?? starfighter.cpp
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/*Project: StarfighterCopyright (C) 2003 Parallel RealitiesAll Rights ReservedThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/#include "version.h"#include "Starfighter.h"int main(int argc, char *argv[]){ defineGlobals(); // Must do this first! signed char cheatAttempt = 0; if (argc > 1) { if (strcmp("--help", argv[1]) == 0) { printf("\nProject: Starfighter %s\n", VERSION); printf("Copyright Parallel Realities 2003\n\n"); printf("Additional Commands\n"); printf("\t-noaudio Disables sound and music\n"); printf("\t-mono Mono sound output (best for headphones)\n\n"); printf("www.parallelrealities.co.uk\n"); printf("\n"); exit(0); } } for (int i = 1 ; i < argc ; i++) { #if USEPACK #else if (strcmp(argv[i], "-nomove") == 0) {printf("Enemy movement disabled\n"); dev.moveAliens = 0;} if (strcmp(argv[i], "-nofire") == 0) {printf("Enemy firing disabled\n"); dev.fireAliens = 0;} #endif if (strcmp(argv[i], "-cheat") == 0) cheatAttempt = 1; if (strcmp(argv[i], "-noaudio") == 0) {printf("No Audio\n"); engine.useAudio = 0;} if (strcmp(argv[i], "-mono") == 0) {printf("Mono sound output\n"); engine.useAudio = 1;} } atexit(cleanUp); initSystem(); // Opens video mode and sound loadFont(); if (cheatAttempt) { graphics.clearScreen(graphics.black); graphics.drawString("That doesn't work anymore", -1, 285, FONT_WHITE); graphics.drawString("Try harder...", -1, 315, FONT_WHITE); graphics.updateScreen(); SDL_Delay(2000); graphics.clearScreen(graphics.black); graphics.updateScreen(); SDL_Delay(500); } graphics.freeGraphics(); loadSound(); initWeapons(); initVars(); defineAliens(); graphics.setColorIndexes(); setAllyMessages(); showStory(); // Determine which part of the game we will go to... int section = 0; newGame(); /* currentGame.system = 3; currentGame.area = 24; currentGame.shieldUnits = 4; currentGame.hasWingMate1 = 1; currentGame.hasWingMate2 = 1; player.shield = (currentGame.shieldUnits * 25); player.weaponType[1] = W_LASER; player.ammo[0] = 1; weapon[1].ammo[0] = 3; weapon[1].damage = 5; weapon[1].reload[0] = 7; engine.cheatAmmo = 1; engine.cheatShield = 1; engine.cheatCash = 1; updateSystemStatus(); */ while (true) { switch(section) { case 0: section = doTitle(); break; case 1: section = galaxyMap(); break; case 2: if (currentGame.stationedPlanet == -1) {doCutscene(0);} section = mainGameLoop(); break; } } //doTitle(); //galaxyMap(); //mainGameLoop(); //doCutscene(2); //doCredits(); return(0);}
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