?? maze25d.java
字號(hào):
// 程序:2.5D斜角迷宮
// 范例文件:Maze25D.java
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class Maze25D extends Applet
implements Runnable, KeyListener // 實(shí)現(xiàn)多線程接口與事件處理
{
int AppletWidth, AppletHeight,floorW,floorH,
blockW,blockH,charW,key,sx;
Image floor,block,block2,OffScreen,character2;
Thread newThread;
Graphics drawOffScreen;
MediaTracker MT;
Sprite2 s; // Sprite2是角色類
// 迷宮數(shù)組
int[][] maze = {{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1},
{1,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1},
{1,0,0,0,0,1,1,1,1,0,1,0,1,1,0,1},
{1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1},
{1,1,0,1,0,1,1,0,1,1,0,0,1,0,1,1},
{1,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1},
{1,1,0,0,1,0,1,1,1,1,0,1,0,0,1,1},
{1,1,1,1,1,0,0,0,1,1,0,0,0,0,1,1},
{1,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1},
{1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1},
{1,1,1,0,0,0,1,1,1,0,1,0,1,1,1,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
public void init()
{
addKeyListener(this); //注冊(cè)事件處理函數(shù)
setBackground(Color.white); //設(shè)定背景顏色
AppletWidth = getSize().width; //取得Applet的高度
AppletHeight = getSize().height; //取得Applet的寬度
//取得圖像
MT = new MediaTracker(this);
floor = getImage(getDocumentBase(),"Images/floor.gif");
block = getImage(getDocumentBase(),"Images/block3.gif");
block2 = getImage(getDocumentBase(),"Images/block4.gif");
character2 = getImage(getDocumentBase(),"Images/character2.gif");
MT.addImage(floor,0);
MT.addImage(block,0);
MT.addImage(block2,0);
MT.addImage(character2,0);
try
{
showStatus("圖像加載中(Loading Images)...");
MT.waitForAll();
}
catch(InterruptedException E){ } //沒(méi)有進(jìn)行異常處理
//建立次畫(huà)面
OffScreen = createImage(AppletWidth,AppletHeight);
drawOffScreen = OffScreen.getGraphics();
floorW = floor.getWidth(this);
floorH = floor.getHeight(this);
blockW = block.getWidth(this);
blockH = block.getHeight(this);
charW = character2.getHeight(this);
sx = 0; // 動(dòng)畫(huà)圖片來(lái)源坐標(biāo)
s = new Sprite2(charW, maze); // 初始角色狀態(tài)
}
public void start()
{
newThread = new Thread(this);
newThread.start();
}
public void stop()
{
newThread = null;
}
public void update(Graphics g) //update()函數(shù)
{
paint(g); //只單純調(diào)用paint()函數(shù)
}
public void paint(Graphics g)
{
//將次畫(huà)面貼到主畫(huà)面中
g.drawImage(OffScreen,0,0,this);
}
// X 坐標(biāo)轉(zhuǎn)換
private int rotateX(int j, int i)
{
int x;
x = (j-i)*floorW + 500;
return (int) (x*Math.cos(60*Math.PI/180));
}
// Y 坐標(biāo)轉(zhuǎn)換
private int rotateY(int j, int i)
{
int x, y;
x = j*floorW + 150;
y = -i*floorH;
y = (int )-(y*Math.cos(-15*Math.PI/180) +
x*Math.sin(60*Math.PI/180)*Math.sin(-15*Math.PI/180));
y = y - i * floorH/2;
return y ;
}
// 利用多線程進(jìn)行動(dòng)畫(huà)繪制
public void run()
{
while(true)
{
// 清除緩沖區(qū)繪圖頁(yè)
drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);
int X,Y;
// 繪制地板
for(int i=1; i < 16; i++)
for(int j=1; j < 16; j++)
{
// 根據(jù)索引值進(jìn)行坐標(biāo)轉(zhuǎn)換
X = rotateX(j,i);
Y = rotateY(j,i);
drawOffScreen.drawImage(floor,X,Y,X+floorW,
Y+floorH,0,0,floorW,floorH,this);
}
// 繪制障礙物
for(int i=0; i < 16; i++)
for(int j=0; j < 16; j++)
{
if(maze[i][j] != 0) {
// 根據(jù)索引值進(jìn)行坐標(biāo)轉(zhuǎn)換
X = rotateX(j,i);
Y = rotateY(j,i);
drawOffScreen.drawImage(block,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
}
// 根據(jù)索引值進(jìn)行坐標(biāo)轉(zhuǎn)換
X = rotateX(s.indexJ,s.indexI) - 5;
Y = rotateY(s.indexJ,s.indexI) - 5;
// 繪制角色
drawOffScreen.drawImage(character2,X,Y,X+30,Y+30,
sx, 0, sx+50,50,this);
// 判斷右方有無(wú)障礙物,如果有就補(bǔ)貼障礙物
if(maze[s.indexI][s.indexJ+1] != 0) {
X = rotateX(s.indexJ+1,s.indexI);
Y = rotateY(s.indexJ+1,s.indexI);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
// 判斷下方有無(wú)障礙物,如果有就補(bǔ)貼障礙物
if(maze[s.indexI+1][s.indexJ] != 0) {
X = rotateX(s.indexJ,s.indexI+1);
Y = rotateY(s.indexJ,s.indexI+1);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
// 判斷右下方有無(wú)障礙物,如果有就補(bǔ)貼障礙物
if(maze[s.indexI+1][s.indexJ+1] != 0) {
X = rotateX(s.indexJ+1,s.indexI+1);
Y = rotateY(s.indexJ+1,s.indexI+1);
drawOffScreen.drawImage(block2,X,Y+4,X+blockW,
Y+blockH+4,0,0,blockW,blockH,this);
}
repaint();
// 角色走動(dòng)動(dòng)畫(huà)
sx += 50;
if(sx >= 300)
sx = 0;
try {
Thread.sleep(200);
}
catch (InterruptedException e)
{
}
}
}
// ============鍵盤事件處理================
public void keyTyped(KeyEvent e) { }
public void keyPressed(KeyEvent e)
{
key = e.getKeyCode();
// 為配合斜角地圖,鍵盤的操作方向作了改變
if(key == KeyEvent.VK_RIGHT)
s.moveUp(); // 右鍵改為地圖的往上移動(dòng)
else if(key == KeyEvent.VK_LEFT)
s.moveDown(); // 左鍵改為地圖的往下移動(dòng)
else if(key == KeyEvent.VK_UP)
s.moveLeft(); // 上鍵改為地圖的往左移動(dòng)
else if(key == KeyEvent.VK_DOWN)
s.moveRight(); // 下鍵改為地圖的往右移動(dòng)
}
public void keyReleased(KeyEvent e) {}
}
?? 快捷鍵說(shuō)明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -