?? bullet.java
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//------------------------------------------------------------------------------
// COPYRIGHT 2008 GUIDEBEE
// ALL RIGHTS RESERVED.
// GUIDEBEE CONFIDENTIAL PROPRIETARY
///////////////////////////////////// REVISIONS ////////////////////////////////
// Date Name Tracking # Description
// --------- ------------------- ---------- --------------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//The Software shall be used for Good, not Evil.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
//Any questions, feel free to drop me a mail at james.shen@guidebee.biz.
//--------------------------------- PACKAGE ------------------------------------
package com.pstreets.game.battlecity;
//--------------------------------- IMPORTS ------------------------------------
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
//[------------------------------ MAIN CLASS ----------------------------------]
////////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ----------------------------------
// Date Name Tracking # Description
// -------- ------------------- ------------- --------------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
/**
* Bullet class. Bullet can be shoot by player and enemy tank.
* <p>
* <hr><b>© Copyright 2008 Guidebee, Inc. All Rights Reserved.</b>
* @version 1.00, 15/01/08
* @author Guidebee, Inc.
*/
public final class Bullet extends Sprite implements Actor {
/**
* bullet can break brick walls and enmeny tanks. ****
*/
public static final int GRADE_DEFAULT=1;
/**
* bullet can break concrete walls. ****
*/
public static final int GRADE_BREAK_CONCRETE_WALL=2;
/**
* bullet can break water and snow. *****
*/
public static final int GRADE_BREAK_WATER=3;
/**
* Tank should know about the battle field.
*/
private static BattleField battleField;
/**
* Tank should know about the layer manager.
*/
private static LayerManager layerManager;
/**
* bullet strength
*/
private int strength=GRADE_DEFAULT;
/**
* shot by player or enmeny tanks
*/
private boolean friendly=false;
/**
* maximun number of tanks in the battle field.
*/
private static final int POOL_SIZE = 20;
/**
* This pool store all tanks include player and enemy tanks.
*/
private static Bullet BULLET_POOL[];
/**
* bullet direction
*/
private int direction=BattleField.NONE;
/**
* bullet direction
*/
private int speed=ResourceManager.TILE_WIDTH/2;
/**
* when move, the delta distance, dx,dy can not be nozero at the same time.
*/
private int dx, dy;
/**
* initial the bullet pool ,the game will resume the bullet object.
*/
static {
BULLET_POOL = new Bullet[POOL_SIZE];
for(int i=0;i<POOL_SIZE;i++){
BULLET_POOL[i]=new Bullet(GRADE_DEFAULT,BattleField.NONE,0);
BULLET_POOL[i].setVisible(false);
}
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Constructor
* @param strength the bullet's hitting strength.
* @param direction the bullet's moving direction.
* @param speed the bullet's moving speed.
*/
private Bullet(int strength,int direction,int speed) {
super(ResourceManager.getInstance().getImage(ResourceManager.BULLET),
ResourceManager.TILE_WIDTH/4,ResourceManager.TILE_WIDTH/4);
defineReferencePixel(ResourceManager.TILE_WIDTH/8,
ResourceManager.TILE_WIDTH/8);
this.strength=strength;
this.direction=direction;
this.speed=speed;
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Set the bullet friendship. If true, shot by player
* @param friend true,shot by player,otherwize by enemy tank.
*/
public void setFriendly(boolean friend){
this.friendly=friend;
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Set the bullet's speed.
* @param speed the bullet's moving speed.
*/
public void setSpeed(int speed){
this.speed=speed;
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 15JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Set the bullet's direction.
* @param direction the bullet's moving direction.
*/
public void setDirection(int direction){
if(direction==BattleField.NONE) return;
this.direction=direction;
setFrame(direction);
switch(direction){
case BattleField.NORTH:
dx = 0;
dy = -speed;
break;
case BattleField.EAST:
dx = speed;
dy = 0;
break;
case BattleField.SOUTH:
dx = 0;
dy = speed;
break;
case BattleField.WEST:
dx = -speed;
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