?? saacproto_serv.h
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void saacproto_GS_ACK_PLAYER_COUNT_recv( int fd, int playcount );#endif// 申請家族據點void saacproto_ACSetFMPoint_recv(int fd, char *fmname, int fmindex, int index, int fmpointindex, int fl, int x, int y, int charfdid);void saacproto_ACSetFMPoint_send(int fd, char *result, int r, int charfdid);// 設定家族據點void saacproto_ACFixFMPoint_recv(int fd, char *winfmname, int winfmindex, int winindex, char *losefmname, int losefmindex, int loseindex, int village);void saacproto_ACFixFMPoint_send(int fd, char *result, int r);// 族長對星系家族成員廣播// kindflag 1:族長廣播 2:家族被系統刪除 3:系統通知訊息void saacproto_ACFMAnnounce_recv(int fd, char *fmname, int fmindex, int index, char *data, int color);void saacproto_ACFMAnnounce_send(int fd, char *result, char *fmname, int fmindex, int index, int kindflag, char *data, int color);// 列出家族排行榜void saacproto_ACShowTopFMList_recv(int fd, int kindflag);void saacproto_ACShowTopFMList_send(int fd, char *result, int kindflag, int num, char *data);// 修正家族資料(是否招收成員)// kindflag 1:是否繼續招募家族成員 2:家族PK聲望 3:家族守護獸 4:家族主旨// 5:解散家族時間 6:家族基金 7:家族冒險聲望 8:家族飼育聲望// 9:家族合成、加工聲望 10:家族料理聲望void saacproto_ACFixFMData_recv(int fd, char *fmname, int fmindex, int index, int kindflag, char *data1, char *data2, int charindex, int charfdid);#ifdef _FAMILYBANKSTONELOGvoid saacproto_ACgetFMBankgold_recv(int fd, char *fmname, int fmindex, int index, int charindex, int charfdid);void saacproto_ACgetFMBankgold_send(int fd, int charfdid,int r);#endifvoid saacproto_ACFixFMData_send(int fd, char *result, int kindflag, char *data1, char *data2, int charfdid);// PK後更新家族聲望void saacproto_ACFixFMPK_recv(int fd, char *winfmname, int winfmindex, int winindex, char *losefmname, int losefmindex, int loseindex);void saacproto_ACFixFMPK_send(int fd, char *result, int data, int winindex, int loseindex);// 取得家族資料// kindflag 1:家族銀行void saacproto_ACGetFMData_recv(int fd, char *fmname, int fmindex, int index, int kindflag, int charfdid);void saacproto_ACGetFMData_send(int fd, char *result, int kindflag, int data, int charfdid);// GM修正家族資料void saacproto_ACGMFixFMData_recv(int fd, int fmindex, char *charid, char *cmd, char *data, int charfdid);void saacproto_ACGMFixFMData_send(int fd, char *result, char *fmname, int charfdid);// 清除對戰排程void saacproto_ACFMClearPK_send(int fd, char *result, char *fmname, int fmindex, int index);// CoolFish end#ifdef _AC_SEND_FM_PK // WON ADD 莊園對戰列表儲存在ACvoid saacproto_ACLoadFmPk_send(int fd, char *data);#ifdef _ACFMPK_LIST//ACSendFmPkvoid saacproto_ACSendFmPk_send( int fd, int userindex, int flg);#endif#endif#ifdef _RECAL_BACKUP_PLAYER // WON 回溯功能void saacproto_ACRecalPlayer_send(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data, int backup_flag);#endif// Arminius 8.1 manor pkvoid saacproto_ACManorPKAck_recv(int fd, char *data);void saacproto_ACManorPKAck_send(int fd, char *data);#ifdef _CHECKFMSCHEDULE // Syu ADD 透過AC確認家族挑戰排程void saacproto_ACCheckSchedule_recv(int fd,char *data);void saacproto_ACCheckSchedule_send(int fd,char *data);#endif#ifdef _AUCTIONEERvoid saacproto_ACAuctionSold_recv(int fd, char *data);void saacproto_ACAuctionSold_send(int fd, char *data);#endifvoid saacproto_ACreLoadFmData_recv(int fd, int type, int data);#ifdef _AC_SEND_FM_PK // WON ADD 莊園對戰列表儲存在ACvoid saacproto_ACLoadFmPk_recv(int fd, int fmpks_pos);#ifdef _ACFMPK_LISTvoid saacproto_ACSendFmPk_recv(int fd, int fmpks_pos, int userindex, int flg, char *data);#elsevoid saacproto_ACSendFmPk_recv(int fd, int fmpks_pos, char *data);#endif#endif#ifdef _WAEI_KICKvoid saacproto_ACKick_recv( int ti , char* id, int lock, int mesgid );void saacproto_ACKick_send( int fd, int act, char* data, int id );#endif#ifdef _PAUCTION_MANvoid saacproto_ACItemAuction_recv( int fd, char *ITEMNAME, char *data, int itemID, int ret, int flg);void saacproto_ACItemAuction_send( int fd, char *ITEMNAME, char* data, int itemID, int ret, int flg);#endif#ifdef _FIX_WORKSvoid saacproto_WORKLogin_recv( int fd , char* workname, char* workpass, int work_port );#endif#ifdef _NEW_PLAYERGOLDvoid saacproto_ACNewPlayerList_recv( int fd, char *CdKey, char *UserName, int UserIndex, int RunType);void saacproto_ACNewPlayerList_send( int fd, char *CdKey, char* UserName, int UserIndex, int RunType);void saacproto_LoadNEWPlayer_recv( int ti , int charaindex, char* filename);void saacproto_LoadNEWPlayer_send( int fd, int charaindex, char* data);#endif#ifdef _DEATH_CONTENDvoid saacproto_PKLISTGETDATA_recv( int fd,int start, int count);void saacproto_PKLISTGETDATA_send( int fd, char *ret, int endti, char *data);void saacproto_PKLISTDELDATA_send( int fd, int ti);void saacproto_PKLISTUPDATE_recv( int fd, int menum, char *mecdkey, int tonum, char *tocdkey, int winer, int flg);//void saacproto_PKLISTUPDATE_send( int fd, char *ret, int mesgid, int charindex, char *data);void saacproto_PKLISTCHARTS_recv( int fd, int type, int flg);void saacproto_PKLISTCHARTS_send( int fd, char *data, int type, int flg );#endif#ifdef _SEND_EFFECT // WON ADD 送下雪、下雨等特效void saacproto_SendEffect_send(int fd, char *effect);#endif#ifdef _GM_BROADCAST // WON ADD 客服公告系統void saacproto_GmBroadcast_send(int fd, int time, int loop, int wait, char *post_msg);#endif#ifdef _DEFEND_NEWUSERSvoid saacproto_DefendList_recv( int fd, int type, char *data);void saacproto_DefendList_send( int fd, int type, char *data);void saacproto_CheckDefendScore_recv( int fd, int userindex, char *cdkey, char *name);void saacproto_CheckDefendScore_send( int fd, char *fromname, int userindex, int score);#endif#ifdef _CHAR_POOLITEMvoid saacproto_ACCharInsertPoolItem_recv( int fd, char *cdkey, int userindex, int clifdid, char *Pooldataarg);void saacproto_ACCharSavePoolItem_recv( int fd, char *cdkey, int userindex, int clifdid, char *Pooldataarg);void saacproto_ACCharSavePoolItem_send( int fd, char *Acces, char *Pooldataarg, int clifdid );void saacproto_ACCharGetPoolItem_recv( int fd, char *cdkey, int userindex, int clifdid, int npcid);void saacproto_ACCharGetPoolItem_send( int fd, char *Acces, char *Pooldataarg, int clifdid, int npcid);#endif#ifdef _CHAR_POOLPETvoid saacproto_ACCharInsertPoolPet_recv( int fd, char *cdkey, int userindex, int clifdid, char *Pooldataarg);void saacproto_ACCharSavePoolPet_recv( int fd, char *cdkey, int userindex, int clifdid, char *Pooldataarg);void saacproto_ACCharSavePoolPet_send( int fd, char *Acces, char *Pooldataarg, int clifdid );void saacproto_ACCharGetPoolPet_recv( int fd, char *cdkey, int userindex, int clifdid, int npcid);void saacproto_ACCharGetPoolPet_send( int fd, char *Acces, char *Pooldataarg, int clifdid, int npcid);#endif#ifdef _DEATH_FAMILY_LOGIN_CHECK // WON ADD 家族戰登入檢查void saacproto_ACFMCharLogin2_recv( int fd, char *char_id, char *char_name, int charindex );void saacproto_ACFMCharLogin2_send( int fd, char *result, int charindex, char *data );#endif#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD 家族戰GM指令void saacproto_ACRELOADFM_send( int fd, int charindex );void saacproto_ACSHOWMEMBERLIST_2_send( int fd, int charindex, int fm1, char *fm1_name, int fm2, char *fm2_name, int time, int id );#endif#ifdef _DEATH_FAMILY_STRUCT // WON ADD 家族戰存放勝負資料void saacproto_ACFMPKSTRUCT_send( int fd, char *data );#endif#ifdef _UNIVERSE_CHATROOMvoid saacproto_ACUniChatroom_recv( int fd, char *cdkey, char *data, int userindex, int clifdid );void saacproto_ACUniChatroom_send( int fd, char *cdkey, char *result, char *data, int userindex, int clifdid );#endif#ifdef _ANGEL_SUMMONvoid saacproto_ACMissionTable_recv( int fd, int num, int type, char *data, char* angelinfo);void saacproto_ACMissionTable_send( int fd, int num, int type, char *data, char* angelinfo);#endif#ifdef _TEACHER_SYSTEMvoid saacproto_ACCheckCharacterOnLine_send( int fd, int charaindex, int iOnline,char *data,int flag);void saacproto_ACCheckCharacterOnLine_recv( int fd, int charaindex, char *id, char *name, int flag);#endif#ifdef _RACEMANvoid saacproto_ACRaceRecordandSort_send( int fd, int charaindex , int racetype , char *data );void saacproto_ACRaceRecordandSort_recv( int fd, int charaindex, char *code , char *id, char *name , int racetype, int catchcnt, int ranknum );void saacproto_ACRaceRecordfmdo_recv( int fd , int charaindex , int fmid , int bbi , char *unicode , char *petname );#endif#endif /* end of the generated server header code */
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