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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"><HTML><HEAD><TITLE></TITLE><META NAME="Generator" CONTENT="TextPad 4.0"><META NAME="Author" CONTENT="?"><META NAME="Keywords" CONTENT="?"><META NAME="Description" CONTENT="?"><STYLE>a {color: #499FFF; text-decoration: none; font-family: helvetica;}a:hover {color: #499FFF; text-decoration: underline}body {color: #FFFFFF; background: #000000; font: 10pt helvetica;}table {color: #FFFFFF; font: 10pt helvetica;}td {color: #FFFFFF;}</STYLE></HEAD><BODY BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#FF0000" VLINK="#800000" ALINK="#FF00FF"><CENTER><IMG SRC="sflogo.gif"><H3>Gameplay Manual</H3></CENTER><P></P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>License Agreement</B></TR></TR></TABLE><P>Project: Starfighter<BR>Copyright Parallel Realities 2003<BR>All Rights Reserved</P><P>This program is free software; you can redistribute it and/or<BR>modify it under the terms of the GNU General Public License<BR>as published by the Free Software Foundation; either version 2<BR>of the License, or (at your option) any later version.<BR></P><P>This program is distributed in the hope that it will be useful,<BR>but WITHOUT ANY WARRANTY; without even the implied warranty of<BR>MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.<BR></P><P>See the GNU General Public License for more details.<BR></P><P>You should have received a copy of the GNU General Public License<BR>along with this program; if not, write to the Free Software<BR>Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.<BR></P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Introduction</B></TR></TR></TABLE><P>Project: Starfighter is an old school 2D shoot 'em up. In the game you take on the role of a rebel pilot called Chris, who is attempting to overthrow a military corporation called Weapco. Weapcohas seized control of the known universe and currently rules it with an iron fist. Chris can no longerstand back and watch as millions of people suffer and die. He steals an experimental craft knownas "Firefly" and begins his mission to fight his way to Sol, freeing key systems along the way. Thegame opens with Chris attempting to escape a Weapco patrol that has intercepted him.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Installation</B></TD></TR></TABLE><P>Binary files are provided for both Windows and Linux*.</P><P>Installation under Windows</P><P> Unzip the archive into a suitable directory and then double click the Starfighter.exe file to begin. Games and settings will be saved into this directory.</P><P>Installation under Linux</P><PRE>tar zxf starfighter.tar.gzcd Starfightermakemake install</PRE> <P>When the game is first run it will attempt to create</P><PRE>~/.parallelrealities/starfighter/</PRE><P>Should this fail the game will not run.</P><P><I>* x86 binary compiled with g++ on Mandrake 9. Source and makefile are provided for Linux users who need to recompile</I></P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Controls</B></TD></TR></TABLE><P>Menus</P><UL>Arrow Keys - Highlight option<BR>Left Control / Space - Select menu option<BR></UL><P>Intermission Screen</P><UL>Mouse - Move cursor<BR>Left Mouse Button - Selected option<BR>Right Mouse Button - Toggle planet orbit On / Off<BR></UL><P>In Game</P><UL>Arrow Keys - Control Firefly<BR>Left Ctrl - Fire primary weapon<BR>Space - Fire secondary weapon<BR>Shift - Toggle Primary Weapon Concentrate / Spread (see Weaponry)<BR>T - Targetting Arrow On /Off<BR>P - Pause / Unpause<BR>Escape - Flee (not possible until all primary missions completed)<BR>Escape whilst paused - Quit to title screen<BR></UL><P>Note - Keys cannot be changed</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>How to Play</B></TD></TR></TABLE><P>When first starting Project: Starfighter you will see the text scrolling introduction. You caneither wait for this to finish or you can skip it by pressing ctrl or space.</P><P>The title sequence will begin. Once the menu is shown (or you opt to skip to it by pressingspace or ctrl) you may select from the options shown</P><TABLE><TR><TD BGCOLOR="#FF0000"><CENTER> Start New Game </CENTER></TD></TR><TR><TD BGCOLOR="#FF0000"><CENTER> Load Game* </CENTER></TD></TR><TR><TD BGCOLOR="#FF0000"><CENTER> Continue Current Game* </CENTER></TD></TR><TR><TD BGCOLOR="#FF0000"><CENTER> Options </CENTER></TD></TR><TR><TD BGCOLOR="#FF0000"><CENTER> Quit </CENTER></TD></TR></TABLE><P><I>* will only be shown if there are saved games available</I></P><P><B>Start New Game</B><BR>This will start a new game</P><P><B>Load Game</B><BR>This will bring up a list of currently available games to be loaded, along with the planet thatthe game was saved in. This option is only shown when there is at least one saved game available.</P><P><B>Continue Current Game</B><BR>This will automatically load the most recently saved game. This option is only shown when there isat least one saved game available.</P><P><B>Options</B><BR>This will show a list of game options. Options for sound, music and an auto save slot can be changed.Music and Sound can be switched to either On or Off. The Auto Save Slot allows the player to selecta save slot that will automatically be updated when the player finishes a mission. This can beswitched from None to 1, 2, 3, 4 or 5. When this option is set to a number, that save slot will beused to save a game at the end of a mission. Note that any currently existing game will beautomatically overwritten.</P><P><B>Quit</B><BR>This will quit the game. Quitting is immediate, without prompting (the game can also be quit atanytime by clicking the close button of the window).</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Loading and Saving Games</B></TD></TR></TABLE><P>Games can be loaded from the title screen. When there are saved games available, the option "LoadGame" will be shown. Selecting this will show a list of available games to be loaded. Select a gamefrom the list to load, you will then be taken to the Intermission screen. To go back, selectedBack to Main Menu.</P><P>Games can be saved in two ways. The first way is to save a game on the Intermission screen. Movethe cursor to the Save Game icon and select it. You will see a list of five game slots that can beused to save a game to. Click one of these and then click the "Save" button to save the game. Thesecond way is to use the Auto Save function. This will automatically save your game after you havesuccessfully completed a mission. To make use of this feature you must choose a save slot thatyou wish to auto save into. This can be done on the title screen in the options section or onthe intermission screen at the options section.</P>
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