?? nehewidget.cpp
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/* Qt OpenGL Tutorial - Lesson 06 nehewidget.cpp v 1.00 2002/12/18 Copyright (C) 2002 Cavendish cavendish@qiliang.net http://www.qiliang.net/nehe_qt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.*/#include <qimage.h>#include "nehewidget.h"NeHeWidget::NeHeWidget( QWidget* parent, const char* name, bool fs ) : QGLWidget( parent, name ){ xRot = yRot = zRot = 0.0; fullscreen = fs; setGeometry( 0, 0, 640, 480 ); setCaption( "NeHe's Texture Mapping Tutorial" ); if ( fullscreen ) showFullScreen();}NeHeWidget::~NeHeWidget(){}void NeHeWidget::paintGL(){ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -5.0 ); glRotatef( xRot, 1.0, 0.0, 0.0 ); glRotatef( yRot, 0.0, 1.0, 0.0 ); glRotatef( zRot, 0.0, 0.0, 1.0 ); glBindTexture( GL_TEXTURE_2D, texture[0] ); glBegin( GL_QUADS ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, -1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, -1.0, 1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( -1.0, -1.0, -1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( -1.0, 1.0, -1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( 1.0, 1.0, -1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( 1.0, -1.0, -1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 1.0, -1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 1.0, 1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 1.0, -1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( -1.0, -1.0, -1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( 1.0, -1.0, -1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( 1.0, -1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( -1.0, -1.0, 1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, -1.0, -1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 1.0, -1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( 1.0, 1.0, 1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( 1.0, -1.0, 1.0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, -1.0, -1.0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f( -1.0, -1.0, 1.0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f( -1.0, 1.0, 1.0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 1.0, -1.0 ); glEnd(); xRot += 0.3; yRot += 0.2; zRot += 0.4;}void NeHeWidget::initializeGL(){ loadGLTextures(); glEnable( GL_TEXTURE_2D ); glShadeModel( GL_SMOOTH ); glClearColor( 0.0, 0.0, 0.0, 0.5 ); glClearDepth( 1.0 ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );}void NeHeWidget::resizeGL( int width, int height ){ if ( height == 0 ) { height = 1; } glViewport( 0, 0, (GLint)width, (GLint)height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0, (GLfloat)width/(GLfloat)height, 0.1, 100.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity();}void NeHeWidget::loadGLTextures(){ QImage tex, buf; if ( !buf.load( "./data/NeHe.bmp" ) ) { qWarning( "Could not read image file, using single-color instead." ); QImage dummy( 128, 128, 32 ); dummy.fill( Qt::green.rgb() ); buf = dummy; } tex = QGLWidget::convertToGLFormat( buf ); glGenTextures( 1, &texture[0] ); glBindTexture( GL_TEXTURE_2D, texture[0] ); glTexImage2D( GL_TEXTURE_2D, 0, 3, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, tex.bits() ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );}void NeHeWidget::keyPressEvent( QKeyEvent *e ){ switch ( e->key() ) { case Qt::Key_F2: fullscreen = !fullscreen; if ( fullscreen ) { showFullScreen(); } else { showNormal(); setGeometry( 0, 0, 640, 480 ); } update(); break; case Qt::Key_Escape: close(); }}
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