亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? wl_act2.c

?? Wolf 3D official source code.
?? C
?? 第 1 頁 / 共 5 頁
字號:
// WL_ACT2.C

#include "WL_DEF.H"
#pragma hdrstop

/*
=============================================================================

						 LOCAL CONSTANTS

=============================================================================
*/

#define PROJECTILESIZE	0xc000l

#define BJRUNSPEED	2048
#define BJJUMPSPEED	680


/*
=============================================================================

						 GLOBAL VARIABLES

=============================================================================
*/



/*
=============================================================================

						 LOCAL VARIABLES

=============================================================================
*/


dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east,
	southwest,south,southeast};

int	starthitpoints[4][NUMENEMIES] =
	 //
	 // BABY MODE
	 //
	 {
	 {25,	// guards
	  50,	// officer
	  100,	// SS
	  1,	// dogs
	  850,	// Hans
	  850,	// Schabbs
	  200,	// fake hitler
	  800,	// mecha hitler
	  45,	// mutants
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts

	  850,	// Gretel
	  850,	// Gift
	  850,	// Fat
	  5,	// en_spectre,
	  1450,	// en_angel,
	  850,	// en_trans,
	  1050,	// en_uber,
	  950,	// en_will,
	  1250	// en_death
	  },
	 //
	 // DON'T HURT ME MODE
	 //
	 {25,	// guards
	  50,	// officer
	  100,	// SS
	  1,	// dogs
	  950,	// Hans
	  950,	// Schabbs
	  300,	// fake hitler
	  950,	// mecha hitler
	  55,	// mutants
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts

	  950,	// Gretel
	  950,	// Gift
	  950,	// Fat
	  10,	// en_spectre,
	  1550,	// en_angel,
	  950,	// en_trans,
	  1150,	// en_uber,
	  1050,	// en_will,
	  1350	// en_death
	  },
	 //
	 // BRING 'EM ON MODE
	 //
	 {25,	// guards
	  50,	// officer
	  100,	// SS
	  1,	// dogs

	  1050,	// Hans
	  1550,	// Schabbs
	  400,	// fake hitler
	  1050,	// mecha hitler

	  55,	// mutants
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts

	  1050,	// Gretel
	  1050,	// Gift
	  1050,	// Fat
	  15,	// en_spectre,
	  1650,	// en_angel,
	  1050,	// en_trans,
	  1250,	// en_uber,
	  1150,	// en_will,
	  1450	// en_death
	  },
	 //
	 // DEATH INCARNATE MODE
	 //
	 {25,	// guards
	  50,	// officer
	  100,	// SS
	  1,	// dogs

	  1200,	// Hans
	  2400,	// Schabbs
	  500,	// fake hitler
	  1200,	// mecha hitler

	  65,	// mutants
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts
	  25,	// ghosts

	  1200,	// Gretel
	  1200,	// Gift
	  1200,	// Fat
	  25,	// en_spectre,
	  2000,	// en_angel,
	  1200,	// en_trans,
	  1400,	// en_uber,
	  1300,	// en_will,
	  1600	// en_death
	  }}
	  ;

void	A_StartDeathCam (objtype *ob);


void	T_Path (objtype *ob);
void	T_Shoot (objtype *ob);
void	T_Bite (objtype *ob);
void	T_DogChase (objtype *ob);
void	T_Chase (objtype *ob);
void	T_Projectile (objtype *ob);
void	T_Stand (objtype *ob);

void A_DeathScream (objtype *ob);

extern	statetype s_rocket;
extern	statetype s_smoke1;
extern	statetype s_smoke2;
extern	statetype s_smoke3;
extern	statetype s_smoke4;
extern	statetype s_boom2;
extern	statetype s_boom3;

void A_Smoke (objtype *ob);

statetype s_rocket	 	= {true,SPR_ROCKET_1,3,T_Projectile,A_Smoke,&s_rocket};
statetype s_smoke1	 	= {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2};
statetype s_smoke2	 	= {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3};
statetype s_smoke3	 	= {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4};
statetype s_smoke4	 	= {false,SPR_SMOKE_4,3,NULL,NULL,NULL};

statetype s_boom1	 	= {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2};
statetype s_boom2	 	= {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3};
statetype s_boom3	 	= {false,SPR_BOOM_3,6,NULL,NULL,NULL};

#ifdef SPEAR

extern	statetype s_hrocket;
extern	statetype s_hsmoke1;
extern	statetype s_hsmoke2;
extern	statetype s_hsmoke3;
extern	statetype s_hsmoke4;
extern	statetype s_hboom2;
extern	statetype s_hboom3;

void A_Smoke (objtype *ob);

statetype s_hrocket	 	= {true,SPR_HROCKET_1,3,T_Projectile,A_Smoke,&s_hrocket};
statetype s_hsmoke1	 	= {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2};
statetype s_hsmoke2	 	= {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3};
statetype s_hsmoke3	 	= {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4};
statetype s_hsmoke4	 	= {false,SPR_HSMOKE_4,3,NULL,NULL,NULL};

statetype s_hboom1	 	= {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2};
statetype s_hboom2	 	= {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3};
statetype s_hboom3	 	= {false,SPR_HBOOM_3,6,NULL,NULL,NULL};

#endif

void	T_Schabb (objtype *ob);
void	T_SchabbThrow (objtype *ob);
void	T_Fake (objtype *ob);
void	T_FakeFire (objtype *ob);
void	T_Ghosts (objtype *ob);

void A_Slurpie (objtype *ob);
void A_HitlerMorph (objtype *ob);
void A_MechaSound (objtype *ob);

/*
=================
=
= A_Smoke
=
=================
*/

void A_Smoke (objtype *ob)
{
	GetNewActor ();
#ifdef SPEAR
	if (ob->obclass == hrocketobj)
		new->state = &s_hsmoke1;
	else
#endif
		new->state = &s_smoke1;
	new->ticcount = 6;

	new->tilex = ob->tilex;
	new->tiley = ob->tiley;
	new->x = ob->x;
	new->y = ob->y;
	new->obclass = inertobj;
	new->active = true;

	new->flags = FL_NEVERMARK;
}


/*
===================
=
= ProjectileTryMove
=
= returns true if move ok
===================
*/

#define PROJSIZE	0x2000

boolean ProjectileTryMove (objtype *ob)
{
	int			xl,yl,xh,yh,x,y;
	objtype		*check;
	long		deltax,deltay;

	xl = (ob->x-PROJSIZE) >>TILESHIFT;
	yl = (ob->y-PROJSIZE) >>TILESHIFT;

	xh = (ob->x+PROJSIZE) >>TILESHIFT;
	yh = (ob->y+PROJSIZE) >>TILESHIFT;

//
// check for solid walls
//
	for (y=yl;y<=yh;y++)
		for (x=xl;x<=xh;x++)
		{
			check = actorat[x][y];
			if (check && check<objlist)
				return false;
		}

	return true;
}



/*
=================
=
= T_Projectile
=
=================
*/

void T_Projectile (objtype *ob)
{
	long	deltax,deltay;
	int		damage;
	long	speed;

	speed = (long)ob->speed*tics;

	deltax = FixedByFrac(speed,costable[ob->angle]);
	deltay = -FixedByFrac(speed,sintable[ob->angle]);

	if (deltax>0x10000l)
		deltax = 0x10000l;
	if (deltay>0x10000l)
		deltay = 0x10000l;

	ob->x += deltax;
	ob->y += deltay;

	deltax = LABS(ob->x - player->x);
	deltay = LABS(ob->y - player->y);

	if (!ProjectileTryMove (ob))
	{
		if (ob->obclass == rocketobj)
		{
			PlaySoundLocActor(MISSILEHITSND,ob);
			ob->state = &s_boom1;
		}
#ifdef SPEAR
		else if (ob->obclass == hrocketobj)
		{
			PlaySoundLocActor(MISSILEHITSND,ob);
			ob->state = &s_hboom1;
		}
#endif
		else
			ob->state = NULL;		// mark for removal

		return;
	}

	if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE)
	{	// hit the player
		switch (ob->obclass)
		{
		case needleobj:
			damage = (US_RndT() >>3) + 20;
			break;
		case rocketobj:
		case hrocketobj:
		case sparkobj:
			damage = (US_RndT() >>3) + 30;
			break;
		case fireobj:
			damage = (US_RndT() >>3);
			break;
		}

		TakeDamage (damage,ob);
		ob->state = NULL;		// mark for removal
		return;
	}

	ob->tilex = ob->x >> TILESHIFT;
	ob->tiley = ob->y >> TILESHIFT;

}




/*
=============================================================================

							GUARD

=============================================================================
*/

//
// guards
//

extern	statetype s_grdstand;

extern	statetype s_grdpath1;
extern	statetype s_grdpath1s;
extern	statetype s_grdpath2;
extern	statetype s_grdpath3;
extern	statetype s_grdpath3s;
extern	statetype s_grdpath4;

extern	statetype s_grdpain;
extern	statetype s_grdpain1;

extern	statetype s_grdgiveup;

extern	statetype s_grdshoot1;
extern	statetype s_grdshoot2;
extern	statetype s_grdshoot3;
extern	statetype s_grdshoot4;

extern	statetype s_grdchase1;
extern	statetype s_grdchase1s;
extern	statetype s_grdchase2;
extern	statetype s_grdchase3;
extern	statetype s_grdchase3s;
extern	statetype s_grdchase4;

extern	statetype s_grddie1;
extern	statetype s_grddie1d;
extern	statetype s_grddie2;
extern	statetype s_grddie3;
extern	statetype s_grddie4;

statetype s_grdstand	= {true,SPR_GRD_S_1,0,T_Stand,NULL,&s_grdstand};

statetype s_grdpath1 	= {true,SPR_GRD_W1_1,20,T_Path,NULL,&s_grdpath1s};
statetype s_grdpath1s 	= {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2};
statetype s_grdpath2 	= {true,SPR_GRD_W2_1,15,T_Path,NULL,&s_grdpath3};
statetype s_grdpath3 	= {true,SPR_GRD_W3_1,20,T_Path,NULL,&s_grdpath3s};
statetype s_grdpath3s 	= {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4};
statetype s_grdpath4 	= {true,SPR_GRD_W4_1,15,T_Path,NULL,&s_grdpath1};

statetype s_grdpain 	= {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1};
statetype s_grdpain1 	= {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1};

statetype s_grdshoot1 	= {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2};
statetype s_grdshoot2 	= {false,SPR_GRD_SHOOT2,20,NULL,T_Shoot,&s_grdshoot3};
statetype s_grdshoot3 	= {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1};

statetype s_grdchase1 	= {true,SPR_GRD_W1_1,10,T_Chase,NULL,&s_grdchase1s};
statetype s_grdchase1s 	= {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2};
statetype s_grdchase2 	= {true,SPR_GRD_W2_1,8,T_Chase,NULL,&s_grdchase3};
statetype s_grdchase3 	= {true,SPR_GRD_W3_1,10,T_Chase,NULL,&s_grdchase3s};
statetype s_grdchase3s 	= {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4};
statetype s_grdchase4 	= {true,SPR_GRD_W4_1,8,T_Chase,NULL,&s_grdchase1};

statetype s_grddie1		= {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
statetype s_grddie2		= {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
statetype s_grddie3		= {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
statetype s_grddie4		= {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};


#ifndef SPEAR
//
// ghosts
//
extern	statetype s_blinkychase1;
extern	statetype s_blinkychase2;
extern	statetype s_inkychase1;
extern	statetype s_inkychase2;
extern	statetype s_pinkychase1;
extern	statetype s_pinkychase2;
extern	statetype s_clydechase1;
extern	statetype s_clydechase2;

statetype s_blinkychase1 	= {false,SPR_BLINKY_W1,10,T_Ghosts,NULL,&s_blinkychase2};
statetype s_blinkychase2 	= {false,SPR_BLINKY_W2,10,T_Ghosts,NULL,&s_blinkychase1};

statetype s_inkychase1 		= {false,SPR_INKY_W1,10,T_Ghosts,NULL,&s_inkychase2};
statetype s_inkychase2 		= {false,SPR_INKY_W2,10,T_Ghosts,NULL,&s_inkychase1};

statetype s_pinkychase1 	= {false,SPR_PINKY_W1,10,T_Ghosts,NULL,&s_pinkychase2};
statetype s_pinkychase2 	= {false,SPR_PINKY_W2,10,T_Ghosts,NULL,&s_pinkychase1};

statetype s_clydechase1 	= {false,SPR_CLYDE_W1,10,T_Ghosts,NULL,&s_clydechase2};
statetype s_clydechase2 	= {false,SPR_CLYDE_W2,10,T_Ghosts,NULL,&s_clydechase1};
#endif

//
// dogs
//

extern	statetype s_dogpath1;
extern	statetype s_dogpath1s;
extern	statetype s_dogpath2;
extern	statetype s_dogpath3;
extern	statetype s_dogpath3s;
extern	statetype s_dogpath4;

extern	statetype s_dogjump1;
extern	statetype s_dogjump2;
extern	statetype s_dogjump3;
extern	statetype s_dogjump4;
extern	statetype s_dogjump5;

extern	statetype s_dogchase1;
extern	statetype s_dogchase1s;
extern	statetype s_dogchase2;

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
欧美日韩你懂得| 亚洲丝袜制服诱惑| 免费成人美女在线观看| 欧美高清www午色夜在线视频| 日韩黄色免费电影| 91精品一区二区三区久久久久久 | 久久国产精品第一页| 精品久久一区二区三区| 国产成人在线视频网址| 久久久久久黄色| 色综合一区二区| 亚洲成人午夜电影| 精品欧美乱码久久久久久1区2区| 中文字幕国产精品一区二区| 色成人在线视频| 日本特黄久久久高潮| 久久久电影一区二区三区| 91蜜桃在线观看| 日本一不卡视频| 国产精品久久久久久久久免费丝袜 | 91久久久免费一区二区| 亚洲国产精品久久久久婷婷884| 精品在线观看视频| www久久精品| 色综合天天综合色综合av| 秋霞电影网一区二区| 中文字幕不卡在线播放| 欧洲国内综合视频| 国内一区二区视频| 亚洲免费观看高清完整版在线| 国产精品一区二区久激情瑜伽| 欧美精品在线观看播放| 久久精品国内一区二区三区| 亚洲女同一区二区| 日韩视频一区二区三区| 白白色 亚洲乱淫| 日韩精品一区第一页| 中文字幕在线观看不卡| 日韩午夜激情av| 91豆麻精品91久久久久久| 国内精品写真在线观看| 一区二区三区四区精品在线视频| 成人久久久精品乱码一区二区三区| 精品国产乱码久久久久久图片| 天堂久久一区二区三区| 国产精品欧美精品| 日韩欧美中文一区| 欧美午夜视频网站| 不卡的电视剧免费网站有什么| 久久久国产综合精品女国产盗摄| 精品伊人久久久久7777人| 中文字幕人成不卡一区| 精品国产免费人成在线观看| 欧美日韩中文精品| 色诱视频网站一区| 成人小视频在线| 国产在线视频一区二区三区| 亚洲成va人在线观看| 亚洲婷婷在线视频| 亚洲国产电影在线观看| 久久亚洲精品小早川怜子| 欧美一卡2卡3卡4卡| 欧美日韩亚洲综合在线| 色婷婷久久99综合精品jk白丝| 亚洲欧美激情视频在线观看一区二区三区 | 欧美日韩精品一区二区三区四区| 亚洲一区影音先锋| 国产亚洲精品7777| 欧美成人vps| 日韩免费观看高清完整版在线观看| 美国三级日本三级久久99| 亚洲国产精品自拍| 亚洲一区二区欧美激情| 亚洲精品一二三| 一区二区欧美视频| 一区二区三区在线免费观看| 亚洲免费av高清| 亚洲色图色小说| 亚洲精品免费在线播放| 一区二区三区.www| 亚洲18色成人| 蜜臀av一区二区三区| 青娱乐精品视频在线| 久久成人av少妇免费| 久久99最新地址| 国产乱码精品1区2区3区| 国产经典欧美精品| 波多野结衣91| 91久久精品国产91性色tv| 欧美午夜视频网站| 91精品国产欧美一区二区| 欧美成人午夜电影| 亚洲国产精品99久久久久久久久| 欧美撒尿777hd撒尿| 欧美人体做爰大胆视频| 欧美一区二区三区四区久久| 日韩三级视频中文字幕| 久久久无码精品亚洲日韩按摩| 欧美美女bb生活片| 精品福利在线导航| 国产精品传媒视频| 亚洲一区中文日韩| 久久精品国产精品亚洲精品| 国产99精品在线观看| 97久久人人超碰| 91精品国产一区二区三区| 欧美成人bangbros| 亚洲免费观看高清完整版在线观看 | 日本vs亚洲vs韩国一区三区二区| 国产精品久线观看视频| 伊人性伊人情综合网| 日韩国产欧美视频| 国产高清不卡一区| 欧美日韩一二区| 亚洲国产精品二十页| 亚洲午夜在线视频| 国产不卡视频在线播放| 色噜噜夜夜夜综合网| 欧美精品一区二区三区高清aⅴ | 日韩中文字幕一区二区三区| 国产精品一区在线观看乱码| 91亚洲午夜精品久久久久久| 欧美va日韩va| 亚洲在线视频网站| 懂色中文一区二区在线播放| 欧美猛男超大videosgay| 欧美激情一区二区| 日韩电影免费一区| 一本到一区二区三区| 日韩欧美国产精品一区| 夜夜嗨av一区二区三区中文字幕| 国产三级精品视频| 亚洲伦理在线精品| 国产精品影视天天线| 欧美群妇大交群中文字幕| 亚洲欧洲精品成人久久奇米网| 国产日韩欧美综合在线| 亚洲一区影音先锋| 99久久婷婷国产精品综合| 欧美成人女星排行榜| 亚洲二区在线视频| 91丨九色丨国产丨porny| 精品国产乱码久久久久久浪潮| 精品国产乱子伦一区| 夜夜精品浪潮av一区二区三区| 亚洲成人在线观看视频| 91亚洲男人天堂| 国产片一区二区| 国产一区二区在线免费观看| 在线播放91灌醉迷j高跟美女| 欧美日韩国产一级二级| 伊人夜夜躁av伊人久久| 成人黄色小视频| 精品久久久久久久久久久院品网| 久久久久久97三级| 日本欧美一区二区| 正在播放一区二区| 无码av中文一区二区三区桃花岛| 美女在线视频一区| 欧美一区二区三区在| 午夜精品爽啪视频| 7777女厕盗摄久久久| 婷婷综合另类小说色区| 91福利区一区二区三区| 亚洲自拍都市欧美小说| 欧美三级电影在线看| 日韩国产成人精品| 日韩视频一区二区三区在线播放 | 国产精品免费丝袜| 国产一区二区免费视频| 26uuuu精品一区二区| 国产麻豆精品视频| 2014亚洲片线观看视频免费| 国产一区二区三区在线观看免费| 99热99精品| 亚洲丝袜自拍清纯另类| 欧美亚洲一区三区| 香蕉成人伊视频在线观看| 5月丁香婷婷综合| 美国十次了思思久久精品导航| 99久久99久久综合| 亚洲视频你懂的| 欧美日韩成人综合| 国产一区二三区好的| 国产精品成人一区二区三区夜夜夜| 免费成人av在线| 久久久不卡网国产精品一区| 本田岬高潮一区二区三区| 一区二区在线观看视频| 欧美日本一区二区在线观看| 久久福利视频一区二区| 久久久综合激的五月天| 99久久伊人久久99| 亚洲成人av福利| 久久久久久黄色| 欧美亚洲另类激情小说| 美女高潮久久久| 中文字幕一区二区三区四区| 欧美日韩激情一区二区三区| 国产资源在线一区|