?? tmserver.cpp
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/* Copyright (c) 2005, Forum Nokia. All rights reserved */
// INCLUDE FILES
#include <e32svr.h>
#include <e32math.h>
#include "TmServer.h"
#include "ClientServerCommon.h"
#include "TmSession.h"
// ========================= MEMBER FUNCTIONS ==================================
// -----------------------------------------------------------------------------
// CTmServer::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTmServer* CTmServer::NewL()
{
CTmServer* tmServer = CTmServer::NewLC();
CleanupStack::Pop( tmServer );
return tmServer;
}
// -----------------------------------------------------------------------------
// CTmServer::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTmServer* CTmServer::NewLC()
{
CTmServer* tmServer = new ( ELeave ) CTmServer( EPriorityNormal );
CleanupStack::PushL( tmServer );
tmServer->ConstructL();
return tmServer;
}
// -----------------------------------------------------------------------------
// CTmServer::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CTmServer::ConstructL()
{
StartL( KTmServerName );
}
// -----------------------------------------------------------------------------
// CTmServer::CTmServer()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CTmServer::CTmServer( TInt aPriority )
: CServer2( aPriority )
{
// Implementation not required
}
// -----------------------------------------------------------------------------
// CTmServer::NewSessionL()
// Creates a tm server session.
// -----------------------------------------------------------------------------
//
//CSharableSession* CTmServer::NewSessionL( const TVersion& aVersion ) const
CSession2* CTmServer::NewSessionL( const TVersion& aVersion,
const RMessage2& /*aMessage*/ ) const
{
// Check we are the right version
if ( !User::QueryVersionSupported( TVersion( KTmServMajorVersionNumber,
KTmServMinorVersionNumber,
KTmServBuildVersionNumber ),
aVersion ) )
{
User::Leave( KErrNotSupported );
}
// Make new session
return CTmServerSession::NewL( *const_cast<CTmServer*> ( this ) );
}
// -----------------------------------------------------------------------------
// CTmServer::IncrementSessions()
// Increments the count of the active sessions for this server.
// -----------------------------------------------------------------------------
//
void CTmServer::IncrementSessions()
{
iSessionCount++;
}
// -----------------------------------------------------------------------------
// CTmServer::DecrementSessions()
// Decrements the count of the active sessions for this server.
// -----------------------------------------------------------------------------
//
void CTmServer::DecrementSessions()
{
iSessionCount--;
if ( iSessionCount <= 0 )
{
// There could also be a timer that would allow the server to be running
// and waiting for new sessions e.g. for a few minutes after the last
// session has ended. For simplicity's sake we do not implement a timer here.
CActiveScheduler::Stop();
}
}
// -----------------------------------------------------------------------------
// CTmServer::RunError()
// Processes any errors.
// -----------------------------------------------------------------------------
//
TInt CTmServer::RunError( TInt aError )
{
if ( aError == KErrBadDescriptor )
{
// A bad descriptor error implies a badly programmed client,
// so panic it; otherwise report the error to the client
PanicClient( Message(), EBadDescriptor );
}
else
{
Message().Complete( aError );
}
// The leave will result in an early return from CServer::RunL(), skipping
// the call to request another message. So do that now in order to keep the
// server running.
ReStart();
return KErrNone; // Handled the error fully
}
// -----------------------------------------------------------------------------
// CTmServer::PanicClient()
// Panics the client.
// -----------------------------------------------------------------------------
//
//void CTmServer::PanicClient( const RMessage& aMessage, TTmServPanic aPanic )
void CTmServer::PanicClient( const RMessage2& aMessage, TTmServPanic aPanic )
{
aMessage.Panic( KTMExampleServer, aPanic );
}
// -----------------------------------------------------------------------------
// CTmServer::PanicServer()
// Panics the server.
// -----------------------------------------------------------------------------
//
void CTmServer::PanicServer( TTmServPanic aPanic )
{
User::Panic( KTMExampleServer, aPanic );
}
//*************************************************************************************
TInt CTmServer::RunServer()
{
__UHEAP_MARK;
//
CTrapCleanup* cleanup = CTrapCleanup::New();
TInt ret = KErrNoMemory;
if( cleanup )
{
TRAP( ret, CTmServer::RunServerL() );
delete cleanup;
}
//
__UHEAP_MARKEND;
if( ret != KErrNone )
{
// Signal the client that server creation failed
RProcess::Rendezvous( ret );
}
return ret;
}
//*************************************************************************************
void CTmServer::RunServerL()
{
// Create and install the active scheduler we need
CActiveScheduler *as=new (ELeave)CActiveScheduler;
CleanupStack::PushL( as );
CActiveScheduler::Install(as);
// Create server
CTmServer::NewLC();
// Initialisation complete, now signal the client
User::LeaveIfError(RThread().RenameMe(KTMExampleServer));
RProcess::Rendezvous(KErrNone);
// Ready to run
CActiveScheduler::Start();
// Cleanup the server and scheduler
CleanupStack::PopAndDestroy(2, as);
}
//*************************************************************************************
TInt E32Main()
{
TInt error(KErrNone);
error = CTmServer::RunServer();
return error;
}
// End of File
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