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?? 基于java的3d開發(fā)庫。對坐java3d的朋友有很大的幫助。
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Most of these times includes not only the work done in this sample application,but the necessary additions made to the toolkit Started from stage 041 CameraSwingAugust 8 2005, Oscar Chavarro: <<33min>>  - 23min: initial widget redistribution  - 10min: initial splitpane testsAugust 8 2005, Oscar Chavarro: <<160min>>  - 2h: swing study and minor configurations, model/GUI decoupled,     look & feel dynamic changes tested, DecimalFormat added to toString    methods in Vector3D and Matrix4x4  - 40min Parser tests to load a GUI specification file September 7 2005, Oscar Chavarro: <<45min>>  - 45min: first code to load menus from file and build them in swingMarch 14 2006, Oscar Chavarro: <<30min>>  - 30min: first simple Scene structure. All parts are public, a    default scene is created and this Scene model is independent of JOGLMarch 15 2006, Oscar Chavarro: <<295min>>  - 2h: swing studying for Tab distribution of buttons commands in the    left tabbed pane with inside scrollpanned areas.  - 55min: added functionality of things inclusion to the GUI and first    sphere succesfully painted.  - 1h10min: GUI changes to include an icon bar, and a status bar. Interaction    mode icon-buttons added and base event processing modified to take into     account the selected interaction mode.  - 50min: Cursor feedback interaccion research... changing cursor image...March 15 2006, Oscar Chavarro: <<320min>>  - 1h40min: Building first gizmos into the vsdk toolkit, and testing in this    program. This implied activating the QualitySelection Infraestructure.    Basic interactive selection mechanisms implemented, using arrows keys    and the ray intersection mouse click selection technique.  - 45min tests with TranslationGizmo ... :-)  - 1h15min: Implemented basic rotate and scale gizmos  - 1h40min: Implemented basic Jogl gizmos renderers  :-)March 16 2006, Oscar Chavarro: <<65min>>  - 1h5min Adding lights to the model (incomplete)March 16 2006, Oscar Chavarro: <<85min>>  - 55min: Fixing lighting not anticipated issue: updated Material and light     renderers in the toolkit  - 30min: Added cone featureMarch 19 2006, Oscar Chavarro: <<183min>>  - 14min: Cleaning jogl package in toolkit   - 40min: Developing interface ProgressMonitor and Console implementation  - 35min: Adding raytracing render option to editor and image control window  - 50min: Preparing raytracing example for reuse  - 44min: Adding raytracing functionality to the application :)March 20 2006, Oscar Chavarro: <<106min>>  - 29min: Making reference plane for the editor  - 35min: Updating toolkit to manage rendering of minmaxes and minmaxframes           (first version, only accurate with Spheres)  - 10min: Reconfiguring interpretation of Cones in toolkit (centered in           its base)  - 32min: Integration of Box, and reconvertion from CubeMarch 28 2006, Oscar Chavarro: <<69min>>  - 1h09min: Implementing cylinder case intersection in class ConeMarch 29 2006, Oscar Chavarro: <<43min>>  - 43min: Creating Arrow geometry classes: model, Jogl Renderer,    intersection and minmax operations and test schema in the scene applicationApril 6 2006, Oscar Chavarro: <<175min>>  - 1:30min: Zbuffer access operations with palette color encoding  - 25min: Palette selection option and testing  - 1h Gizmo design (no coding, just analysis)April 7 2006, Oscar Chavarro: <<115min>>  - 1h55min: Basic TranslateGizmo geometric model  :-)April 8 2006, Oscar Chavarro: <<416min>>  - 1h:35min: TranslationGizmo geometry basic model complete, and consistent    with ray intersection operations for element selection.  - 50min: TranslationGizmo element selection behavior  - 23min: InfinitePlane class  - 17min: Camera::calculateUPlaneAtPixel  - 55min: Mouse drag behavior for TranslationGizmo axes from mouse deltaX  - 1h: Cursor feedback interaccion research... changing cursor position  - 1h56min: Camera::projectPoint() and restrained Robot cursor positioning<<TOTAL>> 2140 min (35h40min)April 9 2006, Oscar Chavarro:  - 52min: Mouse drag behavior for TranslationGizmo axes from mouse deltaY with    selection to combine with deltaX. Working for individual axes, but not    for positions outside axes...  - 1h40min: studing and analysing TranslationGizmo integration of axis    interaction techniques. Fixing some bugs in ray calculations.  :-)  - 8min: TranslationGizmo: plane elements interaction technique.  :-)  - 30min: TranslationGizmo: Automatic resizing  - 30min: JoglTranslationGizmoRenderer updated to manage its own lightingMay 3 2006, Oscar Chavarro:  - 20min: Adding ParametricCubicCurve sample  - 25min: Adding ParametricBiCubicPatch sampleJul 17 2006, Oscar Chavarro:  - 1h10min: Checking current GUI structure, and fixing minor bugs in file    import logicJul 18 2006, Oscar Chavarro:  - 1h42min: Migrating GuiCache to GuiCachePersistence scheme     (Builder design pattern) and separating swing functionality  - 1h: Implementing first version of swing menu construction from GuiCacheJul 19 2006, Oscar Chavarro:  - 53min: event managing for menus in swing  - 1h: swing study on menu management and mnemonics  - 1h11min: building gui menu files for spanish and englishAug 9 2006, Oscar Chavarro:  - 1h: Adding GuiCommandCache class and persistence (input)  - 30min: Adding GuiButtonGroupCache class and persistence (input)Aug 11 2006, Oscar Chavarro:  - 30min: Adding GuiButtonGroupCache gui creationAug 12 2006, Oscar Chavarro:  - 1h: Adding image icon managing for GuiButtonGroupCache  - 40min: Adding image icon transparency to GuiButtonGroupCache :)  - 30min: Swing adjustment of JPanels used for icon bars  - 20min: message constants hashmap on GuiCache  - 2h23min: internationalization session on gui files (english->spanish)    and ButtonGroup styles on SwingAug 20 2006, Oscar Chavarro:  - 1h: Unicode escape sequences added to GUI menus, and first working tests    for Japanese GUIs :)Nov 10 2006, Oscar Chavarro:  - 10min: added quality selection managementDec 17 2006, Oscar Chavarro:  - 10min: added object deletion capability  - 45min: Java reflection mechanisms study and testing, in preparation    for naming management for selection set interface  - 40min: SelectionSet class development  - 33min: Multiple mouse selection :-)  - 2h30min: Modifying behavior details in TranslateGizmo :-) not really    well understood yet, but now working finer than before (empiric    trial and error optimization)  - 20min: Multiple selection translation test (failed, to redesign later)  - 30min: Swing study for general user defined modal dialogs  - 40min: Selection corners managingDec 18 2006, Oscar Chavarro:  - 10min: Swing building of selector dialogDec 20 2006, Oscar Chavarro:  - 25min: testing texture mapping  - 1h37min: Painting JOGL Sphere by hand... (no GLUT)  :-)  - 52min: Texture mapping on raytracer... :-)  - 27min: Bilinear interpolation in Image.getColorRgbBiLinear  - 50min: Normal map  - 1h30min: Bumpmapping in raytracing. Pending to check normal map and process    computation. Actually given some errors...Dec 22 2006, Oscar Chavarro:  - 1h: Activated non fullscreen viewport and multiple rendering modes in     editor :-)May 3 2007, Oscar Chavarro:  - 3h: Added visual debug ray controlMay 26 2007, Oscar Chavarro:  - 50min: Separating spherical harmonics debug entities into a simple group,    and generilizing selection strategy for next object / previous object    and selection report label.June 2 2007, Oscar Chavarro:  - 1h30min: adding support for perspective debug on main GL context and    separate PBuffer if availableJune 3 2007, Oscar Chavarro:  - 4h: view projection debugging supports a selection of multiple objectsAugust 28 2007, Oscar Chavarro:  - 2h50min: Visual debug ray tracing capability casting rays in    SceneEditorApplicationSeptember 17 2007, Oscar Chavarro:  - 1h40min: Preparation for supporting multiple JoglView's  - 37min: Border drawing  - 2h00min: Nice layouts working for 1 to 4 views! :)  - 2h46min: Working multiple camera modes for views! Nice text labeling    scheme using 2D offline rendering based on Java2D/Awt and texturing    transparently over GL! :)September 18 2007, Oscar Chavarro:  - 30min: particularizing rendering mode and grid to each view  - 22min: front facing grid for orthogonal views  - 54min: placing axis reference base on views :)September 23 2007, Oscar Chavarro:  - 1h13min: base Swing setup for supporting geometry editorsSeptember 30 2007, Oscar Chavarro:  - 33min: VitralEditorServer base structure for tcp socket servicing  - 44min: VitralEditorServer basic protocolOctober 7 2007, Oscar Chavarro: <<1h48min>>  - 1h8min: VitralCommandClient basic structure  - 40min: VitralCommandClient application level commands processing.    First version of vitral with voice recognition enabled via Dragon    Naturally speaking (spanish) :)October 15 2007, Oscar Chavarro: <<3h>>  - 3h: ModifyPanelForFunctionalExplicitSurface :)

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