?? blocksort.c
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mpush (nextLo[2], nextHi[2], nextD[2]); }}#undef mswap#undef mvswap#undef mpush#undef mpop#undef mmin#undef mnextsize#undef mnextswap#undef MAIN_QSORT_SMALL_THRESH#undef MAIN_QSORT_DEPTH_THRESH#undef MAIN_QSORT_STACK_SIZE/*---------------------------------------------*//* Pre: nblock > N_OVERSHOOT block32 exists for [0 .. nblock-1 +N_OVERSHOOT] ((UChar*)block32) [0 .. nblock-1] holds block ptr exists for [0 .. nblock-1] Post: ((UChar*)block32) [0 .. nblock-1] holds block All other areas of block32 destroyed ftab [0 .. 65536 ] destroyed ptr [0 .. nblock-1] holds sorted order if (*budget < 0), sorting was abandoned*/#define BIGFREQ(b) (ftab[((b)+1) << 8] - ftab[(b) << 8])#define SETMASK (1 << 21)#define CLEARMASK (~(SETMASK))staticvoid mainSort ( UInt32* ptr, UChar* block, UInt16* quadrant, UInt32* ftab, Int32 nblock, Int32 verb, Int32* budget ){ Int32 i, j, k, ss, sb; Int32 runningOrder[256]; Bool bigDone[256]; Int32 copyStart[256]; Int32 copyEnd [256]; UChar c1; Int32 numQSorted; UInt16 s; if (verb >= 4) VPrintf0 ( " main sort initialise ...\n" ); /*-- set up the 2-byte frequency table --*/ for (i = 65536; i >= 0; i--) ftab[i] = 0; j = block[0] << 8; i = nblock-1; for (; i >= 3; i -= 4) { quadrant[i] = 0; j = (j >> 8) | ( ((UInt16)block[i]) << 8); ftab[j]++; quadrant[i-1] = 0; j = (j >> 8) | ( ((UInt16)block[i-1]) << 8); ftab[j]++; quadrant[i-2] = 0; j = (j >> 8) | ( ((UInt16)block[i-2]) << 8); ftab[j]++; quadrant[i-3] = 0; j = (j >> 8) | ( ((UInt16)block[i-3]) << 8); ftab[j]++; } for (; i >= 0; i--) { quadrant[i] = 0; j = (j >> 8) | ( ((UInt16)block[i]) << 8); ftab[j]++; } /*-- (emphasises close relationship of block & quadrant) --*/ for (i = 0; i < BZ_N_OVERSHOOT; i++) { block [nblock+i] = block[i]; quadrant[nblock+i] = 0; } if (verb >= 4) VPrintf0 ( " bucket sorting ...\n" ); /*-- Complete the initial radix sort --*/ for (i = 1; i <= 65536; i++) ftab[i] += ftab[i-1]; s = block[0] << 8; i = nblock-1; for (; i >= 3; i -= 4) { s = (s >> 8) | (block[i] << 8); j = ftab[s] -1; ftab[s] = j; ptr[j] = i; s = (s >> 8) | (block[i-1] << 8); j = ftab[s] -1; ftab[s] = j; ptr[j] = i-1; s = (s >> 8) | (block[i-2] << 8); j = ftab[s] -1; ftab[s] = j; ptr[j] = i-2; s = (s >> 8) | (block[i-3] << 8); j = ftab[s] -1; ftab[s] = j; ptr[j] = i-3; } for (; i >= 0; i--) { s = (s >> 8) | (block[i] << 8); j = ftab[s] -1; ftab[s] = j; ptr[j] = i; } /*-- Now ftab contains the first loc of every small bucket. Calculate the running order, from smallest to largest big bucket. --*/ for (i = 0; i <= 255; i++) { bigDone [i] = False; runningOrder[i] = i; } { Int32 vv; Int32 h = 1; do h = 3 * h + 1; while (h <= 256); do { h = h / 3; for (i = h; i <= 255; i++) { vv = runningOrder[i]; j = i; while ( BIGFREQ(runningOrder[j-h]) > BIGFREQ(vv) ) { runningOrder[j] = runningOrder[j-h]; j = j - h; if (j <= (h - 1)) goto zero; } zero: runningOrder[j] = vv; } } while (h != 1); } /*-- The main sorting loop. --*/ numQSorted = 0; for (i = 0; i <= 255; i++) { /*-- Process big buckets, starting with the least full. Basically this is a 3-step process in which we call mainQSort3 to sort the small buckets [ss, j], but also make a big effort to avoid the calls if we can. --*/ ss = runningOrder[i]; /*-- Step 1: Complete the big bucket [ss] by quicksorting any unsorted small buckets [ss, j], for j != ss. Hopefully previous pointer-scanning phases have already completed many of the small buckets [ss, j], so we don't have to sort them at all. --*/ for (j = 0; j <= 255; j++) { if (j != ss) { sb = (ss << 8) + j; if ( ! (ftab[sb] & SETMASK) ) { Int32 lo = ftab[sb] & CLEARMASK; Int32 hi = (ftab[sb+1] & CLEARMASK) - 1; if (hi > lo) { if (verb >= 4) VPrintf4 ( " qsort [0x%x, 0x%x] " "done %d this %d\n", ss, j, numQSorted, hi - lo + 1 ); mainQSort3 ( ptr, block, quadrant, nblock, lo, hi, BZ_N_RADIX, budget ); numQSorted += (hi - lo + 1); if (*budget < 0) return; } } ftab[sb] |= SETMASK; } } AssertH ( !bigDone[ss], 1006 ); /*-- Step 2: Now scan this big bucket [ss] so as to synthesise the sorted order for small buckets [t, ss] for all t, including, magically, the bucket [ss,ss] too. This will avoid doing Real Work in subsequent Step 1's. --*/ { for (j = 0; j <= 255; j++) { copyStart[j] = ftab[(j << 8) + ss] & CLEARMASK; copyEnd [j] = (ftab[(j << 8) + ss + 1] & CLEARMASK) - 1; } for (j = ftab[ss << 8] & CLEARMASK; j < copyStart[ss]; j++) { k = ptr[j]-1; if (k < 0) k += nblock; c1 = block[k]; if (!bigDone[c1]) ptr[ copyStart[c1]++ ] = k; } for (j = (ftab[(ss+1) << 8] & CLEARMASK) - 1; j > copyEnd[ss]; j--) { k = ptr[j]-1; if (k < 0) k += nblock; c1 = block[k]; if (!bigDone[c1]) ptr[ copyEnd[c1]-- ] = k; } } AssertH ( (copyStart[ss]-1 == copyEnd[ss]) || /* Extremely rare case missing in bzip2-1.0.0 and 1.0.1. Necessity for this case is demonstrated by compressing a sequence of approximately 48.5 million of character 251; 1.0.0/1.0.1 will then die here. */ (copyStart[ss] == 0 && copyEnd[ss] == nblock-1), 1007 ) for (j = 0; j <= 255; j++) ftab[(j << 8) + ss] |= SETMASK; /*-- Step 3: The [ss] big bucket is now done. Record this fact, and update the quadrant descriptors. Remember to update quadrants in the overshoot area too, if necessary. The "if (i < 255)" test merely skips this updating for the last bucket processed, since updating for the last bucket is pointless. The quadrant array provides a way to incrementally cache sort orderings, as they appear, so as to make subsequent comparisons in fullGtU() complete faster. For repetitive blocks this makes a big difference (but not big enough to be able to avoid the fallback sorting mechanism, exponential radix sort). The precise meaning is: at all times: for 0 <= i < nblock and 0 <= j <= nblock if block[i] != block[j], then the relative values of quadrant[i] and quadrant[j] are meaningless. else { if quadrant[i] < quadrant[j] then the string starting at i lexicographically precedes the string starting at j else if quadrant[i] > quadrant[j] then the string starting at j lexicographically precedes the string starting at i else the relative ordering of the strings starting at i and j has not yet been determined. } --*/ bigDone[ss] = True; if (i < 255) { Int32 bbStart = ftab[ss << 8] & CLEARMASK; Int32 bbSize = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart; Int32 shifts = 0; while ((bbSize >> shifts) > 65534) shifts++; for (j = bbSize-1; j >= 0; j--) { Int32 a2update = ptr[bbStart + j]; UInt16 qVal = (UInt16)(j >> shifts); quadrant[a2update] = qVal; if (a2update < BZ_N_OVERSHOOT) quadrant[a2update + nblock] = qVal; } AssertH ( ((bbSize-1) >> shifts) <= 65535, 1002 ); } } if (verb >= 4) VPrintf3 ( " %d pointers, %d sorted, %d scanned\n", nblock, numQSorted, nblock - numQSorted );}#undef BIGFREQ#undef SETMASK#undef CLEARMASK/*---------------------------------------------*//* Pre: nblock > 0 arr2 exists for [0 .. nblock-1 +N_OVERSHOOT] ((UChar*)arr2) [0 .. nblock-1] holds block arr1 exists for [0 .. nblock-1] Post: ((UChar*)arr2) [0 .. nblock-1] holds block All other areas of block destroyed ftab [ 0 .. 65536 ] destroyed arr1 [0 .. nblock-1] holds sorted order*/void BZ2_blockSort ( EState* s ){ UInt32* ptr = s->ptr; UChar* block = s->block; UInt32* ftab = s->ftab; Int32 nblock = s->nblock; Int32 verb = s->verbosity; Int32 wfact = s->workFactor; UInt16* quadrant; Int32 budget; Int32 budgetInit; Int32 i; if (nblock < 10000) { fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb ); } else { /* Calculate the location for quadrant, remembering to get the alignment right. Assumes that &(block[0]) is at least 2-byte aligned -- this should be ok since block is really the first section of arr2. */ i = nblock+BZ_N_OVERSHOOT; if (i & 1) i++; quadrant = (UInt16*)(&(block[i])); /* (wfact-1) / 3 puts the default-factor-30 transition point at very roughly the same place as with v0.1 and v0.9.0. Not that it particularly matters any more, since the resulting compressed stream is now the same regardless of whether or not we use the main sort or fallback sort. */ if (wfact < 1 ) wfact = 1; if (wfact > 100) wfact = 100; budgetInit = nblock * ((wfact-1) / 3); budget = budgetInit; mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget ); if (verb >= 3) VPrintf3 ( " %d work, %d block, ratio %5.2f\n", budgetInit - budget, nblock, (float)(budgetInit - budget) / (float)(nblock==0 ? 1 : nblock) ); if (budget < 0) { if (verb >= 2) VPrintf0 ( " too repetitive; using fallback" " sorting algorithm\n" ); fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb ); } } s->origPtr = -1; for (i = 0; i < s->nblock; i++) if (ptr[i] == 0) { s->origPtr = i; break; }; AssertH( s->origPtr != -1, 1003 );}/*-------------------------------------------------------------*//*--- end blocksort.c ---*//*-------------------------------------------------------------*/
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