?? globals.cpp
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/#include "globals.h"void defineGlobals(){ engine.musicVolume = 100; engine.useAudio = 2; engine.maxAliens = 9; engine.ssx = 0; engine.ssy = 0; engine.bulletHead = new object; engine.bulletHead->next = NULL; engine.bulletTail = engine.bulletHead; engine.explosionHead = new object; engine.explosionHead->next = NULL; engine.explosionTail = engine.explosionHead; engine.collectableHead = new collectables; engine.collectableHead->next = NULL; engine.collectableTail = engine.collectableHead; engine.debrisHead = new object; engine.debrisHead->next = NULL; engine.debrisTail = engine.debrisHead; engine.commsSection = 0; for (int i = 0 ; i < 350 ; i++) engine.keyState[i] = 0; engine.eventTimer = 0; engine.counter2 = 0; engine.timeTaken = 0; engine.timeMission = 0; engine.counter = 0; engine.seconds = 0; engine.minutes = 0; engine.paused = 0; engine.gameSection = SECTION_TITLE; engine.targetArrow = -1; engine.targetArrowTimer = 0; engine.cheat = 0; engine.cheatShield = 0; engine.cheatAmmo = 0; engine.cheatCash = 0; // All Development Stuff... dev.moveAliens = 1; dev.fireAliens = 1;}
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