
k = i;
else if(p->map[i][j] != '#' && p->map[i][j] !=' ')
if(k != -1)
{
Ismove = 1;
p->map[k][j] = p->map[i][j];
p->map[i][j] = ' ';
k++;
}
}
}
if(Ismove == 1)
Ismove = disappear(p);
}
}
}
void trace(mapp *p, char *str)
{
int i;
for(i = 0 ; str[i] ; i++)
{
movegems(p, str[i]);
show(p);
}
}
int BFS()
{
int front, rear;
int t;
int i;
char direction[4] = {'D','L','R','U'};
mapp now;
mapp temp;
front = rear = top = 0;
queue[rear++] = original;
visited[hash(&original)] = original;
while(front < rear)
{
now = queue[front++];
if(now.B != 1 && now.G != 1 && now.R != 1)
{
for(i = 0 ; i < 4 ; i++)
{
temp = now;
movegems(&temp,direction[i]);
if((temp.R + temp.G + temp.B) == 0)
{
strcpy(path, now.move);
path[now.step] = direction[i];
path[now.step + 1] = '\0';
return now.step + 1;
}
temp.step = now.step + 1;
if(temp.step < 18)
{
t = Isvisited(&temp);
if(t > -1)
{
strcpy(temp.move, now.move);
temp.move[now.step] = direction[i];
temp.move[now.step + 1] = '\0';
queue[rear++] = temp;
visited[t] = temp;
}
}
}
}
}
return -1;
}
int main()
{
int i, j;
int cas;
int r,g,b;
int ans;
char st[1000];
freopen("10274.txt","r",stdin);
// freopen("10274o.txt","w",stdout);
compute_factor();
scanf("%d",&cas);
while(cas > 0)
{
cas--;
space = 0;
scanf("%d%d", &n, &m);
r = g = b = 0;
for(i = 0 ; i < nums ; i++)
visited[i].step = -1;
for(i = 1 ; i <= n ; i++)
{
gets(st);
for(j = 1 ; j <= m ; j++)
{
scanf("%c",&(original.map[i][j]));
if(original.map[i][j] != '#')
{
pos[space][0] = i;
pos[space][1] = j;
space++;
}
if(original.map[i][j] == '1')
r++;
else if(original.map[i][j] == '2')
g++;
else if(original.map[i][j] == '3')
b++;
}
}
/*
m += 2;
n += 2;
for(i = 0 ; i < n ; i++)
original.map[i][0] = original.map[i][m - 1] = '#';
for(j = 0 ; j < m ; j++)
original.map[0][j] = original.map[n - 1][j] = '#';
*/
gets(st);
gets(st);
original.R = r;
original.G = g;
original.B = b;
original.step = 0;
original.move[0] = '\0';
ans = 0;
// show(&original);
// trace(&original, "LD");
ans = BFS();
if(ans == -1)
puts("-1");
else
puts(path);
}
return 0;
}
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