?? defs.h
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/#define min(a, b) ((a) < (b) ? (a) : (b))#define max(a, b) ((a) > (b) ? (a) : (b))// ALL#define NONE 0//AI Typesenum { AI_NORMAL = 1, AI_DEFENSIVE, AI_OFFENSIVE, AI_EVASIVE, AI_WANDER};// Object Flags#define FL_WEAPCO 1#define FL_FRIEND 2#define FL_IMMORTAL 4#define FL_NOMOVE 8#define FL_NOFIRE 16#define FL_FIRERAY 32#define FL_DAMAGEOWNER 64#define FL_LEAVESECTOR 128#define FL_ESCAPED 256#define FL_DROPMINES 512#define FL_AIMS 1024#define FL_DISABLED 2048#define FL_CANNOTDIE 4096 // This will only apply to Kline before the final mission#define FL_RUNSAWAY 8192#define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;)#define FL_CIRCLES 32768 // Kline can circle around#define FL_CONTINUOUS_FIRE 65536 // Go absolutely nutts(!)#define FL_DEPLOYDRONES 131072 // Deploys small drone - Used by Boss 2#define FL_CANCLOAK 262144#define FL_ISCLOAKED 524288#define FL_ACTIVATE 1048576#define FL_HASMINIMUMSPEED 2097152#define FL_FIRELASER 4194304// These are for Alien *indexes* NOT classdefs!!enum { WC_BOSS = 14, WC_KLINE, FR_PHOEBE, FR_URSULA, FR_SID};// Droppablesenum { P_ANYTHING = 1, P_WEAPONS, P_CASH, P_ROCKET, P_SHIELD, P_CARGO, P_PLASMA_AMMO, P_PLASMA_RATE, P_PLASMA_SHOT, P_PLASMA_DAMAGE, P_MINE, // mines detonate when you "pick them up!" P_PHOEBE, // only used as an attachment(!) P_SLAVES, P_ESCAPEPOD, P_ORE, P_SUPER};// Jobsenum { WT_PLASMA = 1, WT_ROCKET, WT_ENERGYRAY, WT_LASER, WT_MICROROCKET, WT_CHARGER, WT_DIRECTIONAL, WT_SPREAD};// Explosions#define E_SMALL_EXPLOSION 4#define E_BIG_EXPLOSION 8#define E_SMOKE 12#define E_TINY_EXPLOSION 16#define E_ELECTRICAL 20// Weaponsenum { W_NONE = -1, W_PLAYER_WEAPON, W_PLAYER_WEAPON2, W_SINGLE_SHOT, W_DOUBLE_SHOT, W_TRIPLE_SHOT, W_ROCKETS, W_DOUBLE_ROCKETS, W_MICRO_ROCKETS, W_ENERGYRAY, W_LASER, W_CHARGER, W_HOMING_MISSILE, W_DOUBLE_HOMING_MISSILES, W_MICRO_HOMING_MISSILES, W_AIMED_SHOT, W_SPREADSHOT, W_IONCANNON, W_DIRSHOCKMISSILE};// Weapon flags#define WF_STRAIGHT 1#define WF_THIN_SPREAD 2#define WF_WIDE_SPREAD 4#define WF_SCATTER 8#define WF_VARIABLE_SPEED 16#define WF_HOMING 32#define WF_SHOCKWAVE 64#define WF_WEAPCO 128#define WF_FRIEND 256#define WF_AIMED 512#define WF_DISABLE 1024#define WF_TIMEDEXPLOSION 2048// Missionsenum { M_DESTROY_ALL_TARGETS = 1, M_DESTROY_TARGET_TYPE, M_COLLECT, M_PROTECT_PICKUP, M_PROTECT_TARGET, M_DISABLE_TARGET, M_ESCAPE_TARGET};enum { OB_JUST_FAILED = -2, OB_FAILED, OB_INCOMPLETE, OB_COMPLETED, OB_JUST_COMPLETED, OB_CONDITION, OB_HIDDEN};// Class Defs - Some of these are just place holdersenum { CD_DUALFIGHTER, // 0 CD_MISSILEBOAT, CD_PROTOFIGHTER, CD_FRIEND, CD_FRIGATE, CD_FRIGATE_WING1, CD_FRIGATE_WING2, CD_TRANSPORTSHIP, CD_CARGOSHIP, CD_MINER, CD_KLINE, // 10 CD_AIMFIGHTER, CD_SLAVETRANSPORT, CD_GOODTRANSPORT, CD_SID, CD_MINEBOSS, CD_BOSS2_WING1, CD_BOSS2_WING2, CD_BOSS2_WING3, CD_BOSS2_WING4, CD_DRONE, // 20 CD_CLOAKFIGHTER, CD_EVILURSULA, CD_KRASS, CD_EXEC, CD_ASTEROID, CD_ASTEROID2, CD_ESCORT, CD_MOBILE_RAY, CD_REBELCARRIER, CD_PLUTOBOSS, // 30 CD_BARRIER, CD_NEPTUNEBOSS, CD_MOBILESHIELD, CD_PIRATE, CD_FIREFLY, CD_URANUSBOSS, CD_URANUSBOSSWING1, CD_URANUSBOSSWING2, // Some special ones CD_ANY = 100, CD_BOSS, CD_PHOEBE, CD_URSULA};// Font Colorsenum { FONT_WHITE, FONT_RED, FONT_YELLOW, FONT_GREEN, FONT_CYAN, FONT_OUTLINE // a dark blue color};// Soundsenum { SFX_EXPLOSION, SFX_HIT, SFX_DEATH, SFX_MISSILE, SFX_PLASMA, SFX_CLOCK, SFX_FLY, SFX_ENERGYRAY, SFX_PICKUP, SFX_SHIELDUP, SFX_CLOAK, SFX_DEBRIS, SFX_DEBRIS2, SFX_LASER, SFX_PLASMA2, SFX_PLASMA3};enum { SECTION_TITLE, SECTION_INTERMISSION, SECTION_GAME};enum { FACE_CHRIS = 90, FACE_SID, FACE_KRASS, FACE_KLINE, FACE_PHOEBE, FACE_URSULA, FACE_CREW};#define MAX_WEAPONS 20#define MAX_SHAPES 100#define MAX_SHIPSHAPES 120#define MAX_SOUNDS 17#define MAX_ALIENS 25#define MAX_TEXTSHAPES 70#define MAX_FONTSHAPES 6#define MAX_SHOPSHAPES 6#define MAX_DEFALIENS 40#define MAX_MISSIONS 28#define MAX_CARGO 20#define MAX_SHOPITEMS 17#define SHIP_HIT_INDEX 60#define USEPACK 1#ifndef PACKLOCATION#define PACKLOCATION "starfighter.pak"#endif#ifndef PATH_MAX#define PATH_MAX 4096#endifenum { PAK_IMG, PAK_WAV, PAK_MOD, PAK_FONT, PAK_S3M};const char systemNames[][15] = {"Spirit", "Eyananth", "Mordor", "Sol"};const char faces[][12] = { "FACE_CHRIS", "FACE_SID", "FACE_KRASS", "FACE_KLINE", "FACE_PHOEBE", "FACE_URSULA", "FACE_CREW"};const char systemBackground[][20] = { "gfx/spirit.jpg", "gfx/eyananth.jpg", "gfx/mordor.jpg", "gfx/sol.jpg"};
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