?? handlemouseevent.java
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// 程序:處理鼠標事件
// 范例文件:HandleMouseEvent.java
import java.awt.*;
import java.applet.*;
import java.awt.event.*; //為了處理事件
//除了Runnable之外,還實現了MouseListener及MouseMotionListener
public class HandleMouseEvent extends Applet
implements Runnable,MouseListener,MouseMotionListener
{
int AppletWidth,AppletHeight,hammerX,hammerY,
hammerWidth,hammerHeight,clickCount;
Image hammer1,hammer2,OffScreen,currentHammer;
Thread newThread;
boolean showHammer;
Graphics drawOffScreen;
MediaTracker MT;
public void init()
{
addMouseListener(this); //注冊事件處理方法
addMouseMotionListener(this);
setBackground(Color.gray); //設定背景顏色
AppletWidth = getSize().width; //取得Applet的高度
AppletHeight = getSize().height; //取得Applet的寬度
clickCount = 0; //mouseClick事件發(fā)生的次數
//取得鐵錘圖像
hammer1 = getImage(getDocumentBase(),"Images/hammer1.gif");
hammer2 = getImage(getDocumentBase(),"Images/hammer2.gif");
MT = new MediaTracker(this);
MT.addImage(hammer1,0);
MT.addImage(hammer2,0);
try
{
showStatus("圖像加載中(Loading Images)...");
MT.waitForAll();
}
catch(InterruptedException E){ } //沒有進行異常處理
hammerWidth = hammer1.getWidth(this); //取得鐵錘圖像寬度
hammerHeight = hammer1.getHeight(this); //取得鐵錘圖像高度
currentHammer = hammer1; //使用鐵錘圖像1
showHammer = false; //先不顯示鐵錘
//建立次畫面
OffScreen = createImage(AppletWidth,AppletHeight);
drawOffScreen = OffScreen.getGraphics();
}
public void start() //start()方法
{
newThread = new Thread(this); //建立與啟動新線程
newThread.start();
}
public void stop() //stop()方法
{
newThread = null; //將線程設為null
}
public void paint(Graphics g)
{
//清除次畫面
drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);
//繪制鐵錘圖像
if(showHammer)
drawOffScreen.drawImage(currentHammer,hammerX,hammerY,this);
//將次畫面貼到主畫面中
g.drawImage(OffScreen,0,0,this);
}
public void update(Graphics g) //update()方法
{
paint(g); //只單純調用paint()方法
}
public void run()
{
while(newThread != null) //動畫循環(huán)
{
repaint(); //重新繪制圖像
try
{
Thread.sleep(80); //暫停程序執(zhí)行80毫秒
}
catch(InterruptedException E){ }//沒有進行異常處理
}
}
//=====實現MouseListener界面========================================
public void mouseExited(MouseEvent e) //鼠標離開Component
{
if(showHammer) showHammer = false; //不繪制鐵錘
}
public void mouseClicked(MouseEvent e) //鼠標按鍵被按下后放開
{
showStatus("揮動鐵錘" + (++clickCount) + "次");
}
public void mouseEntered(MouseEvent e) //鼠標進入Component
{
if(!showHammer) showHammer = true; //繪制鐵錘
}
public void mousePressed(MouseEvent e) //鼠標按鍵被按下
{
currentHammer = hammer2; //繪制鐵錘圖像2
}
public void mouseReleased(MouseEvent e) //鼠標按鍵放開
{
currentHammer = hammer1; //繪制鐵錘圖像1
}
//=====實現MouseMotionListener界面==================================
public void mouseMoved(MouseEvent e) //鼠標移動時
{
//設定鐵錘圖像的坐標
hammerX = e.getX() - (hammerWidth / 2);
hammerY = e.getY() - (hammerHeight / 2);
//碰到邊界時的狀態(tài)
if(hammerX <= 0)
hammerX = 0;
if(hammerX >= (AppletWidth - hammerWidth))
hammerX = AppletWidth - hammerWidth;
if(hammerY <= 0)
hammerY = 0;
if(hammerY >= (AppletHeight - hammerHeight))
hammerY = AppletHeight - hammerHeight;
showStatus("(" + hammerX + "," + hammerY + ")");
}
public void mouseDragged(MouseEvent e) //鼠標拖曳時
{
//設定鐵錘圖像的坐標
hammerX = e.getX() - (hammerWidth / 2);
hammerY = e.getY() - (hammerHeight / 2);
//碰到邊界時的狀態(tài)
if(hammerX <= 0)
hammerX = 0;
if(hammerX >= (AppletWidth - hammerWidth))
hammerX = AppletWidth - hammerWidth;
if(hammerY <= 0)
hammerY = 0;
if(hammerY >= (AppletHeight - hammerHeight))
hammerY = AppletHeight - hammerHeight;
showStatus("(" + hammerX + "," + hammerY + ")");
}
}
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