?? intermission.cpp
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/#include "intermission.h"/*Drives the cursor. Is used by some other screens too*/void doCursor(){ getPlayerInput(); Math::limitInt(&engine.cursor_x, 10, 790); Math::limitInt(&engine.cursor_y, 10, 590); graphics.blit(graphics.shape[0], engine.cursor_x, engine.cursor_y);}/*Sets the player's current status information lines. These are the linesthat are scrolled up the screen when the player clicks on Current StatusThese are set only once.*/void setStatusLines(){ char string[50]; sprintf(string, "System : %s", systemNames[currentGame.system]); graphics.textSurface(0, string, 0, 0, FONT_WHITE); signed char total = 0; signed char completed = 0; for (int i = 0 ; i < 10 ; i++) { if (systemPlanet[i].missionNumber > -1) { switch(systemPlanet[i].missionCompleted) { case 0: total++; break; case 1: total++; completed++; break; } } } for (int i = 0 ; i < 30 ; i++) graphics.textSurface(i, "", 0, 0, FONT_WHITE); sprintf(string, "Missions Completed : %d/%d", completed, total); graphics.textSurface(1, string, 0, 0, FONT_WHITE); sprintf(string, "Shots Fired : %d", currentGame.shots); graphics.textSurface(2, string, 0, 0, FONT_WHITE); sprintf(string, "Hits Scored : %d", currentGame.hits); graphics.textSurface(3, string, 0, 0, FONT_WHITE); sprintf(string, "Accuracy : %d%%", currentGame.accuracy); graphics.textSurface(4, string, 0, 0, FONT_WHITE); sprintf(string, "Enemies Killed by Others : %d", currentGame.totalOtherKills); graphics.textSurface(5, string, 0, 0, FONT_WHITE); sprintf(string, "Total Cash Earned : %d", currentGame.cashEarned); graphics.textSurface(6, string, 0, 0, FONT_WHITE); graphics.textSurface(7, "*** Chris ***", 0, 0, FONT_WHITE); sprintf(string, "Enemies Killed : %d", currentGame.totalKills); graphics.textSurface(8, string, 0, 0, FONT_WHITE); sprintf(string, "Shield Restores Picked Up : %d", currentGame.shieldPickups); graphics.textSurface(9, string, 0, 0, FONT_WHITE); sprintf(string, "Plasma Cells Picked Up : %d", currentGame.cellPickups); graphics.textSurface(10, string, 0, 0, FONT_WHITE); sprintf(string, "Rockets Picked Up : %d", currentGame.rocketPickups); graphics.textSurface(11, string, 0, 0, FONT_WHITE); sprintf(string, "Powerups Picked Up : %d", currentGame.rocketPickups); graphics.textSurface(12, string, 0, 0, FONT_WHITE); sprintf(string, "Mines Destroyed : %d", currentGame.minesKilled); graphics.textSurface(13, string, 0, 0, FONT_WHITE); sprintf(string, "Slaves Rescued : %d", currentGame.slavesRescued); graphics.textSurface(14, string, 0, 0, FONT_WHITE); sprintf(string, "Cargo Picked Up : %d", currentGame.cargoPickups); graphics.textSurface(15, string, 0, 0, FONT_WHITE); if (currentGame.hasWingMate1) { graphics.textSurface(16, "*** Phoebe ***", 0, 0, FONT_WHITE); sprintf(string, "Enemies Killed : %d", currentGame.wingMate1Kills); graphics.textSurface(17, string, 0, 0, FONT_WHITE); sprintf(string, "Ejections : %d", currentGame.wingMate1Ejects); graphics.textSurface(18, string, 0, 0, FONT_WHITE); } if (currentGame.hasWingMate2) { graphics.textSurface(19, "*** Ursula ***", 0, 0, FONT_WHITE); sprintf(string, "Enemies Killed : %d", currentGame.wingMate2Kills); graphics.textSurface(20, string, 0, 0, FONT_WHITE); sprintf(string, "Ejections : %d", currentGame.wingMate2Ejects); graphics.textSurface(21, string, 0, 0, FONT_WHITE); } signed char percentage = 0; if ((currentGame.secondaryMissions > 0) && (currentGame.secondaryMissionsCompleted > 0)) percentage = (currentGame.secondaryMissionsCompleted / currentGame.secondaryMissions) * 100; sprintf(string, "Seconday Missions Completed : %d / %d (%d%%)", currentGame.secondaryMissionsCompleted, currentGame.secondaryMissions, percentage); graphics.textSurface(24, string, 0, 0, FONT_WHITE); int timeTaken = currentGame.timeTaken; signed char clock = 0; while (timeTaken > 3599) { clock++; timeTaken -= 3600; } sprintf(string, "Total Time : %.2d", clock); clock = 0; while (timeTaken > 59) { clock++; timeTaken -= 60; } sprintf(string, "%s:%.2d:%.2d", string, clock, timeTaken); graphics.textSurface(26, string, -1, 0, FONT_WHITE); graphics.textSurface(27, "Current Status", -1, 0, FONT_WHITE); graphics.textShape[0].y = 400; graphics.textShape[0].x = 150; for (int i = 1 ; i < 25 ; i++) { graphics.textShape[i].y = graphics.textShape[i - 1].y + 20; if ((i == 7) || (i == 16) || (i == 19)) graphics.textShape[i].y += 25; graphics.textShape[i].x = 150; } graphics.textShape[26].y = 404; graphics.textShape[27].y = 83;}/*Sets the names and stats of the planets within the current system.This will later be placed into a data file.*/void setSystemPlanets(){ FILE *fp; char string[100]; strcpy(string, ""); switch (currentGame.system) { case 0: strcpy(string, "data/planets_spirit.dat"); break; case 1: strcpy(string, "data/planets_eyananth.dat"); break; case 2: strcpy(string, "data/planets_mordor.dat"); break; case 3: strcpy(string, "data/planets_sol.dat"); break; } #if USEPACK int dataLocation = locateDataInPak(string, 1); fp = fopen(PACKLOCATION, "rb"); fseek(fp, dataLocation, SEEK_SET); #else fp = fopen(string, "rb"); #endif int distance; char name[50]; int image; for (int i = 0 ; i < 10 ; i++) { fscanf(fp, "%d %s %d", &distance, name, &image); systemPlanet[i].y = distance; strcpy(systemPlanet[i].name, name); systemPlanet[i].image = graphics.shape[image]; } int messageMission; int messageSlot; char face[50]; char from[100]; char subject[100]; for (int i = 0 ; i < 10 ; i++) { fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face); fscanf(fp, "%[^\n]%*c", from); fscanf(fp, "%[^\n]%*c", subject); systemPlanet[i].messageMission = messageMission; systemPlanet[i].messageSlot = messageSlot; systemPlanet[i].faceImage = getFace(face); strcpy(systemPlanet[i].from, from); strcpy(systemPlanet[i].subject, subject); } fclose(fp);}/*Spins the planets around the sun, spaced according to their Y valueas defined in setSystemPlanets(). Moving the cursor over the planetwill show their name and their current status*/signed char showSystem(float x, float y){ SDL_Rect r; signed char planet = 0; int planetSpace = systemPlanet[planet].y; signed char rtn = 0; // Blit the sun graphics.blit(graphics.shape[30], 370, 220); for (int i = 50 ; i < 300 ; i+= planetSpace) { x *= 0.75; y *= 0.75; graphics.circle(400, 250, i, graphics.screen, graphics.darkGrey); r.x = int(400 + (sin(x) * i)); r.y = int(250 + (cos(y) * i)); r.w = 10; r.h = 10; r.x -= (systemPlanet[planet].image->w / 2); r.y -= (systemPlanet[planet].image->h / 2); graphics.blit(systemPlanet[planet].image, r.x, r.y); if (Collision::collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, r.x, r.y, systemPlanet[planet].image->w, systemPlanet[planet].image->h)) { graphics.drawString(systemPlanet[planet].name, -1, 545, FONT_WHITE); if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL])) { if (currentGame.system == 0) { currentGame.stationedPlanet = planet; currentGame.destinationPlanet = planet; currentGame.area = systemPlanet[currentGame.stationedPlanet].missionNumber; strcpy(currentGame.stationedName, systemPlanet[currentGame.stationedPlanet].name); } else { currentGame.destinationPlanet = planet; strcpy(currentGame.destinationName, systemPlanet[currentGame.destinationPlanet].name); } rtn = 1; engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0; } } planet++; if (systemPlanet[planet].y == -1) break; planetSpace = systemPlanet[planet].y; } return rtn;}/*Scrolls the player's current information up the screen. Whenthe specified status line reaches a certain Y value, the entirelist is reset and the information lines begin again from the bottom(in other words, they loop around).*/void showStatus(SDL_Surface *infoSurface){ graphics.blit(infoSurface, 100, 80); for (int i = 0 ; i < 22 ; i++) { graphics.textShape[i].y -= 0.25; if ((graphics.textShape[i].y > 80) && (graphics.textShape[i].y < 400)) graphics.blitText(i); } if (graphics.textShape[21].y < 65) { graphics.textShape[0].y = 400; for (int i = 1 ; i < 25 ; i++) { graphics.textShape[i].y = graphics.textShape[i - 1].y + 20; if ((i == 7) || (i == 16) || (i == 19)) graphics.textShape[i].y += 25; } } graphics.blevelRect(100, 80, 600, 20, 0x00, 0x00, 0x99); graphics.blevelRect(100, 400, 600, 20, 0x00, 0x00, 0x99); graphics.blitText(26); graphics.blitText(27);}void createOptions(SDL_Surface *optionsSurface){ SDL_FillRect(optionsSurface, NULL, graphics.black); graphics.blevelRect(optionsSurface, 0, 0, optionsSurface->w - 2, optionsSurface->h - 2, 0x00, 0x00, 0x44); graphics.drawString("++ OPTIONS ++", 105, 8, FONT_WHITE, optionsSurface); graphics.blevelRect(optionsSurface, 190, 45, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 250, 45, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 20, 45, 150, 22, 0x00, 0x00, 0x00); if (currentGame.useSound) graphics.blevelRect(optionsSurface, 190, 45, 50, 22, 0xff, 0x00, 0x00); else graphics.blevelRect(optionsSurface, 250, 45, 50, 22, 0xff, 0x00, 0x00); graphics.drawString("ON", 207, 50, FONT_WHITE, optionsSurface); graphics.drawString("OFF", 263, 50, FONT_WHITE, optionsSurface); graphics.drawString("SOUND", 30, 50, FONT_WHITE, optionsSurface); graphics.blevelRect(optionsSurface, 190, 95, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 250, 95, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 20, 95, 150, 22, 0x00, 0x00, 0x00); if (currentGame.useMusic) graphics.blevelRect(optionsSurface, 190, 95, 50, 22, 0xff, 0x00, 0x00); else graphics.blevelRect(optionsSurface, 250, 95, 50, 22, 0xff, 0x00, 0x00); graphics.drawString("ON", 207, 100, FONT_WHITE, optionsSurface); graphics.drawString("OFF", 263, 100, FONT_WHITE, optionsSurface); graphics.drawString("MUSIC", 30, 100, FONT_WHITE, optionsSurface); graphics.blevelRect(optionsSurface, 190, 145, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 250, 145, 50, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 20, 145, 150, 22, 0x00, 0x00, 0x00); if (currentGame.fullScreen) graphics.blevelRect(optionsSurface, 190, 145, 50, 22, 0xff, 0x00, 0x00); else graphics.blevelRect(optionsSurface, 250, 145, 50, 22, 0xff, 0x00, 0x00); graphics.drawString("ON", 207, 150, FONT_WHITE, optionsSurface); graphics.drawString("OFF", 263, 150, FONT_WHITE, optionsSurface); graphics.drawString("FULLSCREEN", 30, 150, FONT_WHITE, optionsSurface); graphics.blevelRect(optionsSurface, 20, 195, 150, 22, 0x00, 0x00, 0x00); graphics.blevelRect(optionsSurface, 190, 195, 110, 22, 0x00, 0x00, 0x00); if (currentGame.autoSaveSlot == -1) { graphics.drawString("NONE", 225, 200, FONT_WHITE, optionsSurface); } else { char string[] = "Slot %d"; sprintf(string, "Slot %d", currentGame.autoSaveSlot + 1); graphics.blevelRect(optionsSurface, 190, 195, 110, 22, 0xff, 0x00, 0x00); graphics.drawString(string, 225, 200, FONT_WHITE, optionsSurface); } graphics.drawString("AUTOSAVE SLOT", 30, 200, FONT_WHITE, optionsSurface);}void showOptions(SDL_Surface *optionsSurface){ if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL])) { if (Collision::collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22)) currentGame.useSound = 1; if (Collision::collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 172, 45, 22)) currentGame.useSound = 0; if (Collision::collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 222, 45, 22)) { currentGame.useMusic = 1; if (engine.useAudio) { if (Mix_PausedMusic() == 1) Mix_ResumeMusic(); else Mix_PlayMusic(engine.music, -1); } } if (Collision::collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 222, 45, 22)) { currentGame.useMusic = 0; if (engine.useAudio)
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