?? in_asap.c
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/* * in_asap.c - ASAP plugin for Winamp * * Copyright (C) 2005-2006 Piotr Fusik * * This file is part of ASAP (Another Slight Atari Player), * see http://asap.sourceforge.net * * ASAP is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ASAP is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ASAP; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include "config.h"#include <windows.h>#include <string.h>#include "in2.h"#include "asap.h"#define FREQUENCY 44100#define BITS_PER_SAMPLE 16#define QUALITY 1// This is a magic size for Winamp, better do not modify it#define BUFFERED_BLOCKS 576// Winamp's equalizer works only with 16-bit samples and sounds awfully,// probably because of the DC offset of the generated sound#define SUPPORT_EQUALIZER 0static unsigned int channels;static unsigned int buffered_bytes;#if 0// This is used in Winamp examples to disable C runtime in order to produce smaller DLL.// Currently it doesn't work here, because the following CRT functions are used:// _fltused, _ftol, floor, rand, free, mallocBOOL WINAPI _DllMainCRTStartup(HANDLE hInst, ULONG ul_reason_for_call, LPVOID lpReserved){ return TRUE;}#endifstatic In_Module mod;static char current_filename[MAX_PATH] = "";static HANDLE thread_handle = NULL;static volatile int thread_run = FALSE;static int paused = 0;static void config(HWND hwndParent){ // TODO}static void about(HWND hwndParent){ MessageBox(hwndParent, ASAP_CREDITS "\n" ASAP_COPYRIGHT, "About ASAP Winamp plugin " ASAP_VERSION, MB_OK);}static void init(void){ ASAP_Initialize(FREQUENCY, BITS_PER_SAMPLE == 8 ? AUDIO_FORMAT_U8 : AUDIO_FORMAT_S16_NE, QUALITY);}static void quit(void){}static void getFileInfo(char *file, char *title, int *length_in_ms){ if (file == NULL || file[0] == '\0') file = current_filename; if (title != NULL) { const char *dirsep; dirsep = strrchr(file, '\\'); strcpy(title, dirsep != NULL ? dirsep + 1 : file); } if (length_in_ms != NULL) *length_in_ms = -1000;}static int infoBox(char *file, HWND hwndParent){ // TODO return 0;}static int isOurFile(char *fn){ return 0;}static DWORD WINAPI playThread(LPVOID dummy){ while (thread_run) { if (mod.outMod->CanWrite() >= (int) buffered_bytes#if SUPPORT_EQUALIZER << mod.dsp_isactive()#endif ) { static#if BITS_PER_SAMPLE == 8 unsigned char#else short int#endif buffer[BUFFERED_BLOCKS * 2#if SUPPORT_EQUALIZER * 2#endif ]; int t; ASAP_Generate(buffer, buffered_bytes); t = mod.outMod->GetWrittenTime(); mod.SAAddPCMData(buffer, channels, BITS_PER_SAMPLE, t); mod.VSAAddPCMData(buffer, channels, BITS_PER_SAMPLE, t);#if SUPPORT_EQUALIZER t = mod.dsp_dosamples((short int *) buffer, BUFFERED_BLOCKS, BITS_PER_SAMPLE, channels, FREQUENCY) * channels * (BITS_PER_SAMPLE / 8); mod.outMod->Write((char *) buffer, t);#else mod.outMod->Write((char *) buffer, buffered_bytes);#endif } else Sleep(20); } return 0;}static int play(char *fn){ HANDLE fh; static unsigned char module[65000]; DWORD module_len; int maxlatency; DWORD threadId; strcpy(current_filename, fn); fh = CreateFile(fn, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL); if (fh == INVALID_HANDLE_VALUE) return -1; if (!ReadFile(fh, module, sizeof(module), &module_len, NULL)) { CloseHandle(fh); return -1; } CloseHandle(fh); if (!ASAP_Load(fn, module, (unsigned int) module_len)) return 1; ASAP_PlaySong(ASAP_GetDefSong()); channels = ASAP_GetChannels(); buffered_bytes = BUFFERED_BLOCKS * channels * (BITS_PER_SAMPLE / 8); maxlatency = mod.outMod->Open(FREQUENCY, channels, BITS_PER_SAMPLE, -1, -1); if (maxlatency < 0) return 1; mod.SetInfo(BITS_PER_SAMPLE, FREQUENCY / 1000, channels, 1); mod.SAVSAInit(maxlatency, FREQUENCY); // the order of VSASetInfo's arguments in in2.h is wrong! // http://forums.winamp.com/showthread.php?postid=1841035 mod.VSASetInfo(FREQUENCY, channels); mod.outMod->SetVolume(-666); thread_run = TRUE; thread_handle = CreateThread(NULL, 0, playThread, NULL, 0, &threadId); return thread_handle != NULL ? 0 : 1;}static void pause(void){ paused = 1; mod.outMod->Pause(1);}static void unPause(void){ paused = 0; mod.outMod->Pause(0);}static int isPaused(void){ return paused;}static void stop(void){ if (thread_handle != NULL) { thread_run = FALSE; // wait max 30 seconds if (WaitForSingleObject(thread_handle, 30 * 1000) == WAIT_TIMEOUT) TerminateThread(thread_handle, 0); CloseHandle(thread_handle); thread_handle = NULL; } mod.outMod->Close(); mod.SAVSADeInit();}static int getLength(void){ return -1000;}static int getOutputTime(void){ return mod.outMod->GetOutputTime();}static void setOutputTime(int time_in_ms){}static void setVolume(int volume){ mod.outMod->SetVolume(volume);}static void setPan(int pan){ mod.outMod->SetPan(pan);}static void eqSet(int on, char data[10], int preamp){}static In_Module mod = { IN_VER, "ASAP " ASAP_VERSION, 0, 0, // filled by Winamp "sap\0Slight Atari Player (*.SAP)\0" "cmc\0Chaos Music Composer (*.CMC)\0" "cmr\0Chaos Music Composer / Rzog (*.CMR)\0" "dmc\0DoublePlay Chaos Music Composer (*.DMC)\0" "mpt\0Music ProTracker (*.MPT)\0" "mpd\0Music ProTracker DoublePlay (*.MPD)\0" "rmt\0Raster Music Tracker (*.RMT)\0" "tmc\0Theta Music Composer 1.x 4-channel (*.TMC)\0"#ifdef STEREO_SOUND "tm8\0Theta Music Composer 1.x 8-channel (*.TM8)\0"#endif "tm2\0Theta Music Composer 2.x (*.TM2)\0" , 0, // is_seekable 1, // UsesOutputPlug config, about, init, quit, getFileInfo, infoBox, isOurFile, play, pause, unPause, isPaused, stop, getLength, getOutputTime, setOutputTime, setVolume, setPan, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // filled by Winamp eqSet, NULL, // SetInfo NULL // filled by Winamp};__declspec(dllexport) In_Module *winampGetInModule2(void){ return &mod;}
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