?? blocksort.c
字號:
#undef UNALIGNED_BH/*---------------------------------------------*//*--- The main, O(N^2 log(N)) sorting ---*//*--- algorithm. Faster for "normal" ---*//*--- non-repetitive blocks. ---*//*---------------------------------------------*/
#pragma warning (disable:4244)/*---------------------------------------------*/static__inline__Bool mainGtU ( UInt32 i1, UInt32 i2, UChar* block, UInt16* quadrant, UInt32 nblock, Int32* budget ){ Int32 k; UChar c1, c2; UInt16 s1, s2; AssertD ( i1 != i2, "mainGtU" ); /* 1 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 2 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 3 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 4 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 5 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 6 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 7 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 8 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 9 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 10 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 11 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; /* 12 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); i1++; i2++; k = nblock + 8; do { /* 1 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 2 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 3 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 4 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 5 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 6 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 7 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; /* 8 */ c1 = block[i1]; c2 = block[i2]; if (c1 != c2) return (c1 > c2); s1 = quadrant[i1]; s2 = quadrant[i2]; if (s1 != s2) return (s1 > s2); i1++; i2++; if (i1 >= nblock) i1 -= nblock; if (i2 >= nblock) i2 -= nblock; k -= 8; (*budget)--; } while (k >= 0); return False;}/*---------------------------------------------*//*-- Knuth's increments seem to work better than Incerpi-Sedgewick here. Possibly because the number of elems to sort is usually small, typically <= 20.--*/staticInt32 incs[14] = { 1, 4, 13, 40, 121, 364, 1093, 3280, 9841, 29524, 88573, 265720, 797161, 2391484 };staticvoid mainSimpleSort ( UInt32* ptr, UChar* block, UInt16* quadrant, Int32 nblock, Int32 lo, Int32 hi, Int32 d, Int32* budget ){ Int32 i, j, h, bigN, hp; UInt32 v; bigN = hi - lo + 1; if (bigN < 2) return; hp = 0; while (incs[hp] < bigN) hp++; hp--; for (; hp >= 0; hp--) { h = incs[hp]; i = lo + h; while (True) { /*-- copy 1 --*/ if (i > hi) break; v = ptr[i]; j = i; while ( mainGtU ( ptr[j-h]+d, v+d, block, quadrant, nblock, budget ) ) { ptr[j] = ptr[j-h]; j = j - h; if (j <= (lo + h - 1)) break; } ptr[j] = v; i++; /*-- copy 2 --*/ if (i > hi) break; v = ptr[i]; j = i; while ( mainGtU ( ptr[j-h]+d, v+d, block, quadrant, nblock, budget ) ) { ptr[j] = ptr[j-h]; j = j - h; if (j <= (lo + h - 1)) break; } ptr[j] = v; i++; /*-- copy 3 --*/ if (i > hi) break; v = ptr[i]; j = i; while ( mainGtU ( ptr[j-h]+d, v+d, block, quadrant, nblock, budget ) ) { ptr[j] = ptr[j-h]; j = j - h; if (j <= (lo + h - 1)) break; } ptr[j] = v; i++; if (*budget < 0) return; } }}/*---------------------------------------------*//*-- The following is an implementation of an elegant 3-way quicksort for strings, described in a paper "Fast Algorithms for Sorting and Searching Strings", by Robert Sedgewick and Jon L. Bentley.--*/#define mswap(zz1, zz2) \ { Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }#define mvswap(zzp1, zzp2, zzn) \{ \ Int32 yyp1 = (zzp1); \ Int32 yyp2 = (zzp2); \ Int32 yyn = (zzn); \ while (yyn > 0) { \ mswap(ptr[yyp1], ptr[yyp2]); \ yyp1++; yyp2++; yyn--; \ } \}static __inline__UChar mmed3 ( UChar a, UChar b, UChar c ){ UChar t; if (a > b) { t = a; a = b; b = t; }; if (b > c) { b = c; if (a > b) b = a; } return b;}#define mmin(a,b) ((a) < (b)) ? (a) : (b)#define mpush(lz,hz,dz) { stackLo[sp] = lz; \ stackHi[sp] = hz; \ stackD [sp] = dz; \ sp++; }#define mpop(lz,hz,dz) { sp--; \ lz = stackLo[sp]; \ hz = stackHi[sp]; \ dz = stackD [sp]; }#define mnextsize(az) (nextHi[az]-nextLo[az])#define mnextswap(az,bz) \ { Int32 tz; \ tz = nextLo[az]; nextLo[az] = nextLo[bz]; nextLo[bz] = tz; \ tz = nextHi[az]; nextHi[az] = nextHi[bz]; nextHi[bz] = tz; \ tz = nextD [az]; nextD [az] = nextD [bz]; nextD [bz] = tz; }#define MAIN_QSORT_SMALL_THRESH 20#define MAIN_QSORT_DEPTH_THRESH (BZ_N_RADIX + BZ_N_QSORT)#define MAIN_QSORT_STACK_SIZE 100staticvoid mainQSort3 ( UInt32* ptr, UChar* block, UInt16* quadrant, Int32 nblock, Int32 loSt, Int32 hiSt, Int32 dSt, Int32* budget ){ Int32 unLo, unHi, ltLo, gtHi, n, m, med; Int32 sp, lo, hi, d; Int32 stackLo[MAIN_QSORT_STACK_SIZE]; Int32 stackHi[MAIN_QSORT_STACK_SIZE]; Int32 stackD [MAIN_QSORT_STACK_SIZE]; Int32 nextLo[3]; Int32 nextHi[3]; Int32 nextD [3]; sp = 0; mpush ( loSt, hiSt, dSt ); while (sp > 0) { AssertH ( sp < MAIN_QSORT_STACK_SIZE, 1001 ); mpop ( lo, hi, d ); if (hi - lo < MAIN_QSORT_SMALL_THRESH || d > MAIN_QSORT_DEPTH_THRESH) { mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget ); if (*budget < 0) return; continue; } med = (Int32) mmed3 ( block[ptr[ lo ]+d], block[ptr[ hi ]+d], block[ptr[ (lo+hi)>>1 ]+d] ); unLo = ltLo = lo; unHi = gtHi = hi; while (True) { while (True) { if (unLo > unHi) break; n = ((Int32)block[ptr[unLo]+d]) - med; if (n == 0) { mswap(ptr[unLo], ptr[ltLo]); ltLo++; unLo++; continue; }; if (n > 0) break; unLo++; } while (True) { if (unLo > unHi) break; n = ((Int32)block[ptr[unHi]+d]) - med; if (n == 0) { mswap(ptr[unHi], ptr[gtHi]); gtHi--; unHi--; continue; }; if (n < 0) break; unHi--; } if (unLo > unHi) break; mswap(ptr[unLo], ptr[unHi]); unLo++; unHi--; } AssertD ( unHi == unLo-1, "mainQSort3(2)" ); if (gtHi < ltLo) { mpush(lo, hi, d+1 ); continue; } n = mmin(ltLo-lo, unLo-ltLo); mvswap(lo, unLo-n, n); m = mmin(hi-gtHi, gtHi-unHi); mvswap(unLo, hi-m+1, m); n = lo + unLo - ltLo - 1; m = hi - (gtHi - unHi) + 1; nextLo[0] = lo; nextHi[0] = n; nextD[0] = d; nextLo[1] = m; nextHi[1] = hi; nextD[1] = d; nextLo[2] = n+1; nextHi[2] = m-1; nextD[2] = d+1; if (mnextsize(0) < mnextsize(1)) mnextswap(0,1); if (mnextsize(1) < mnextsize(2)) mnextswap(1,2); if (mnextsize(0) < mnextsize(1)) mnextswap(0,1); AssertD (mnextsize(0) >= mnextsize(1), "mainQSort3(8)" ); AssertD (mnextsize(1) >= mnextsize(2), "mainQSort3(9)" ); mpush (nextLo[0], nextHi[0], nextD[0]); mpush (nextLo[1], nextHi[1], nextD[1]);
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -