?? sdlut.h
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#ifndef __SDLUT_H__#define __SDLUT_H__#include <SDL/SDL.h>#include <stdio.h>#ifdef __cplusplusextern "C" {#endif/* * GLUT-like interface to SDL, cause GLUT is nice, but SDL is better. * Check http://www.libsdl.org/ for shitty documentation. --sjd */#if 0/* flags to sdlutInit */#define SDLUT_GRAB 0x01 /* grab all mouse / key events */#define SDLUT_REPEAT 0x02 /* enable key-repeating */#endif/* flags to sdlutInitDisplayMode */#define SDLUT_DOUBLE 0x01 /* request double-buffering */#define SDLUT_RGB 0x02 /* request RGB */#define SDLUT_DEPTH 0x04 /* request depth-buffering */#define SDLUT_STENCIL 0x08 /* request stencil-buffering */#define SDLUT_ALPHA 0x10 /* request alpha channel */#define SDLUT_FSAA 0x20 /* full screen anti aliasing */#define SDLUT_RGBA 0x12 /* request four channels *//* flags to sdlutCreateWindow */#define SDLUT_FULLSCREEN SDL_FULLSCREEN /* request full-screen mode *//* must be called first! initializes SDL */void sdlutInit ();/* call with flags to set the appropriate OpenGL attributes */void sdlutInitDisplayMode (int flags);/* creates the SDL window - only one allowed! */void sdlutCreateWindow (const char* title, int width, int height, int bpp, int flags);/* destroys the window and the SDL instance */void sdlutDestroyWindow ();/* register callbacks that take SDL-style events */void sdlutActiveFunc (void (*func)(SDL_ActiveEvent* activeEvent));void sdlutDisplayFunc (void (*func)(void));void sdlutIdleFunc (void (*func)(void));void sdlutKeyboardFunc (void (*func)(SDL_KeyboardEvent* keyEvent));void sdlutMotionFunc (void (*func)(SDL_MouseMotionEvent* mouseMotionEvent));void sdlutMouseFunc (void (*func)(SDL_MouseButtonEvent* mouseButtonEvent));void sdlutResizeFunc (void (*func)(SDL_ResizeEvent* resizeEvent));/* register callbacks that take GLUT-style events */void sdlutGlutDisplayFunc (void (*func)(void));void sdlutGlutIdleFunc (void (*func)(void));void sdlutGlutKeyboardFunc (void (*func)(unsigned char key, int x, int y));void sdlutGlutMouseFunc (void (*func)(int button, int state, int x, int y));void sdlutGlutMotionFunc (void (*func)(int x, int y));void sdlutGlutReshapeFunc (void (*func)(int w, int h));/* after init and registration, enter the main loop to handle events. returns when a quit event is generated */void sdlutMainLoop ();/* used like glutPostRedisplay, to signal the screen needs refreshing */void sdlutPostRedisplay ();/* when double-buffering, swaps front and back buffers */void sdlutSwapBuffers ();/* hack way to shift an ascii keycode, since SDL doesn't. bah. */unsigned char sdlutShiftASCII (unsigned char c);/* ticks since last called (0 for first call) */unsigned int sdlutGetElapsed ();#ifdef __cplusplus}#endif#endif /* __SDLUT_H__ */
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