?? chessdlg.h
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// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版權聲明
// ---------------
// 本文件所含之代碼是《人機博弈程序設計指南》的范例程序中國象棋的一部分
// 您可以免費的使用, 編譯 或者作為您應用程序的一部分。
// 但,您不能在未經作者書面許可的情況下分發此源代碼。
// 如果您的應用程序使用了這些代碼,在您的應用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣賞的做法。
// 此代碼并不含有任何保證,使用者當自承風險。
//
// 王小春 <hidebug@hotmail.com>
// chessDlg.h : header file
//
#if !defined(AFX_CHESSDLG_H__2B09B234_CA39_11D5_AEC7_5254AB2E22C7__INCLUDED_)
#define AFX_CHESSDLG_H__2B09B234_CA39_11D5_AEC7_5254AB2E22C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "define.h"
#include "SearchEngine.h"
#include "NegamaxEngine.h"
#include "AlphaBetaEngine.h"
#include "AlphaBetaAndTT.h"
#include "FAlphaBetaEngine.h"
#include "PVS_Engine.h"
#include "NegaScout.h"
#include "IDAlphabeta.h"
#include "AspirationSearch.h"
#include "Alphabeta_HH.h"
#include "mtd_f.h"
#include "NegaScout_TT_HH.h"
typedef struct _movechess
{
BYTE nChessID;
POINT ptMovePoint;
}MOVECHESS;
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
class CChessDlg : public CDialog
{
// Construction
public:
CChessDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CChessDlg)
enum { IDD = IDD_CHESS_DIALOG };
CStatic m_OutputInfo;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CChessDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnNewgame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bGameOver;
BYTE m_ChessBoard[10][9];
BYTE m_BackupChessBoard[10][9];
MOVECHESS m_MoveChess;
POINT m_ptMoveChess;
CBitmap m_BoardBmp;
CImageList m_Chessman;
int m_nBoardWidth;
int m_nBoardHeight;
CSearchEngine *m_pSE;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSDLG_H__2B09B234_CA39_11D5_AEC7_5254AB2E22C7__INCLUDED_)
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