?? newgame.cpp
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// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版權(quán)聲明
// ---------------
// 本文件所含之代碼是《人機(jī)博弈程序設(shè)計(jì)指南》的范例程序中國(guó)象棋的一部分
// 您可以免費(fèi)的使用, 編譯 或者作為您應(yīng)用程序的一部分。
// 但,您不能在未經(jīng)作者書面許可的情況下分發(fā)此源代碼。
// 如果您的應(yīng)用程序使用了這些代碼,在您的應(yīng)用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣賞的做法。
// 此代碼并不含有任何保證,使用者當(dāng)自承風(fēng)險(xiǎn)。
//
// 王小春 <hidebug@hotmail.com>
// NewGame.cpp : implementation file
//
#include "stdafx.h"
#include "chess.h"
#include "NewGame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNewGame dialog
CNewGame::CNewGame(CWnd* pParent /*=NULL*/)
: CDialog(CNewGame::IDD, pParent)
{
//{{AFX_DATA_INIT(CNewGame)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CNewGame::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNewGame)
DDX_Control(pDX, IDC_PLY, m_SetPly);
DDX_Control(pDX, IDC_LISTENGINE, m_SearchEngineList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNewGame, CDialog)
//{{AFX_MSG_MAP(CNewGame)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNewGame message handlers
void CNewGame::OnOK()
{
// TODO: Add extra validation here
m_nSelectedEngine = m_SearchEngineList.GetCurSel();
m_nSelectedPly = m_SetPly.GetPos();
CDialog::OnOK();
}
BOOL CNewGame::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_SearchEngineList.AddString("Negamax Search Engine");
m_SearchEngineList.AddString("AlphaBeta Search Engine");
m_SearchEngineList.AddString("Fail-Soft Alpha-Beta Search Engine");
m_SearchEngineList.AddString("Aspiration Search Engine");
m_SearchEngineList.AddString("PVS Search Engine");
m_SearchEngineList.AddString("Iterative Deepening Alphabeta Search");
m_SearchEngineList.AddString("AlphaBeta + TT Search Engine");
m_SearchEngineList.AddString("Alphabeta + History Heuristic Search");
m_SearchEngineList.AddString("Mdt(f) Search Engine");
m_SearchEngineList.AddString("NegaScout + TT + HH");
m_SearchEngineList.SetCurSel(0);
m_SetPly.SetRange(1, 15);
m_SetPly.SetPos(3);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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