?? al.java
字號:
ai[7][4] = 147;
return ai;
}
int case(int i)
{
switch (i)
{
case 0: // '\0'
case 1: // '\001'
case 2: // '\002'
return 5;
case 3: // '\003'
case 4: // '\004'
case 5: // '\005'
return 1;
case 20: // '\024'
case 21: // '\025'
case 22: // '\026'
case 23: // '\027'
case 24: // '\030'
case 25: // '\031'
case 26: // '\032'
case 27: // '\033'
case 40: // '('
case 41: // ')'
case 42: // '*'
case 43: // '+'
case 44: // ','
case 45: // '-'
case 46: // '.'
case 47: // '/'
case 60: // '<'
case 61: // '='
case 62: // '>'
case 63: // '?'
case 64: // '@'
case 65: // 'A'
case 66: // 'B'
case 80: // 'P'
case 81: // 'Q'
case 82: // 'R'
case 83: // 'S'
case 84: // 'T'
case 85: // 'U'
case 86: // 'V'
case 87: // 'W'
case 100: // 'd'
case 101: // 'e'
case 102: // 'f'
case 103: // 'g'
case 104: // 'h'
case 105: // 'i'
case 106: // 'j'
case 107: // 'k'
case 108: // 'l'
case 120: // 'x'
case 121: // 'y'
case 122: // 'z'
case 123: // '{'
case 124: // '|'
case 125: // '}'
case 126: // '~'
case 127: // '\177'
case 128:
case 129:
case 130:
return 30;
case 140:
case 141:
case 142:
case 143:
case 144:
case 145:
case 146:
case 147:
case 148:
case 149:
case 150:
case 151:
case 152:
case 153:
case 154:
case 155:
case 156:
case 157:
case 158:
case 159:
case 160:
case 161:
case 162:
case 163:
return 3;
case 200:
case 201:
case 202:
case 203:
case 204:
case 205:
case 206:
case 207:
case 208:
case 209:
case 210:
case 211:
case 212:
case 213:
case 214:
case 215:
case 216:
case 217:
case 218:
case 219:
case 220:
case 221:
case 222:
case 223:
case 224:
case 225:
case 226:
case 227:
return 1;
case 6: // '\006'
case 7: // '\007'
case 8: // '\b'
case 9: // '\t'
case 10: // '\n'
case 11: // '\013'
case 12: // '\f'
case 13: // '\r'
case 14: // '\016'
case 15: // '\017'
case 16: // '\020'
case 17: // '\021'
case 18: // '\022'
case 19: // '\023'
case 28: // '\034'
case 29: // '\035'
case 30: // '\036'
case 31: // '\037'
case 32: // ' '
case 33: // '!'
case 34: // '"'
case 35: // '#'
case 36: // '$'
case 37: // '%'
case 38: // '&'
case 39: // '\''
case 48: // '0'
case 49: // '1'
case 50: // '2'
case 51: // '3'
case 52: // '4'
case 53: // '5'
case 54: // '6'
case 55: // '7'
case 56: // '8'
case 57: // '9'
case 58: // ':'
case 59: // ';'
case 67: // 'C'
case 68: // 'D'
case 69: // 'E'
case 70: // 'F'
case 71: // 'G'
case 72: // 'H'
case 73: // 'I'
case 74: // 'J'
case 75: // 'K'
case 76: // 'L'
case 77: // 'M'
case 78: // 'N'
case 79: // 'O'
case 88: // 'X'
case 89: // 'Y'
case 90: // 'Z'
case 91: // '['
case 92: // '\\'
case 93: // ']'
case 94: // '^'
case 95: // '_'
case 96: // '`'
case 97: // 'a'
case 98: // 'b'
case 99: // 'c'
case 109: // 'm'
case 110: // 'n'
case 111: // 'o'
case 112: // 'p'
case 113: // 'q'
case 114: // 'r'
case 115: // 's'
case 116: // 't'
case 117: // 'u'
case 118: // 'v'
case 119: // 'w'
case 131:
case 132:
case 133:
case 134:
case 135:
case 136:
case 137:
case 138:
case 139:
case 164:
case 165:
case 166:
case 167:
case 168:
case 169:
case 170:
case 171:
case 172:
case 173:
case 174:
case 175:
case 176:
case 177:
case 178:
case 179:
case 180:
case 181:
case 182:
case 183:
case 184:
case 185:
case 186:
case 187:
case 188:
case 189:
case 190:
case 191:
case 192:
case 193:
case 194:
case 195:
case 196:
case 197:
case 198:
case 199:
default:
return 1;
}
}
Image long(int i)
{
int j = null(i);
Image image = a(j);
return image;
}
void if(u u1, p p1)
{
switch (u1.do)
{
case 140:
p1.if(400, false, false);
break;
case 141:
p1.if(500, false, false);
break;
case 142:
p1.if(500, false, false);
break;
case 143:
p1.if(500, false, false);
break;
case 144:
p1.aQ.ac += 5;
p1.aQ.O += 5;
p1.if("速度增加5", null);
break;
case 145:
p1.if(500, false, false);
break;
case 146:
p1.if(500, false, false);
break;
case 147:
p1.if(500, false, false);
break;
case 148:
p1.if(700, false, false);
break;
case 149:
p1.if(600, false, false);
break;
case 150:
p1.if(700, false, false);
break;
case 151:
p1.if(600, false, false);
break;
case 152:
p1.aQ.aj += 5;
p1.aQ.M += 5;
p1.if("防御永久增加5", null);
break;
case 153:
p1.aQ.Y += 50;
p1.aQ.K += 50;
p1.aQ.L += 50;
p1.if("生命永久增加50", null);
break;
case 154:
p1.if(500, false, false);
break;
case 155:
p1.if(500, false, false);
break;
case 156:
p1.if(500, false, false);
break;
case 157:
p1.if(400, false, false);
break;
case 158:
p1.if(500, false, false);
break;
case 159:
p1.if(100, true, false);
break;
case 160:
p1.if(500, false, false);
break;
case 161:
p1.aQ.af += 5;
p1.aQ.H += 5;
p1.if("攻擊永久增加5", null);
break;
case 162:
p1.if(500, false, false);
break;
case 163:
p1.if(500, false, false);
break;
}
p1.a(u1);
p1.cp = null;
}
void a(u u1, p p1)
{
if (u1.byte <= 0)
return;
switch (u1.do)
{
default:
break;
case 0: // '\0'
p1.aQ.L += 30;
if (p1.aQ.L > p1.aQ.K)
p1.aQ.L = p1.aQ.K;
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("生命恢復(fù)30", null);
break;
case 1: // '\001'
p1.aQ.L += 100;
if (p1.aQ.L > p1.aQ.K)
p1.aQ.L = p1.aQ.K;
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("生命恢復(fù)100", null);
break;
case 2: // '\002'
p1.aQ.L += 300;
if (p1.aQ.L > p1.aQ.K)
p1.aQ.L = p1.aQ.K;
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("生命恢復(fù)300", null);
break;
case 3: // '\003'
p1.aQ.af += 20;
p1.aQ.H += 20;
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("攻擊永久增加20", null);
break;
case 4: // '\004'
p1.aQ.aj += 20;
p1.aQ.M += 20;
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("防御永久增加20", null);
break;
case 5: // '\005'
p1.aQ.byte(1500);
if (p1.a(u1) && p1.a3 != null)
p1.a3.do(u1, p1.aQ);
p1.if("經(jīng)驗增加1500", null);
break;
case 140:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 24);
p1.cp = u1;
break;
case 141:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 20);
p1.cp = u1;
break;
case 142:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 25);
p1.cp = u1;
break;
case 143:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 29);
p1.cp = u1;
break;
case 144:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 37);
p1.cp = u1;
break;
case 145:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 34);
p1.cp = u1;
break;
case 146:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 19);
p1.cp = u1;
break;
case 147:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 18);
p1.cp = u1;
break;
case 148:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 27);
p1.cp = u1;
break;
case 149:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 28);
p1.cp = u1;
break;
case 150:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 31);
p1.cp = u1;
break;
case 151:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 23);
p1.cp = u1;
break;
case 152:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 38);
p1.cp = u1;
break;
case 153:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 35);
p1.cp = u1;
break;
case 154:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 21);
p1.cp = u1;
break;
case 155:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 18);
p1.cp = u1;
break;
case 156:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 22);
p1.cp = u1;
break;
case 157:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 36);
p1.cp = u1;
break;
case 158:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 33);
p1.cp = u1;
break;
case 159:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 32);
p1.cp = u1;
break;
case 160:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 26);
p1.cp = u1;
break;
case 161:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 39);
p1.cp = u1;
break;
case 162:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 31);
p1.cp = u1;
break;
case 163:
p1.a3.byte();
p1.a3 = null;
System.gc();
p1.N();
p1.for(null, 30);
p1.cp = u1;
break;
}
}
String void(int i)
{
switch (i)
{
case 0: // '\0'
return "小補血";
case 1: // '\001'
return "中補血";
case 2: // '\002'
return "大補血";
case 3: // '\003'
return "攻擊增加";
case 4: // '\004'
return "防御增加";
case 5: // '\005'
return "經(jīng)驗增加";
case 20: // '\024'
return "翡翠法杖";
case 21: // '\025'
return "惡魔咒怨";
case 22: // '\026'
return "德盧衣之怒";
case 23: // '\027'
return "遺忘之語";
case 24: // '\030'
return "守日者";
case 25: // '\031'
return "庇護之心";
case 26: // '\032'
return "元素長者";
case 27: // '\033'
return "龍族契約";
case 40: // '('
return "學(xué)員服";
case 41: // ')'
return "元素法袍";
case 42: // '*'
return "愛國者法袍";
case 43: // '+'
return "風(fēng)語斗篷";
case 44: // ','
return "華麗長袍";
case 45: // '-'
return "威嚴法袍";
case 46: // '.'
return "大法師長袍";
case 47: // '/'
return "契約長袍";
case 60: // '<'
return "紳士禮帽";
case 61: // '='
return "妖精禮帽";
case 62: // '>'
return "綠瑪瑙頭冠";
case 63: // '?'
return "金頂法冠";
case 64: // '@'
return "修行斗篷";
case 65: // 'A'
return "大魔王頭冠";
case 66: // 'B'
return "大祭祀法冠";
case 80: // 'P'
return "旅者皮靴";
case 81: // 'Q'
return "防水高桶靴";
case 82: // 'R'
return "金邊皮鞋";
case 83: // 'S'
return "踏火旅游鞋";
case 84: // 'T'
return "苦行法師鞋";
case 85: // 'U'
return "龍鱗赤靴";
case 86: // 'V'
return "踏云者";
case 87: // 'W'
return "魔龍之靴";
case 100: // 'd'
return "青龍玉盤";
case 101: // 'e'
return "貴婦項鏈";
case 102: // 'f'
return "精靈之淚";
case 103: // 'g'
return "魔光之瞳";
case 104: // 'h'
return "火眼晶石";
case 105: // 'i'
return "金葉草";
case 106: // 'j'
return "惡魔鈴鐺";
case 107: // 'k'
return "圣翼護頸";
case 108: // 'l'
return "薩滿護符";
case 120: // 'x'
return "赤色之心戒指";
case 121: // 'y'
return "魔金戒指";
case 122: // 'z'
return "燃燒龍眼";
case 123: // '{'
return "徹骨龍眼";
case 124: // '|'
return "怒雷龍眼";
case 125: // '}'
return "女王斑指";
case 126: // '~'
return "自然審判";
case 127: // '\177'
return "精靈狂潮";
case 128:
return "火焰力量";
case 129:
return "王著天罰";
case 130:
return "吞噬之法神";
case 140:
return "冰柱突刺";
case 141:
return "火雨術(shù)";
case 142:
return "雷神懲戒";
case 143:
return "幽冥火";
case 144:
return "速度卷軸";
case 145:
return "水龍吐息";
case 146:
return "火龍之怒";
case 147:
return "召喚火鳳凰";
case 148:
return "宙斯之拳";
case 149:
return "戒律打擊";
case 150:
return "雷電導(dǎo)言";
case 151:
return "龍卷風(fēng)";
case 152:
return "防御增加";
case 153:
return "治療術(shù)";
case 154:
return "神龜之怒";
case 155:
return "不死鳥之襲";
case 156:
return "喚蜂術(shù)";
case 157:
return "死神咒怨";
case 158:
return "石破天驚";
case 159:
return "催眠術(shù)";
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