?? variable.lua
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---------------------------------超級精靈寶箱精靈ID
C1=183
---------------------------------超級精靈寶箱精靈屬性
N1=5
N2=5
N3=5
N4=5
N5=5
--------------------------------超級精靈寶箱精靈體力
--------------------------------超級精靈寶箱精靈成長度
---------------------------------陰陽五行輪回塔內容ID
SI=183
---------------------------------陰陽五行輪回塔內容數量
SN=1
--------------------------------陰陽五行輪回塔屬性
SA1=5
SA2=5
SA3=5
SA4=5
SA5=5
------------------------------陰陽五行輪回塔顏色與能量
SE=15 -----綠色
--SE=2 -----灰色
--SE=12 -----白色
--SE=13 -----白色
--SE=14 -----綠色
--SE=15 -----綠色
--SE=16 -----紫色
--SE=17 -----紫色
--SE=18 -----紅色
--SE=19 -----紅色
--SE=20 -----紅得發紫
-----------------------石頭記
STONE_ID = 0878
STONE_LV = 2
--寶石每級對應屬性數值
StoneEff_Num = 16
StoneEff = {}
StoneEff [0] = 0
StoneEff [1] = 4
StoneEff [2] = 6
StoneEff [3] = 10
StoneEff [4] = 5
StoneEff [5] = 5
StoneEff [6] = 100
StoneEff [7] = 2
StoneEff [8] = 1
StoneEff [9] = 5
StoneEff [10] = 5
StoneEff [11] = 5
StoneEff [12] = 5
StoneEff [13] = 50
StoneEff [14] = 3
StoneEff [15] = 500
StoneEff [16] = 5
--寶石效果信息
---寶石類型編號
StoneTpye_ID_Num = 16
StoneTpye_ID = {}
StoneTpye_ID [0] = 0 --空位
StoneTpye_ID [1] = 0878 --烈炎石
StoneTpye_ID [2] = 0879 --炙焰石
StoneTpye_ID [3] = 0880 --火藥石
StoneTpye_ID [4] = 0881 --瑪瑙石
StoneTpye_ID [5] = 0882 --寒玉
StoneTpye_ID [6] = 0883 --月之心
StoneTpye_ID [7] = 0884 --水靈石
StoneTpye_ID [8] = 0887 --圣光石
StoneTpye_ID [9] = 0860 --風靈石
StoneTpye_ID [10] = 0861 --鷹眼石
StoneTpye_ID [11] = 0862 --巖玉
StoneTpye_ID [12] = 0863 --炎玉
StoneTpye_ID [13] = 0864 --黑龍之瞳
StoneTpye_ID [14] = 0865 --黑龍之魂
StoneTpye_ID [15] = 0866 --黑龍之心
StoneTpye_ID [16] = 1012 --加納之神
---寶石效果類型
StoneEffType = {}
StoneEffType[0] = 0 --空
StoneEffType[1] = 1 --攻擊型
StoneEffType[2] = 1 --攻擊型
StoneEffType[3] = 1 --攻擊型
StoneEffType[4] = 1 --攻擊型
StoneEffType[5] = 2 --防御型
StoneEffType[6] = 2 --防御型
StoneEffType[7] = 2 --防御型
StoneEffType[8] = 4 --增益型
StoneEffType[9] = 4 --增益型
StoneEffType[10] = 4 --增益型
StoneEffType[11] = 4 --增益型
StoneEffType[12] = 4 --增益型
StoneEffType[13] = 1 --攻擊型
StoneEffType[14] = 2 --防御型
StoneEffType[15] = 2 --防御型
StoneEffType[16] = 4 --增益型
---寶石可精煉道具類型 ( 0為結束 )
StoneItemType ={}
StoneItemType[0] = { 0 }
StoneItemType[1] = { 1,0 }
StoneItemType[2] = { 2,3,7,9,0 }
StoneItemType[3] = { 4,0 }
StoneItemType[4] = { 1,2,3,4,7,9,23,0 }
StoneItemType[5] = { 11,22,27,0 }
StoneItemType[6] = { 11,22,27,0 }
StoneItemType[7] = { 1,2,3,4,7,9,24,0 }
StoneItemType[8] = { 1,2,3,4,7,9,24,0 }
StoneItemType[9] = { 24,0 }
StoneItemType[10] = { 23,0 }
StoneItemType[11] = { 11,22,27,0 }
StoneItemType[12] = { 1,2,3,4,7,9,0 }
StoneItemType[13] = { 1,2,3,4,7,9,0 }
StoneItemType[14] = { 11,22,27,0 }
StoneItemType[15] = { 23,24,0 }
StoneItemType[16] = { 1,2,3,4,7,9,0 }
--榮譽值限制最小值
RYZ_Rongyu_Min = -300
RYZ_Rongyu_Max = 30000
--普通怪物
UnNormalMonster_Num = 13
UnNormalMonster_ID = { }
UnNormalMonster_ID [0] = 1
UnNormalMonster_ID [1] = 2
UnNormalMonster_ID [2] = 3
UnNormalMonster_ID [3] = 4
UnNormalMonster_ID [4] = 728
UnNormalMonster_ID [5] = 729
UnNormalMonster_ID [6] = 730
UnNormalMonster_ID [7] = 731
UnNormalMonster_ID [8] = 739
UnNormalMonster_ID [9] = 740
UnNormalMonster_ID [10] = 742
UnNormalMonster_ID [11] = 743
UnNormalMonster_ID [12] = 744
UnNormalMonster_ID [13] = 745
--PK島關閉計數-----------
PK_Win_CountNum = 60
----------------------------------------------------------------------------------------------------
--PK島需要刪除的道具
PK_BagItemDelCheckNum = 6
PK_BagItemDelCheck_ID = { }
PK_BagItemDelCheck_ID [0] = 1854
PK_BagItemDelCheck_ID [1] = 1855
PK_BagItemDelCheck_ID [2] = 1856
PK_BagItemDelCheck_ID [3] = 1857
PK_BagItemDelCheck_ID [4] = 1858
PK_BagItemDelCheck_ID [5] = 1859
PK_BagItemDelCheck_ID [6] = 1860
--PK_BagItemDelCheck_ID [7] = 4661
--圣戰關閉-----------
SZ_Win_CountNum = 60
SZ_Win_CountNum2 = 60
GUILDNOTICE = 6
GUILDCLOSESHOW = {}
GUILDCLOSESHOW[1] = 900
GUILDCLOSESHOW[2] = 600
GUILDCLOSESHOW[3] = 300
GUILDCLOSESHOW[4] = 180
GUILDCLOSESHOW[5] = 120
GUILDCLOSESHOW[6] = 60
GUILDWARCLOSETIME = 10800
GUILDNOTICE2 = 6
GUILDCLOSESHOW2 = {}
GUILDCLOSESHOW2[1] = 900
GUILDCLOSESHOW2[2] = 600
GUILDCLOSESHOW2[3] = 300
GUILDCLOSESHOW2[4] = 180
GUILDCLOSESHOW2[5] = 120
GUILDCLOSESHOW2[6] = 60
GUILDWARCLOSETIME2 = 10800
--退出圣戰地圖會刪除的道具
SZ_BagItemDelCheckNum = 4
SZ_BagItemDelCheck_ID = { }
SZ_BagItemDelCheck_ID [0] = 4661
SZ_BagItemDelCheck_ID [1] = 2964
SZ_BagItemDelCheck_ID [2] = 3001
SZ_BagItemDelCheck_ID [3] = 2381 ---守護神召喚券
--死神攻略中要刪除的道具--死神專屬部分開始
SS_BagItemDelCheckNum = 2
SS_BagItemDelCheck_ID = { }
SS_BagItemDelCheck_ID [1] = 1855 --進入永恒地獄的門票
SS_BagItemDelCheck_ID [2] = 1856 --殺死神必須使用的道具
CRY = {}
CRY[5]=0
CRY[6]=0
CRY[7]=0
CRY[8]=0
CRY[9]=0
CRY[10]=0
CRY[11]=0
CRY[12]=0
CRY[13]=0
CRY[14]=0
CRY[15]=0
CRY[16]=0
CRY[17]=0
CRY[18]=0
CRY[19]=0
AZRAEL = {}
AZRAEL[5]=0
AZRAEL[6]=0
AZRAEL[7]=0
AZRAEL[8]=0
AZRAEL[9]=0
AZRAEL[10]=0
AZRAEL[11]=0
AZRAEL[12]=0
AZRAEL[13]=0
AZRAEL[14]=0
AZRAEL[15]=0
AZRAEL[16]=0
AZRAEL[17]=0
AZRAEL[18]=0
AZRAEL[19]=0
SUMMON = {}
SUMMON[1]=0
SUMMON[2]=0
SUMMON[3]=0
SUMMON[4]=0
SUMMON[5]=0
HELLCLOSETIME = 300
MAXNOTICE = 17
NOTICETIME = {}
NOTICETIME[1] = 300
NOTICETIME[2] = 240
NOTICETIME[3] = 180
NOTICETIME[4] = 120
NOTICETIME[5] = 60
NOTICETIME[6] = 30
NOTICETIME[7] = 15
NOTICETIME[8] = 10
NOTICETIME[9] = 9
NOTICETIME[10] = 8
NOTICETIME[11] = 7
NOTICETIME[12] = 6
NOTICETIME[13] = 5
NOTICETIME[14] = 4
NOTICETIME[15] = 3
NOTICETIME[16] = 2
NOTICETIME[17] = 1
--死神專屬部分
--道具實例化事件類型
NPC_SALE = 0 --npc買賣
MONSTER_BAOLIAO = 1 --怪物暴料
PLAYER_HECHENG = 2 --玩家合成
QUEST_AWARD_1 = 3 --任務獲取1
QUEST_AWARD_2 = 4 --任務獲取2
QUEST_AWARD_3 = 5 --任務獲取3
QUEST_AWARD_4 = 6 --任務獲取4
QUEST_AWARD_5 = 7 --任務獲取5
QUEST_AWARD_6 = 8 --任務獲取6
QUEST_AWARD_7 = 9 --任務獲取7
QUEST_AWARD_8 = 10 --任務獲取8
PLAYER_XSBOX = 11 --新手寶箱
PLAYER_CCFSBOXA = 12
PLAYER_CCFSBOXB = 13
PLAYER_CCFSBOXC = 14
PLAYER_CCFSBOXD = 15
PLAYER_CCFSBOXE = 16
PLAYER_CCFSBOXF = 17
PLAYER_CCFSBOXG = 18
PLAYER_CCFSBOXH = 19
PLAYER_CCFSBOXI = 20
PLAYER_ZSITEM = 22 --紫色裝備
PLAYER_HSSR = 23 --黑市商人
PLAYER_HSSRA = 24 --黑市商人A
QUEST_AWARD_SCBOX = 95 --商城箱子
QUEST_AWARD_SDJ = 96 --圣誕換取禮品
QUEST_AWARD_RYZ = 97 --榮譽證獲得
QUEST_AWARD_WZX = 98 --職業任務寶箱
QUEST_AWARD_RAND = 99 --隨機職業任務
--附加屬性套裝名稱對應————————————————————————————————————
ITEMSERIES_DRAGON = 1 --巨龍套裝(力量)
ITEMSERIES_TAITAN = 2 --泰坦套裝(體質)
ITEMSERIES_HUNTER = 3 --獵手套裝(專注)
ITEMSERIES_DELIVER = 4 --信使套裝(敏捷)
ITEMSERIES_HOLY = 5 --神圣套裝(精神)
--附加屬性概率—————————————————————————————————————————
Itemattr_Baoliao = { }
--道具品質隨機概率——————————————————————————————————————————————————————————
Item_Baoliao = { } --怪物暴料 --從最高級品質開始隨機,高級物品優先,相鄰等級的數值差值為實際概率
Item_Baoliao [0] = 0 --
Item_Baoliao [1] = 0 --
Item_Baoliao [2] = 0 --
Item_Baoliao [3] = 0 --
Item_Baoliao [4] = 0 --
Item_Baoliao [5] = 1 --神喻之...
Item_Baoliao [6] = 5 --王者之...
Item_Baoliao [7] = 10 --統帥之...
Item_Baoliao [8] = 40 --卓越之...
Item_Baoliao [9] = 80 --普通型...
Item_Attr_0 = { }
Item_Attr_0 [0] = 0 --5個附加屬性
Item_Attr_0 [1] = 0 --4個附加屬性
Item_Attr_0 [2] = 1 --3個附加屬性
Item_Attr_0 [3] = 4 --2個附加屬性
Item_Attr_0 [4] = 50 --1個附加屬性
Item_Mission_1 = { }
Item_Mission_1 [0] = 0 --
Item_Mission_1 [1] = 0 --
Item_Mission_1 [2] = 0 --
Item_Mission_1 [3] = 0 --
Item_Mission_1 [4] = 0 --
Item_Mission_1 [5] = 0 --神喻之...
Item_Mission_1 [6] = 0 --王者之...
Item_Mission_1 [7] = 1 --統帥之...
Item_Mission_1 [8] = 10 --卓越之...
Item_Mission_1 [9] = 50 --普通型...
Item_Attr_1 = { }
Item_Attr_1 [0] = 0 --5個附加屬性
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