?? char_base.h
字號:
CHAR_WORKFMPKFLAG, // 是否正參與家族PK 1:Yes CHAR_WORKFMSETUPFLAG, // 家族是否已正式成立 CHAR_WORKFMMANINDEX, // FMWARPMAN Index CHAR_WORKFMCHARINDEX, // 家族成員索引 index CHAR_WORKBATTLEFLAG, // -1(戰(zhàn)斗不能),1(可戰(zhàn)斗) CHAR_WORK_PET0_STAT, CHAR_WORK_PET1_STAT, CHAR_WORK_PET2_STAT, CHAR_WORK_PET3_STAT, CHAR_WORK_PET4_STAT, CHAR_WORKLOGINTIME, // 玩家登入時間 CHAR_WORKTALKCOUNT, CHAR_WORKTALKTIME, CHAR_WORKPETFOLLOW, // 寵物跟隨 CHAR_WORKPETFALL, // 戰(zhàn)斗落馬 CHAR_WORKLEADERCHANGE, // 族長換位index#ifdef _EQUIT_DEFMAGIC CHAR_EQUITDEFMAGIC_E, CHAR_EQUITDEFMAGIC_WA, CHAR_EQUITDEFMAGIC_F, CHAR_EQUITDEFMAGIC_WI, CHAR_EQUITQUIMAGIC,#endif#ifdef _EQUIT_RESIST CHAR_WORKEQUITFIRE, //裝備抗火 CHAR_WORKEQUITTHUNDER,//裝備抗雷 CHAR_WORKEQUITICE,//裝備抗冰 CHAR_WORKEQUITWEAKEN,//裝備抗虛弱 CHAR_WORKEQUITBARRIER,//裝備抗魔障 CHAR_WORKEQUITNOCAST,//裝備抗沉默 CHAR_WORKEQUITFALLRIDE,//裝備抗落馬#endif#ifdef _PETMAIL_DEFNUMS CHAR_PETMAILNUMS, CHAR_PETMAILSENDTIME,#endif#ifdef _ACTION_BULLSCR CHAR_BULLSHOWCOUNT,#endif#ifdef _ITEM_METAMO CHAR_WORKITEMMETAMO,#endif#ifdef _ADD_DEAMGEDEFC CHAR_WORKOTHERDMAGE, CHAR_WORKOTHERDEFC,#endif#ifdef _NPC_SELLSTH CHAR_WORKSELLSTHNUM,#endif#ifdef _LOSE_FINCH_ CHAR_WORKSPETRELIFE, //寵物復(fù)活特性#endif#ifdef _CHIKULA_STONE CHAR_WORKCHIKULAHP, CHAR_WORKCHIKULAMP,#endif#ifdef _PETSKILL_SETDUCK CHAR_MYSKILLDUCKPOWER, CHAR_MYSKILLDUCK, CHAR_MYSKILLSTRPOWER, CHAR_MYSKILLSTR, CHAR_MYSKILLTGHPOWER, CHAR_MYSKILLTGH, CHAR_MYSKILLDEXPOWER, CHAR_MYSKILLDEX, CHAR_MAGICPETMP,#endif CHAR_SKILLSTRPOWER, CHAR_SKILLDEXPOWER,#ifdef _NPC_MAKEPAIR CHAR_MYPAIRINDEX, CHAR_MYPAIRFLG, CHAR_MYPAIRCODE,#endif#ifdef _OTHER_MAGICSTAUTS CHAR_DEFMAGICSTATUS,#ifdef _MAGIC_SUPERWALL CHAR_MAGICSUPERWALL,#endif CHAR_OTHERSTATUSNUMS,#endif#ifdef _NPCCHANGE_PLAYERIMG CHAR_WORKNPCMETAMO,#endif CHAR_PickAllPet,#ifdef _DROPSTAKENEW CHAR_WORKSTAKEFLAG, CHAR_WORKSTAKETYPE1, CHAR_WORKSTAKETYPE2, CHAR_WORKSTAKETYPE3, CHAR_WORKSTAKETYPE4, CHAR_WORKSTAKETYPE5,#endif#ifdef _MARKET_TRADE CHAR_MAPTRADETYPE, //市集攤位 CHAR_WORKTRADETYP, CHAR_WORKTRADESELLINDEX,#endif CHAR_WORKTOXICATION,#ifdef _SUIT_ITEM CHAR_WORKSUITITEM, CHAR_WORKROUNDHP, CHAR_WORKROUNDMP, CHAR_WORKSUITVIT, CHAR_WORKSUITSTR, CHAR_WORKSUITTGH, CHAR_WORKSUITDEX, CHAR_WORKSUITMODSTR,#ifdef _SUIT_ADDENDUM CHAR_WORKRESIST, //異常抗性率 CHAR_WORKCOUNTER,//反擊率 CHAR_WORKMPOWER, //加強法師的魔法( 受影響的法術(shù):火山泉 火星球 召雷術(shù) 電流術(shù) 暴風雨 冰箭術(shù) 冰爆術(shù) 世界末日 火龍槍 嗜血成性 嗜血蠱 一針見血 附身術(shù) )#endif#ifdef _SUIT_TWFWENDUM CHAR_WORK_EA,//地 CHAR_WORK_WR,//水 CHAR_WORK_FI,//火 CHAR_WORK_WI,//風#endif#ifdef _SUIT_ADDPART3 CHAR_WORKDUCKPOWER,//套裝回避 CHAR_WORKRENOCAST, //沉默抗性率 CHAR_WORKSUITSTR_P,//攻提升 單位為% CHAR_WORKSUITTGH_P,//防提升 單位為% CHAR_WORKSUITDEX_P,//敏提升 單位為%#endif#ifdef _SUIT_ADDPART4 CHAR_SUITPOISON, //裝備帶毒 CHAR_WORKMPOWER2, //與CHAR_WORKMPOWER相同 CHAR_WORKUNMPOWER, //抵抗法師的魔法( 受影響的法術(shù):火山泉 火星球 召雷術(shù) 電流術(shù) 暴風雨 冰箭術(shù) 冰爆術(shù) 世界末日 火龍槍 嗜血成性 嗜血蠱 一針見血 附身術(shù) )#endif#endif//_SUIT_ITEM#ifdef _IMPRECATE_ITEM CHAR_WORKHURTMP, //傷害 MP CHAR_WORKWISHESHP, //祝福 hp CHAR_WORKWISHESMP, //祝福 MP CHAR_WORKIMPRECATENUM1, CHAR_WORKIMPRECATENUM2, CHAR_WORKIMPRECATENUM3,#endif#ifdef _DEATH_CONTEND CHAR_WORKLASTBATTLE,#endif#ifdef _STATUS_WATERWORD CHAR_WORKMAPFLOORTYPE, CHAR_WORKSTATUSWATER,#endif#ifdef _BATTLENPC_WARP_PLAYER CHAR_WORKTURN,#endif#ifdef _MIND_ICON CHAR_MIND_NUM,#endif#ifdef _ITEM_CRACKER CHAR_WORKITEM_CRACKER,#endif#ifdef _ITEM_ADDEXP //vincent 經(jīng)驗提升 CHAR_WORKITEM_ADDEXP, CHAR_WORKITEM_ADDEXPTIME,#endif#ifdef _ALLDOMAN // (不可開) Syu ADD 排行榜NPC CHAR_WORKHEROFLOOR, #endif#ifdef _PROFESSION_SKILL // WON ADD 人物職業(yè)技能 CHAR_ENCOUNT_FIX, // 遇敵率 CHAR_ENCOUNT_NUM, CHAR_WORK_F_PROFICIENCY,// 火熟練度 CHAR_WORK_I_PROFICIENCY,// 冰熟練度 CHAR_WORK_T_PROFICIENCY,// 電熟練度 CHAR_WORK_F_RESIST, // 火抗 CHAR_WORK_I_RESIST, // 冰抗 CHAR_WORK_T_RESIST, // 電抗 CHAR_MYSKILLHIT, // 命中率 CHAR_MYSKILLHIT_NUM, CHAR_WORKDIZZY, // 暈眩 CHAR_WORKMODDIZZY, CHAR_WORKENTWINE, // 樹根纏繞 CHAR_WORKMODENTWINE, CHAR_WORKTRAP, // 陷阱 CHAR_WORKMODTRAP, CHAR_WORKDRAGNET, // 天羅地網(wǎng) CHAR_WORKMODDRAGNET,#ifdef _PROFESSION_ADDSKILL //***********注意:這里的位置不可更動************* CHAR_WORKICECRACK, // 冰爆術(shù) CHAR_WORKICECRACK2, // 冰爆術(shù)存放處2 CHAR_WORKICECRACK3, // 冰爆術(shù)存放處3 CHAR_WORKICECRACK4, // 冰爆術(shù)存放處4 CHAR_WORKICECRACK5, // 冰爆術(shù)存放處5 CHAR_WORKICECRACK6, // 冰爆術(shù)存放處6 CHAR_WORKICECRACK7, // 冰爆術(shù)存放處7 CHAR_WORKICECRACK8, // 冰爆術(shù)存放處8 CHAR_WORKICECRACK9, // 冰爆術(shù)存放處9 CHAR_WORKICECRACK10, // 冰爆術(shù)存放處10 CHAR_WORKMODICECRACK, CHAR_WORKMODICECRACK2, CHAR_WORKMODICECRACK3, CHAR_WORKMODICECRACK4, CHAR_WORKMODICECRACK5, CHAR_WORKMODICECRACK6, CHAR_WORKMODICECRACK7, CHAR_WORKMODICECRACK8, CHAR_WORKMODICECRACK9, CHAR_WORKMODICECRACK10, //*****************************************#else CHAR_WORKICECRACK, // 冰爆術(shù) CHAR_WORKMODICECRACK,#endif //_PROFESSION_ADDSKILL CHAR_WORKOBLIVION, // 遺忘 CHAR_WORKMODOBLIVION, CHAR_WORKICEARROW, // 冰箭 CHAR_WORKMODICEARROW, CHAR_WORKBLOODWORMS, // 嗜血蠱 CHAR_WORKMODBLOODWORMS, CHAR_WORKBLOODWORMSID, CHAR_WORKSIGN, // 一針見血 CHAR_WORKMODSIGN, CHAR_WORKSIGNID, CHAR_WORK_P_DUCK, // 回避 CHAR_WORKMOD_P_DUCK, CHAR_WORK_WEAPON, // 武器專精 CHAR_WORKMOD_WEAPON, CHAR_WORK_FOCUS, // 專注戰(zhàn)斗 CHAR_WORKMOD_FOCUS, CHAR_WORKINSTIGATE, // 挑撥 CHAR_WORKMODINSTIGATE, CHAR_WORK_F_ENCLOSE, // 火附體 CHAR_WORK_I_ENCLOSE, // 冰附體 CHAR_WORK_T_ENCLOSE, // 雷附體 CHAR_WORKMOD_F_ENCLOSE, CHAR_WORKMOD_I_ENCLOSE, CHAR_WORKMOD_T_ENCLOSE, CHAR_WORK_F_ENCLOSE_2, // 火附 CHAR_WORK_I_ENCLOSE_2, // 冰附 CHAR_WORK_T_ENCLOSE_2, // 雷附 CHAR_WORKMOD_F_ENCLOSE_2, CHAR_WORKMOD_I_ENCLOSE_2, CHAR_WORKMOD_T_ENCLOSE_2, CHAR_WORKRESIST_F, // 提升火抗性 CHAR_WORKRESIST_I, // 提升冰抗性 CHAR_WORKRESIST_T, // 提升雷抗性#ifdef _PROFESSION_ADDSKILL CHAR_WORKERSIST_F_I_T, // 提升火冰雷抗性 CHAR_WORKANNEX, //附身 CHAR_WORKWATER, //水附體 CHAR_WORKFEAR, //恐懼 CHAR_DOOMTIME, //世界末日集氣(與火龍槍共用) CHAR_WORK_com1, CHAR_WORK_toNo, CHAR_WORK_mode, CHAR_WORK_skill_level, CHAR_WORK_array,#endif CHAR_WORKMODRESIST_F, // 提升火抗性百分比數(shù)值 CHAR_WORKMODRESIST_I, // 提升冰抗性百分比數(shù)值 CHAR_WORKMODRESIST_T, // 提升雷抗性百分比數(shù)值#endif#ifdef _MAGICSTAUTS_RESIST CHAR_MAGICFIRE, //火抗精靈 CHAR_MAGICTHUNDER,//電抗精靈 CHAR_MAGICICE,//冰抗精靈#endif#ifdef _PET_SKILL_SARS // WON ADD 毒煞蔓延 CHAR_WORKSARS, CHAR_WORKMODSARS,#endif#ifdef _PETSKILL_ACUPUNCTURE CHAR_WORKACUPUNCTURE,#endif#ifdef _PETSKILL_RETRACE CHAR_WORKRETRACE,#endif#ifdef _CHATROOMPROTOCOL // (不可開) Syu ADD 聊天室頻道 CHAR_WORKCHATROOMTYPE , CHAR_WORKCHATROOMNUM , #endif#ifdef _MAGIC_RESIST_EQUIT // WON ADD 職業(yè)抗性裝備 CHAR_WORK_F_SUIT, CHAR_WORK_I_SUIT, CHAR_WORK_T_SUIT,#endif#ifdef _PETSKILL_BECOMEFOX CHAR_WORKFOXROUND, //計算狐貍變身回合數(shù)#endif CHAR_WORKSTANDBYPET, // Robin add 待機寵#ifdef _STREET_VENDOR CHAR_WORKSTREETVENDOR, // 擺攤狀態(tài) -1:沒在擺攤,也沒在擺攤交易;1:擺攤中;2:賣方在交易中;3:擺攤的買方 CHAR_WORKSTREETVENDOR_WHO, // 誰和我交易#endif#ifdef _ANGEL_SUMMON CHAR_WORKMISSION, CHAR_WORKANGELMODE,#endif#ifdef _MAP_TIME CHAR_WORK_MAP_TIME, // 特殊地圖倒數(shù)#endif#ifdef _PETSKILL_LER CHAR_WORK_RELIFE, // 雷爾復(fù)活#endif#ifdef _TEACHER_SYSTEM CHAR_WORK_GET_TEACHER_FAME, // 導師領(lǐng)導聲望#endif CHAR_WORKSKYWALKER, // GM天行者?? CHAR_WORKLASTMERGETIME, // 最後合成時間#ifdef _ESCAPE_RESET // 惡寶逃跑後暫時不可組隊 CHAR_WORKLASTESCAPE,#endif#ifdef _FONT_SIZE CHAR_WORKFONTSIZE, // #endif#ifdef _TIME_TICKET CHAR_WORKTICKETTIME, CHAR_WORKTICKETTIMESTART,#endif CHAR_WORKDEBUGMODE, // 除錯模式中 CHAR_WORKDATAINTNUM, CHAR_WORKENCOUNTPROBABILITY_MIN = CHAR_NPCWORKINT1, CHAR_WORKENCOUNTPROBABILITY_MAX = CHAR_NPCWORKINT2, CHAR_WORK_TOHELOS_CUTRATE = CHAR_NPCWORKINT3, CHAR_WORK_TOHELOS_COUNT = CHAR_NPCWORKINT4, CHAR_WORKSHOPRELEVANT = CHAR_NPCWORKINT5, CHAR_WORKSHOPRELEVANTSEC = CHAR_NPCWORKINT6, CHAR_WORKSHOPRELEVANTTRD = CHAR_NPCWORKINT7, CHAR_WORKTRADER = CHAR_NPCWORKINT8, CHAR_WORKEFFECT = CHAR_NPCWORKINT9, CHAR_WORKRENAMEITEMNUM = CHAR_NPCWORKINT10, CHAR_WORKRENAMEITEMINDEX = CHAR_NPCWORKINT5, CHAR_WORKPLAYERINDEX = CHAR_NPCWORKINT1, CHAR_WORKTACTICS = CHAR_NPCWORKINT2, CHAR_WORKPETFOLLOWMODE = CHAR_NPCWORKINT3, CHAR_WORKPETFOLLOWCOUNT = CHAR_NPCWORKINT4, CHAR_WORK_PETFLG = CHAR_NPCWORKINT1, CHAR_WORKGENERATEINDEX = CHAR_NPCWORKINT1, CHAR_WORKDOORCLOSETIME = CHAR_NPCWORKINT1, CHAR_WORKDOORSWITCHCOUNT = CHAR_NPCWORKINT2, CHAR_WORKDOOROPENG = CHAR_NPCWORKINT3, CHAR_WORKDOORCLOSEG = CHAR_NPCWORKINT4, CHAR_WORKDOORSOONFLG = CHAR_NPCWORKINT5, CHAR_WORKDOORPASSFLG = CHAR_NPCWORKINT6, CHAR_WORKDOORKEYITEMID = CHAR_NPCWORKINT7, CHAR_WORKDOORSWITCHCURRENT = CHAR_NPCWORKINT8, CHAR_WORKDOORORIGINALGRAPHIC = CHAR_NPCWORKINT9, CHAR_WORKDOOREXPIRETIME = CHAR_NPCWORKINT10, CHAR_WORKOLDMANID = CHAR_NPCWORKINT1, CHAR_WORKSHOPCLIENTINDEX = CHAR_NPCWORKINT1, CHAR_WORKDENGONMAXID = CHAR_NPCWORKINT1,}CHAR_WORKDATAINT;enum{ WORKFLG_DEBUGMODE = ( 1 << 0 ), WORKFLG_MICMODE = ( 2 << 0 ),};typedef enum{ CHAR_INITFUNC, CHAR_FIRSTFUNCTION = CHAR_INITFUNC, CHAR_WALKPREFUNC, CHAR_WALKPOSTFUNC, CHAR_PREOVERFUNC, CHAR_POSTOVERFUNC, CHAR_WATCHFUNC, CHAR_LOOPFUNC, CHAR_DYINGFUNC, CHAR_TALKEDFUNC, CHAR_PREATTACKEDFUNC, CHAR_POSTATTACKEDFUNC, CHAR_OFFFUNC, CHAR_LOOKEDFUNC, CHAR_ITEMPUTFUNC, CHAR_SPECIALTALKEDFUNC, CHAR_WINDOWTALKEDFUNC,#ifdef _USER_CHARLOOPS CHAR_LOOPFUNCTEMP1, CHAR_LOOPFUNCTEMP2, CHAR_BATTLEPROPERTY,#endif CHAR_LASTFUNCTION, CHAR_FUNCTABLENUM = CHAR_LASTFUNCTION,}CHAR_FUNCTABLE;typedef enum{ CHAR_WORKWALKARRAY, CHAR_NPCWORKCHAR1, CHAR_NPCWORKCHAR2, CHAR_NPCWORKCHAR3, CHAR_NPCWORKCHAR4, CHAR_NPCWORKCHAR5, CHAR_NPCWORKCHAR6,#ifdef _ANGEL_SUMMON CHAR_WORKHEROINFO,#endif#ifdef _STREET_VENDOR CHAR_STREETVENDOR_NAME,#endif CHAR_WORKDATACHARNUM, CHAR_WORKBATTLE_TACTICSOPTION = CHAR_NPCWORKCHAR1,#ifdef _BATTLENPC_WARP_PLAYER CHAR_WORKBATTLE_ACT_CONDITION = CHAR_NPCWORKCHAR2,#endif CHAR_WORKDOORPASSWD = CHAR_NPCWORKCHAR1, CHAR_WORKDOORNAME = CHAR_NPCWORKCHAR2, CHAR_WORKDOORGOLDLIMIT = CHAR_NPCWORKCHAR3, CHAR_WORKDOORWEEK = CHAR_NPCWORKCHAR4, CHAR_WORKDOORHOUR = CHAR_NPCWORKCHAR5, CHAR_WORKDOORMINUTE = CHAR_NPCWORKCHAR6, CHAR_WORKDOORTITLE = CHAR_NPCWORKCHAR6, CHAR_WORKDOORMANDOORNAME = CHAR_NPCWORKCHAR1, CHAR_TIME1, CHAR_TIME2 = CHAR_NPCWORKCHAR6, }CHAR_WORKDATACHAR;typedef enum{
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -