?? focus.dae
字號:
<?xml version="1.0" encoding="utf-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <author>C4RL05</author> <authoring_tool>Maya 8.0 | ColladaMaya v2.04 | FCollada v1.14</authoring_tool> <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;curveConstrainSampling=0;exportCameraAsLookat=0;exportLights=1;exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> <source_data>file:///C:/Documents%20and%20Settings/C4RL05/My%20Documents/maya/projects/default/untitled</source_data> </contributor> <created>2007-01-31T22:15:10Z</created> <modified>2007-01-31T22:15:10Z</modified> <unit meter="0.010000" name="centimeter"/> <up_axis>Y_UP</up_axis> </asset> <library_physics_scenes> <physics_scene id="MayaNativePhysicsScene"> <technique_common> <gravity>0 -980.000000 0</gravity> <time_step>0.083000</time_step> </technique_common> </physics_scene> </library_physics_scenes> <library_images> <image id="psdFileTex1" name="psdFileTex1"> <init_from>body.jpg</init_from> </image> <image id="psdFileTex3" name="psdFileTex3"> <init_from>wheel.jpg</init_from> </image> </library_images> <library_materials> <material id="mBody" name="mBody"> <instance_effect url="#mBody-fx"/> </material> <material id="lambert2" name="lambert2"> <instance_effect url="#lambert2-fx"/> <extra> <technique profile="MAYA"> <dynamic_attributes> <miRefractionBlurLimit short_name="mirfl" type="int">1</miRefractionBlurLimit> <miScatterRadius short_name="miibr" type="float">0</miScatterRadius> <miScatterColor short_name="miibc" type="float3">0</miScatterColor> <miScatterAccuracy short_name="miiba" type="int">97</miScatterAccuracy> <miScatterFalloff short_name="miibf" type="float">0</miScatterFalloff> <miScatterLimit short_name="miibl" type="int">1</miScatterLimit> <miScatterCache short_name="miibx" type="int">0</miScatterCache> </dynamic_attributes> </technique> </extra> </material> </library_materials> <library_effects> <effect id="mBody-fx"> <profile_COMMON> <newparam sid="psdFileTex1-surface"> <surface type="2D"> <init_from>psdFileTex1</init_from> <format>A8R8G8B8</format> </surface> </newparam> <newparam sid="psdFileTex1-sampler"> <sampler2D> <source>psdFileTex1-surface</source> <minfilter>LINEAR_MIPMAP_LINEAR</minfilter> <magfilter>LINEAR</magfilter> </sampler2D> </newparam> <technique sid="common"> <phong> <emission> <color>0 0 0 1.000000</color> </emission> <ambient> <color>0 0 0 1.000000</color> </ambient> <diffuse> <texture texture="psdFileTex1-sampler" texcoord="TEX0"> <extra> <technique profile="MAYA"> <wrapU>1</wrapU> <wrapV>1</wrapV> <mirrorU>0</mirrorU> <mirrorV>0</mirrorV> <coverageU>1.000000</coverageU> <coverageV>1.000000</coverageV> <translateFrameU>0</translateFrameU> <translateFrameV>0</translateFrameV> <rotateFrame>0</rotateFrame> <stagger>0</stagger> <fast>0</fast> <repeatU>1.000000</repeatU> <repeatV>1.000000</repeatV> <offsetU>0</offsetU> <offsetV>0</offsetV> <rotateUV>0</rotateUV> <noiseU>0</noiseU> <noiseV>0</noiseV> <blend_mode>NONE</blend_mode> </technique>
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -