?? title.h
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/#include <stdlib.h>#include <string.h>#include "SDL/SDL.h"#include "SDL/SDL_image.h"#include "SDL/SDL_mixer.h"#include "defs.h"#include "structs.h"#include "classes.h"extern SDL_Surface *loadImage(char *filename);extern void unpack(char *file);extern void loadMusic(char *filename);extern void doStarfield();extern void doExplosions();extern void addEngine(object *craft);extern void getPlayerInput();extern void resetLists();extern signed char loadGame(int slot);extern int initSaveSlots();extern void newGame();extern void loadGameGraphics();extern void loadBackground(char *filename);extern void doCredits();extern int locateDataInPak(char *file, signed char required);extern void flushInput();extern globalEngineVariables engine;extern devVariables dev;extern object defEnemy[MAX_DEFALIENS];extern object enemy[MAX_ALIENS];extern Game currentGame;extern Graphics graphics;
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