亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? sdl_events.h

?? ffmpeg build for armv4i / windowsCE
?? H
字號:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*//* Include file for SDL event handling */#ifndef _SDL_events_h#define _SDL_events_h#include "SDL_stdinc.h"#include "SDL_error.h"#include "SDL_active.h"#include "SDL_keyboard.h"#include "SDL_mouse.h"#include "SDL_joystick.h"#include "SDL_quit.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* General keyboard/mouse state definitions */#define SDL_RELEASED	0#define SDL_PRESSED	1/* Event enumerations */typedef enum {       SDL_NOEVENT = 0,			/* Unused (do not remove) */       SDL_ACTIVEEVENT,			/* Application loses/gains visibility */       SDL_KEYDOWN,			/* Keys pressed */       SDL_KEYUP,			/* Keys released */       SDL_MOUSEMOTION,			/* Mouse moved */       SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */       SDL_MOUSEBUTTONUP,		/* Mouse button released */       SDL_JOYAXISMOTION,		/* Joystick axis motion */       SDL_JOYBALLMOTION,		/* Joystick trackball motion */       SDL_JOYHATMOTION,		/* Joystick hat position change */       SDL_JOYBUTTONDOWN,		/* Joystick button pressed */       SDL_JOYBUTTONUP,			/* Joystick button released */       SDL_QUIT,			/* User-requested quit */       SDL_SYSWMEVENT,			/* System specific event */       SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */       SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */       SDL_VIDEORESIZE,			/* User resized video mode */       SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */       SDL_EVENT_RESERVED2,		/* Reserved for future use.. */       SDL_EVENT_RESERVED3,		/* Reserved for future use.. */       SDL_EVENT_RESERVED4,		/* Reserved for future use.. */       SDL_EVENT_RESERVED5,		/* Reserved for future use.. */       SDL_EVENT_RESERVED6,		/* Reserved for future use.. */       SDL_EVENT_RESERVED7,		/* Reserved for future use.. */       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */       SDL_USEREVENT = 24,       /* This last event is only for bounding internal arrays	  It is the number of bits in the event mask datatype -- Uint32        */       SDL_NUMEVENTS = 32} SDL_EventType;/* Predefined event masks */#define SDL_EVENTMASK(X)	(1<<(X))typedef enum {	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|	                          SDL_EVENTMASK(SDL_KEYUP),	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)} SDL_EventMask ;#define SDL_ALLEVENTS		0xFFFFFFFF/* Application visibility event structure */typedef struct SDL_ActiveEvent {	Uint8 type;	/* SDL_ACTIVEEVENT */	Uint8 gain;	/* Whether given states were gained or lost (1/0) */	Uint8 state;	/* A mask of the focus states */} SDL_ActiveEvent;/* Keyboard event structure */typedef struct SDL_KeyboardEvent {	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */	Uint8 which;	/* The keyboard device index */	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */	SDL_keysym keysym;} SDL_KeyboardEvent;/* Mouse motion event structure */typedef struct SDL_MouseMotionEvent {	Uint8 type;	/* SDL_MOUSEMOTION */	Uint8 which;	/* The mouse device index */	Uint8 state;	/* The current button state */	Uint16 x, y;	/* The X/Y coordinates of the mouse */	Sint16 xrel;	/* The relative motion in the X direction */	Sint16 yrel;	/* The relative motion in the Y direction */} SDL_MouseMotionEvent;/* Mouse button event structure */typedef struct SDL_MouseButtonEvent {	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */	Uint8 which;	/* The mouse device index */	Uint8 button;	/* The mouse button index */	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */} SDL_MouseButtonEvent;/* Joystick axis motion event structure */typedef struct SDL_JoyAxisEvent {	Uint8 type;	/* SDL_JOYAXISMOTION */	Uint8 which;	/* The joystick device index */	Uint8 axis;	/* The joystick axis index */	Sint16 value;	/* The axis value (range: -32768 to 32767) */} SDL_JoyAxisEvent;/* Joystick trackball motion event structure */typedef struct SDL_JoyBallEvent {	Uint8 type;	/* SDL_JOYBALLMOTION */	Uint8 which;	/* The joystick device index */	Uint8 ball;	/* The joystick trackball index */	Sint16 xrel;	/* The relative motion in the X direction */	Sint16 yrel;	/* The relative motion in the Y direction */} SDL_JoyBallEvent;/* Joystick hat position change event structure */typedef struct SDL_JoyHatEvent {	Uint8 type;	/* SDL_JOYHATMOTION */	Uint8 which;	/* The joystick device index */	Uint8 hat;	/* The joystick hat index */	Uint8 value;	/* The hat position value:			    SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP			    SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT			    SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN			   Note that zero means the POV is centered.			*/} SDL_JoyHatEvent;/* Joystick button event structure */typedef struct SDL_JoyButtonEvent {	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */	Uint8 which;	/* The joystick device index */	Uint8 button;	/* The joystick button index */	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */} SDL_JoyButtonEvent;/* The "window resized" event   When you get this event, you are responsible for setting a new video   mode with the new width and height. */typedef struct SDL_ResizeEvent {	Uint8 type;	/* SDL_VIDEORESIZE */	int w;		/* New width */	int h;		/* New height */} SDL_ResizeEvent;/* The "screen redraw" event */typedef struct SDL_ExposeEvent {	Uint8 type;	/* SDL_VIDEOEXPOSE */} SDL_ExposeEvent;/* The "quit requested" event */typedef struct SDL_QuitEvent {	Uint8 type;	/* SDL_QUIT */} SDL_QuitEvent;/* A user-defined event type */typedef struct SDL_UserEvent {	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */	int code;	/* User defined event code */	void *data1;	/* User defined data pointer */	void *data2;	/* User defined data pointer */} SDL_UserEvent;/* If you want to use this event, you should include SDL_syswm.h */struct SDL_SysWMmsg;typedef struct SDL_SysWMmsg SDL_SysWMmsg;typedef struct SDL_SysWMEvent {	Uint8 type;	SDL_SysWMmsg *msg;} SDL_SysWMEvent;/* General event structure */typedef union SDL_Event {	Uint8 type;	SDL_ActiveEvent active;	SDL_KeyboardEvent key;	SDL_MouseMotionEvent motion;	SDL_MouseButtonEvent button;	SDL_JoyAxisEvent jaxis;	SDL_JoyBallEvent jball;	SDL_JoyHatEvent jhat;	SDL_JoyButtonEvent jbutton;	SDL_ResizeEvent resize;	SDL_ExposeEvent expose;	SDL_QuitEvent quit;	SDL_UserEvent user;	SDL_SysWMEvent syswm;} SDL_Event;/* Function prototypes *//* Pumps the event loop, gathering events from the input devices.   This function updates the event queue and internal input device state.   This should only be run in the thread that sets the video mode.*/extern DECLSPEC void SDLCALL SDL_PumpEvents(void);/* Checks the event queue for messages and optionally returns them.   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to   the back of the event queue.   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front   of the event queue, matching 'mask', will be returned and will not   be removed from the queue.   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front    of the event queue, matching 'mask', will be returned and will be   removed from the queue.   This function returns the number of events actually stored, or -1   if there was an error.  This function is thread-safe.*/typedef enum {	SDL_ADDEVENT,	SDL_PEEKEVENT,	SDL_GETEVENT} SDL_eventaction;/* */extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,				SDL_eventaction action, Uint32 mask);/* Polls for currently pending events, and returns 1 if there are any pending   events, or 0 if there are none available.  If 'event' is not NULL, the next   event is removed from the queue and stored in that area. */extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);/* Waits indefinitely for the next available event, returning 1, or 0 if there   was an error while waiting for events.  If 'event' is not NULL, the next   event is removed from the queue and stored in that area. */extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);/* Add an event to the event queue.   This function returns 0 on success, or -1 if the event queue was full   or there was some other error. */extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);/*  This function sets up a filter to process all events before they  change internal state and are posted to the internal event queue.  The filter is protypted as:*/typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);/*  If the filter returns 1, then the event will be added to the internal queue.  If it returns 0, then the event will be dropped from the queue, but the   internal state will still be updated.  This allows selective filtering of  dynamically arriving events.  WARNING:  Be very careful of what you do in the event filter function, as             it may run in a different thread!  There is one caveat when dealing with the SDL_QUITEVENT event type.  The  event filter is only called when the window manager desires to close the  application window.  If the event filter returns 1, then the window will  be closed, otherwise the window will remain open if possible.  If the quit event is generated by an interrupt signal, it will bypass the  internal queue and be delivered to the application at the next event poll.*/extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);/*  Return the current event filter - can be used to "chain" filters.  If there is no event filter set, this function returns NULL.*/extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);/*  This function allows you to set the state of processing certain events.  If 'state' is set to SDL_IGNORE, that event will be automatically dropped  from the event queue and will not event be filtered.  If 'state' is set to SDL_ENABLE, that event will be processed normally.  If 'state' is set to SDL_QUERY, SDL_EventState() will return the   current processing state of the specified event.*/#define SDL_QUERY	-1#define SDL_IGNORE	 0#define SDL_DISABLE	 0#define SDL_ENABLE	 1extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_events_h */

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
欧美videossexotv100| 欧美精品欧美精品系列| 欧美草草影院在线视频| 亚洲精品高清视频在线观看| 国产精一品亚洲二区在线视频| 欧美日韩一卡二卡三卡 | 丁香婷婷综合色啪| 欧美日韩精品欧美日韩精品一综合| 国产精品理论片| 国产一区美女在线| 欧美大度的电影原声| 午夜精品免费在线观看| 色婷婷精品大视频在线蜜桃视频| 久久精品一区二区三区不卡| 久久成人免费电影| 欧美军同video69gay| 一区二区三区电影在线播| www.爱久久.com| 亚洲国产精品传媒在线观看| 国内精品免费**视频| 日韩欧美国产系列| 男女男精品视频| 欧美电影在哪看比较好| 亚洲大片在线观看| 欧洲人成人精品| 一区二区三区波多野结衣在线观看| 99综合电影在线视频| 中文字幕一区二区三区四区 | 亚洲第一综合色| 色噜噜久久综合| 亚洲免费观看高清完整版在线观看 | 欧美精品一区二区三区很污很色的| 本田岬高潮一区二区三区| 久久久久免费观看| 极品瑜伽女神91| 久久亚洲综合色一区二区三区| 麻豆中文一区二区| 精品国产乱码久久久久久1区2区| 久久精品国产在热久久| 精品国产电影一区二区| 国产揄拍国内精品对白| 国产亚洲精品免费| 粉嫩欧美一区二区三区高清影视| 国产日产欧产精品推荐色| 懂色一区二区三区免费观看 | 欧美一区二区三区影视| 青青草伊人久久| 精品国产凹凸成av人网站| 狠狠色综合播放一区二区| 久久嫩草精品久久久精品一| 成人性色生活片免费看爆迷你毛片| 国产亚洲精品精华液| 不卡av在线网| 亚洲欧美日韩国产综合| 欧美午夜电影在线播放| 天天影视涩香欲综合网| 欧美不卡激情三级在线观看| 国产成人av自拍| 自拍偷自拍亚洲精品播放| 在线观看日韩毛片| 图片区小说区区亚洲影院| 精品国精品国产| 成人免费高清视频在线观看| 亚洲日本中文字幕区| 欧美日韩的一区二区| 精品一二线国产| 《视频一区视频二区| 欧美日韩在线一区二区| 黄色精品一二区| 国产精品久久久久久户外露出| 91久久精品一区二区| 免费观看91视频大全| 国产欧美精品一区| 欧美性受极品xxxx喷水| 老司机免费视频一区二区三区| 欧美国产激情二区三区| 欧美午夜理伦三级在线观看| 免费黄网站欧美| 国产精品久线观看视频| 制服丝袜亚洲播放| 丰满少妇在线播放bd日韩电影| 亚洲综合无码一区二区| 欧美大胆一级视频| 91在线国内视频| 青草国产精品久久久久久| 国产精品私房写真福利视频| 欧美日韩亚洲高清一区二区| 国产麻豆精品在线| 亚洲高清免费观看高清完整版在线观看 | 精品亚洲aⅴ乱码一区二区三区| 国产精品麻豆99久久久久久| 777午夜精品免费视频| 日韩欧美黄色影院| 成人av中文字幕| 青青草国产成人av片免费| 中文字幕一区二区三区不卡| 91精品国产综合久久久久 | 亚洲成人黄色小说| 国产欧美一区二区三区网站 | 欧美系列日韩一区| 国产一区视频在线看| 亚洲电影第三页| 亚洲国产成人一区二区三区| 制服.丝袜.亚洲.另类.中文| 91一区二区三区在线观看| 久久精品国产一区二区| 亚洲一线二线三线久久久| 国产日韩欧美精品在线| 欧美一区二区私人影院日本| 色婷婷激情久久| 国产寡妇亲子伦一区二区| 日韩国产高清影视| 亚洲免费色视频| 国产清纯白嫩初高生在线观看91 | 91精品久久久久久久91蜜桃| av电影天堂一区二区在线| 精品在线观看免费| 亚洲成人三级小说| 亚洲免费高清视频在线| 欧美激情一区二区三区四区| 日韩一级高清毛片| 欧美日韩一区二区三区四区五区| 成人免费视频一区| 狠狠色狠狠色综合| 日韩综合小视频| 亚洲午夜免费福利视频| 自拍偷拍亚洲激情| 国产日韩欧美一区二区三区乱码 | 久久久久久久久97黄色工厂| 欧美精品黑人性xxxx| 日本高清免费不卡视频| 成人亚洲一区二区一| 国产精品一区在线观看乱码| 蜜桃视频免费观看一区| 五月天欧美精品| 亚洲第一成年网| 一区二区三区精密机械公司| 亚洲人成影院在线观看| 成人免费小视频| 欧美激情一区二区三区不卡| 国产午夜精品久久久久久免费视 | 中文字幕日韩av资源站| 久久精品一区二区三区不卡| 精品sm在线观看| 欧美va在线播放| 日韩欧美高清dvd碟片| 亚洲综合在线电影| 亚洲婷婷在线视频| 亚洲欧美综合色| 成人欧美一区二区三区黑人麻豆 | 国产欧美中文在线| 国产亚洲精久久久久久| 国产亚洲成av人在线观看导航| 精品国产一区二区精华| 久久综合久色欧美综合狠狠| 26uuu久久天堂性欧美| 久久九九影视网| 中文字幕国产一区| 国产精品你懂的| 国产精品短视频| 亚洲激情在线激情| 亚洲国产综合色| 天天av天天翘天天综合网色鬼国产| 午夜欧美电影在线观看| 日本一区中文字幕| 极品少妇xxxx精品少妇偷拍| 国产伦精品一区二区三区免费| 国产成人精品三级| aaa亚洲精品| 欧美天堂一区二区三区| 欧美美女喷水视频| 日韩一级二级三级| 久久久91精品国产一区二区三区| 国产欧美日韩久久| 亚洲精品国产精华液| 婷婷夜色潮精品综合在线| 另类人妖一区二区av| 成人在线综合网| 色成年激情久久综合| 欧美巨大另类极品videosbest| 日韩视频中午一区| 日本一区二区在线不卡| 亚洲黄色在线视频| 日韩和的一区二区| 国产成人在线视频网址| 一本大道综合伊人精品热热 | 91黄色免费网站| 欧美精品tushy高清| 久久伊人蜜桃av一区二区| 国产精品嫩草久久久久| 一区二区三区加勒比av| 精品在线观看免费| 色综合色狠狠天天综合色| 制服丝袜国产精品| 日本一二三四高清不卡| 亚洲成年人网站在线观看| 国产在线精品免费| 一本大道av一区二区在线播放| 日韩色视频在线观看| 中文字幕在线观看一区|