?? main.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : Main.c
Purpose : Call of MainTask
--------------------END-OF-HEADER-------------------------------------
*/
#include "..\Demo\MainDemo.h"
#include "LCD.H"
void GUI_TOUCH_GetState(LCD_tMouseState *state);
void SIM_Delay(int delaytime);
void main(void)
{
GOL_MSG uiMsg = { -1, -1, 0, 0 };
LCD_tMouseState State;
int buttonPressed = 0;
initDevice( );
init_mainDemo();
while(1){
GUI_TOUCH_GetState(&State);
if(State.KeyStat){
if( buttonPressed == 0){
uiMsg.type = TYPE_TOUCHSCREEN;
uiMsg.uiEvent = EVENT_PRESS;
uiMsg.param1 = State.x;
uiMsg.param2 = State.y;
buttonPressed = 1;
}else{
uiMsg.type = TYPE_TOUCHSCREEN;
uiMsg.uiEvent = EVENT_MOVE;
uiMsg.param1 = State.x;
uiMsg.param2 = State.y;
}
}else{
if(buttonPressed == 1){//release
uiMsg.type = TYPE_TOUCHSCREEN;
uiMsg.uiEvent = EVENT_RELEASE;
uiMsg.param1 = State.x;
uiMsg.param2 = State.y;
buttonPressed = 0;
}
}
mainDemo( &uiMsg );
SIM_Delay(1);
}
}
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