?? m.java
字號:
// Decompiled by Jad v1.5.8e2. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://kpdus.tripod.com/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi space
import java.util.Vector;
import javax.microedition.lcdui.*;
public class m
{
p try;
l g;
Image f;
Image l;
Image do;
Image int;
int i;
int c;
int case;
int e;
int j;
int else;
int new;
public static final int h = 0;
public static final int byte = 1;
public static final int if = 4;
public static final int char = 5;
public static final int long = 3;
public static final int b = 2;
String d[];
int null[];
String a[];
int void;
String for[];
int k;
u goto[];
public m(p p1)
{
i = 0;
c = 0;
case = 0;
e = 0;
j = 0;
else = 0;
new = 0;
d = new String[4];
null = null;
a = null;
void = 0;
for = null;
k = 0;
goto = new u[4];
try = p1;
p = try;
g = p.cI;
d[0] = "游戲儲存";
d[1] = "游戲設(shè)置";
d[2] = "世界地圖";
d[3] = "退出游戲";
f = GameMidlet.a(f, "/topbar.png");
l = GameMidlet.a(l, "/manstate.png");
do = GameMidlet.a(do, "/exp.png");
int = GameMidlet.a(int, "/letter.png");
i = 0;
for = null;
case = 0;
for = null;
k = 0;
}
void byte(Graphics g1)
{
switch (i)
{
case 0: // '\0'
for(g1);
break;
case 1: // '\001'
case 4: // '\004'
a(g1);
break;
case 2: // '\002'
a(g1);
break;
case 5: // '\005'
new(g1);
break;
case 3: // '\003'
if(g1);
break;
}
p = try;
p.a(g1, true, true);
}
void new(Graphics g1)
{
int i1 = g1.getColor();
g1.setColor(0, 0, 0);
g1.fillRect(0, 0, g.getWidth(), g.getHeight());
int j1 = 0;
int k1 = try(g1);
int l1 = k1;
l1 += 3;
int i2 = g.getWidth();
k1 = g.getHeight() - k1 - 3;
p = try;
p.a(g1, j1, l1, i2, k1, 0, 0, 0, 150, 150, 150, 2, 2, false);
l1 += 5;
g1.setColor(255, 255, 255);
for (int j2 = 0; j2 < d.length; j2++)
{
l 1 = g;
l 2 = g;
g1.drawString(d[j2], g.getWidth() - l.if.stringWidth(d[j2]) >> 1, l1 + j2 * (l.if.getHeight() + 5), 0);
if (j2 == e)
{
p 3 = try;
l 4 = g;
p 5 = try;
l 6 = g;
g1.drawImage(p.cd, ((g.getWidth() - l.if.stringWidth(d[j2]) >> 1) - 20) + ((p.cK / 5) % 2) * 2, l1 + j2 * (l.if.getHeight() + 5), 0);
}
}
}
void do(Graphics g1)
{
int i1 = 0;
int j1 = g.getWidth();
int k1 = 0;
int l1 = g1.getColor();
g1.setColor(0, 0, 0);
g1.fillRect(0, 0, g.getWidth(), g.getHeight());
int i2 = 20;
p = try;
p.a(g1, i1, k1, g.getWidth(), i2, 0, 0, 0, 200, 200, 200, 5, 2, true);
k1 += 2;
for(g1, i1, j1, k1 - 2, i2);
k1 += i2;
byte byte0 = 40;
p 1 = try;
p.a(g1, i1, g.getHeight() - byte0, j1, byte0, 0, 0, 0, 150, 150, 150, 5, 2, false);
i2 = g.getHeight() - i2 - 6 - byte0;
p 2 = try;
p.a(g1, i1, k1, j1, i2, 0, 0, 0, 150, 150, 150, 2, 2, false);
g1.setColor(l1);
}
static boolean if(u u1, a a1)
{
if (u1 == null)
return false;
if (u1 == a1.ag)
return true;
if (u1 == a1.aq)
return true;
if (u1 == a1.Z)
return true;
if (u1 == a1.at)
return true;
if (u1 == a1.ak)
return true;
return u1 == a1.ab;
}
void a(Graphics g1, Vector vector, a a1, int i1, int j1, int k1, int l1,
int i2, boolean flag, int j2, int k2, boolean flag1)
{
int l2 = g1.getColor();
g1.setColor(255, 255, 255);
if (vector.size() > 0)
{
int i3 = l.if.getHeight();
int j3 = l1 / (i3 <= k2 ? k2 : i3);
int k3 = vector.size();
int l3 = 0;
if (k3 > j3)
l3 = j3;
else
l3 = k3;
int i4 = 0;
int j4 = 0;
boolean flag2 = false;
if (i2 < j3)
{
i4 = 0;
int k4 = i2;
j4 = i4 + j3 >= k3 ? k3 : i4 + j3;
} else
{
i4 = i2 - (j3 - 1);
int l4 = j3 - 1;
j4 = i4 + j3 >= k3 ? k3 : i4 + j3;
}
int i5 = j1 + 3;
for (int j5 = i4; j5 < j4; j5++)
{
u u1 = (u)vector.elementAt(j5);
if (i2 == j5 && flag)
{
p = try;
p 1 = try;
g1.drawImage(p.cd, (i1 + (!flag ? 0 : ((p.cK / 6) % 2) * 3)) - 4, i5 + (k2 - p.cd.getHeight()) / 2, 0);
}
if (a1 != null)
{
if (if(u1, a1))
g1.drawImage(try.b7, i1 + 8, i5, 0);
if (flag1 && int(u1))
{
p 2 = try;
GameMidlet.a(g1, p.bk, i1 + 8, i5, 10, 8, 1);
}
}
GameMidlet.a(g1, u.do(u1.do, try), i1 + 16, i5, j2, k2, u.int(u1.do, try));
String s1 = u.case(u1.do, try);
g1.setColor(255, 255, 255);
g1.drawString(s1, i1 + 18 + j2, i5 + (k2 - i3) / 2, 0);
if (u1.byte > 0)
try.a(g1, u1.byte, (i1 + k1) - 33, i5 + (k2 - i3) / 2 + (i3 - 9 >> 1));
else
g1.drawString("壞", (i1 + k1) - 33, i5, 0);
i5 += k2;
}
if (i4 > 0)
{
p 3 = try;
GameMidlet.a(g1, p.t, g.getWidth() - 14 >> 1, j1 - 6 - ((p.cK / 6) % 2) * 2, 14, 8, 0);
}
if (j4 < k3)
{
p 4 = try;
GameMidlet.a(g1, p.t, g.getWidth() - 14 >> 1, (j1 + l1) - ((p.cK / 6) % 2) * 2, 14, 8, 1);
}
} else
{
String s = "無物品";
l 5 = g;
g1.drawString(s, i1 + (k1 - l.if.stringWidth(s) >> 1), j1 + 20, 0);
}
g1.setColor(l2);
}
void int(Graphics g1)
{
int i1 = g.getWidth() - 10;
int j1 = g.getHeight() - 10;
int k1 = g.getWidth() - i1 >> 1;
int l1 = g.getHeight() - j1 >> 1;
l = g;
int i2 = l.if.getHeight();
p 1 = try;
p.a(g1, g.getWidth() - i1 >> 1, g.getHeight() - j1 >> 1, i1, j1, 0, 0, 100, -1, -1, 250, 3, 3, true);
if (k < for.length - 1)
{
p 2 = try;
GameMidlet.a(g1, p.t, k1 + (i1 - 14 >> 1), (l1 + j1) - 8 - (p.cK / 6) % 2, 14, 8, 1);
}
int j2 = (j1 - 3) / i2;
int k2 = j1 - 3 - j2 * i2;
for (int l2 = 0; l2 < j2; l2++)
if (k + l2 < for.length)
p.a(g1, for[k + l2], k1 + 5, l1 + 3 + l2 * i2 + k2 / 2);
}
void if(Graphics g1)
{
int i1;
int j1;
int k1;
int l1;
int i2;
int j2;
if (else == 9)
{
int(g1);
return;
}
i1 = 0;
j1 = g.getWidth();
k1 = g1.getColor();
g1.setColor(0, 0, 0);
g1.fillRect(0, 0, g.getWidth(), g.getHeight());
l1 = 20;
i2 = 0;
try;
p.a(g1, i1, i2, g.getWidth(), l1, 0, 0, 0, 200, 200, 200, 5, 2, true);
j2 = 0;
_L13:
if (j2 >= 4) goto _L2; else goto _L1
_L1:
if (goto[j2] != null)
break MISSING_BLOCK_LABEL_189;
g1;
try.w;
i1 + 2 + j2 * 18;
i2 + 3;
if (else != 0) goto _L4; else goto _L3
_L3:
if (j2 != j) goto _L6; else goto _L5
_L5:
try;
(p.cK / 3) % 2;
goto _L7
_L6:
false;
goto _L7
_L4:
false;
_L7:
JVM INSTR isub ;
16;
16;
0;
GameMidlet.a();
continue; /* Loop/switch isn't completed */
g1;
u.do(goto[j2].do, try);
i1 + 2 + j2 * 18;
i2 + 3;
if (else != 0) goto _L9; else goto _L8
_L8:
if (j2 != j) goto _L11; else goto _L10
_L10:
try;
(p.cK / 3) % 2;
goto _L12
_L11:
false;
goto _L12
_L9:
false;
_L12:
JVM INSTR isub ;
16;
16;
u.int(goto[j2].do, try);
GameMidlet.a();
j2++;
goto _L13
_L2:
i2 += l1 + 2;
byte byte0 = 40;
try;
p.a(g1, i1, g.getHeight() - byte0, j1, byte0, 0, 0, 0, 150, 150, 150, 5, 2, false);
g1.setColor(255, 255, 255);
if (else == 0)
{
String s = "";
switch (null[0])
{
case 2: // '\002'
s = "查看 杖";
break;
case 8: // '\b'
s = "查看 鞋子";
break;
case 12: // '\f'
s = "查看 戒指";
break;
case 10: // '\n'
s = "查看 項鏈";
break;
case 6: // '\006'
s = "查看 帽子";
break;
case 4: // '\004'
s = "查看 袍";
break;
case 0: // '\0'
s = "查看 消耗品";
break;
case 20: // '\024'
s = "查看 材料";
break;
case 14: // '\016'
s = "查看 卷軸";
break;
}
g;
g;
g;
g1.drawString(s, g.getWidth() - l.if.stringWidth(s) >> 1, g.getHeight() - l.if.getHeight() - (byte0 - l.if.getHeight() >> 1), 0);
} else
{
if (for == null)
{
Vector vector = try.goto(null[0]);
if (vector == null)
return;
int l2 = vector.size();
if (l2 <= 0)
return;
u u1 = (u)vector.elementAt(new);
vector = null;
String s1 = u.goto(u1.do, try);
int k3 = j1 - 10;
for = p.if(s1, k3);
k = 0;
u1 = null;
}
g;
int k2 = l.if.getHeight();
if (k > 0)
GameMidlet.a(g1, p.bm, (i1 - 5) + ((p.cK / 4) % 2) * 2, i2 + (l1 - p.bm.getHeight() >> 1), 8, 14, 0);
if (k < for.length - 1)
GameMidlet.a(g1, p.bm, (i1 + j1) - 3 - ((p.cK / 4) % 2) * 2, i2 + (l1 - p.bm.getHeight() >> 1), 8, 14, 1);
int i3 = (byte0 - 3) / k2;
int j3 = byte0 - 3 - i3 * k2;
byte byte3 = 5;
int l3 = g.getHeight() - byte0;
for (int i4 = 0; i4 < i3; i4++)
if (k + i4 < for.length)
p.a(g1, for[k + i4], byte3 + 5, l3 + 3 + i4 * k2 + j3 / 2);
}
l1 = g.getHeight() - l1 - 4 - byte0;
try;
p.a(g1, i1, i2, j1, l1, 0, 0, 0, 150, 150, 150, 2, 2, false);
byte byte1 = 16;
byte byte2 = 16;
switch (i)
{
case 4: // '\004'
byte1 = 24;
byte2 = 24;
break;
default:
byte1 = 16;
byte2 = 16;
break;
}
a(g1, a(null[0]), try.aQ, 5, i2 + 5, g.getWidth() - 10, l1 - 10, new, else == 1, byte1, byte2, true);
if (else == 2)
case(g1);
try;
p.a(g1, true, true);
g1.setColor(k1);
return;
}
void a(Graphics g1)
{
int i1 = 0;
int j1 = g.getWidth();
int k1 = g1.getColor();
g1.setColor(0, 0, 0);
g1.fillRect(0, 0, g.getWidth(), g.getHeight());
int l1 = 20;
int i2 = 0;
p = try;
p.a(g1, i1, i2, g.getWidth(), l1, 0, 0, 0, 200, 200, 200, 5, 2, true);
for(g1, i1, j1, i2, l1);
i2 += l1 + 2;
byte byte0 = 40;
p 1 = try;
p.a(g1, i1, g.getHeight() - byte0, j1, byte0, 0, 0, 0, 150, 150, 150, 5, 2, false);
g1.setColor(255, 255, 255);
if (else == 0)
{
String s = "";
switch (null[j])
{
case 2: // '\002'
s = "查看 杖";
break;
case 8: // '\b'
s = "查看 鞋子";
break;
case 12: // '\f'
s = "查看 戒指";
break;
case 10: // '\n'
s = "查看 項鏈";
break;
case 6: // '\006'
s = "查看 帽子";
break;
case 4: // '\004'
s = "查看 袍";
break;
case 0: // '\0'
s = "查看 消耗品";
break;
case 20: // '\024'
s = "查看 材料";
break;
case 14: // '\016'
s = "查看 卷軸";
break;
}
l 2 = g;
l 3 = g;
l 4 = g;
g1.drawString(s, g.getWidth() - l.if.stringWidth(s) >> 1, g.getHeight() - l.if.getHeight() - (byte0 - l.if.getHeight() >> 1), 0);
} else
{
if (for == null)
{
Vector vector = try.goto(null[j]);
if (vector == null)
return;
int k2 = vector.size();
if (k2 <= 0)
return;
u u1 = (u)vector.elementAt(new);
vector = null;
String s1 = u.goto(u1.do, try);
int j3 = j1 - 10;
for = p.if(s1, j3);
k = 0;
u1 = null;
}
l 5 = g;
int j2 = l.if.getHeight();
if (k > 0)
GameMidlet.a(g1, p.bm, (i1 - 2) + ((p.cK / 4) % 2) * 2, (g.getHeight() - byte0) + (byte0 - p.bm.getHeight() >> 1), 8, 14, 0);
if (k < for.length - 1)
GameMidlet.a(g1, p.bm, (i1 + j1) - 5 - ((p.cK / 4) % 2) * 2, (g.getHeight() - byte0) + (byte0 - p.bm.getHeight() >> 1), 8, 14, 1);
int l2 = (byte0 - 3) / j2;
int i3 = byte0 - 3 - l2 * j2;
byte byte3 = 5;
int k3 = g.getHeight() - byte0;
for (int l3 = 0; l3 < l2; l3++)
if (k + l3 < for.length)
p.a(g1, for[k + l3], byte3 + 5, k3 + 3 + l3 * j2 + i3 / 2);
}
l1 = g.getHeight() - l1 - 4 - byte0;
p 6 = try;
p.a(g1, i1, i2, j1, l1, 0, 0, 0, 150, 150, 150, 2, 2, false);
byte byte1 = 16;
byte byte2 = 16;
switch (i)
{
case 4: // '\004'
byte1 = 24;
byte2 = 24;
break;
default:
byte1 = 16;
byte2 = 16;
break;
}
a(g1, a(null[j]), try.aQ, 5, i2 + 5, g.getWidth() - 10, l1 - 10, new, else == 1, byte1, byte2, false);
if (else == 2)
case(g1);
p 7 = try;
p.a(g1, true, true);
g1.setColor(k1);
}
void case(Graphics g1)
{
int i1 = g1.getColor();
l = g;
int j1 = l.if.getHeight();
int k1 = a.length * j1;
p 1 = try;
p.a(g1, 0, 10, 100, k1 + 10, 0, 100, 0, -1, 200, -1, 5, 2, true);
p 2 = try;
p 3 = try;
g1.drawImage(p.cd, ((p.cK / 4) % 2) * 3, 15 + void * j1, 0);
g1.setColor(255, 255, 255);
for (int l1 = 0; l1 < a.length; l1++)
g1.drawString(a[l1], 30, 15 + l1 * j1, 0);
g1.setColor(i1);
}
Vector a(int i1)
{
switch (i1)
{
case 0: // '\0'
return try.ag;
case 20: // '\024'
return try.bD;
case 6: // '\006'
return try.az;
case 4: // '\004'
return try.ae;
case 8: // '\b'
return try.i;
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -