?? libx264.dsp
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SOURCE=..\..\common\vlc.h
# End Source File
# End Group
# Begin Group "x86"
# PROP Default_Filter ".asm"
# Begin Source File
SOURCE=..\..\common\x86\cpu-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\dct-32.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\dct-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\cabac-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\deblock-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\x86inc.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\mc-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\mc-a2.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\pixel-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\pixel-32.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\predict-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\quant-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\sad-a.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"
BuildCmds= \
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Group
# Begin Group "extras"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\extras\getopt.c
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir ".\obj/util_release/"
# ADD CPP /nologo /O2 /Fo".\obj/util_release/" /Fd"obj/util_release/" /GX
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir ".\obj/util_debug/"
# ADD CPP /nologo /Od /Fo".\obj/util_debug/" /Fd"obj/util_debug/" /GZ /GX
!ENDIF
# End Source File
# Begin Group "extras_h"
# PROP Default_Filter ".h"
# Begin Source File
SOURCE=..\..\extras\getopt.h
# End Source File
# Begin Source File
SOURCE=..\..\extras\stdint.h
# End Source File
# End Group
# End Group
# End Target
# End Project
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