?? waveplayview.h
字號:
// WavePlayView.h : interface of the CWavePlayView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_WAVEPLAYVIEW_H__FE23608D_C1AD_11D2_A71D_DB01F71B576A__INCLUDED_)
#define AFX_WAVEPLAYVIEW_H__FE23608D_C1AD_11D2_A71D_DB01F71B576A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Wave.h"
class CWavePlayView : public CView
{
protected: // create from serialization only
CWavePlayView();
DECLARE_DYNCREATE(CWavePlayView)
// Attributes
public:
CWavePlayDoc* GetDocument();
// Operations
public:
CWave m_wave;
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWavePlayView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWavePlayView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CWavePlayView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in WavePlayView.cpp
inline CWavePlayDoc* CWavePlayView::GetDocument()
{ return (CWavePlayDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAVEPLAYVIEW_H__FE23608D_C1AD_11D2_A71D_DB01F71B576A__INCLUDED_)
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