?? frame.cpp
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#define WIN32_LEAN_AND_MEAN
#define INITGUID
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <iostream>
#include <conio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <math.h>
#include <io.h>
#include <fcntl.h>
//#include <fstream>
using namespace std;
#include <ddraw.h> // include directdraw
#include "resource.h"
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// default screen size
#define SCREEN_WIDTH 1024// size of screen
#define SCREEN_HEIGHT 768
#define SCREEN_BPP 8 // bits per pixel
#define BITMAP_ID 0x4D42 // universal id for a bitmap
#define MAX_COLORS_PALETTE 256
#define START_PICTURE 10001
#define GAMEMAP_1 10002
#define GAMEMAP_2 10003
#define GAMEMAP_3 10004
// TYPES //////////////////////////////////////////////////////
// basic unsigned types
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned char UCHAR;
typedef unsigned char BYTE;
// container structure for bitmaps .BMP file
typedef struct BITMAP_FILE_TAG
{
BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header
BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette
PALETTEENTRY palette[256]; // we will store the palette here
UCHAR *buffer; // this is a pointer to the data
} BITMAP_FILE, *BITMAP_FILE_PTR;
// this will hold our little alien
// PROTOTYPES //////////////////////////////////////////////
int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height);
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename);
int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap);
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color);
int Scan_Image_Bitmap(BITMAP_FILE_PTR bitmap, LPDIRECTDRAWSURFACE7 lpdds, int cx,int cy);
LPDIRECTDRAWSURFACE7 DDraw_Create_Surface(int width, int height, int mem_flags, int color_key);
int DDraw_Draw_Surface(LPDIRECTDRAWSURFACE7 source, int x, int y,
int width, int height, LPDIRECTDRAWSURFACE7 dest,
int transparent);
LPDIRECTDRAWCLIPPER DDraw_Attach_Clipper(LPDIRECTDRAWSURFACE7 lpdds,
int num_rects,
LPRECT clip_list);
int Draw_Text_GDI(char *text, int x,int y,COLORREF color, LPDIRECTDRAWSURFACE7 lpdds);
bool bump(int x,int y,int**Rec);
int talk(LPDIRECTDRAWSURFACE7 background,LPDIRECTDRAWSURFACE7 people1,LPDIRECTDRAWSURFACE7 people2,char **word,int n);
int toux[5]={48,104,101,101,96};
int touy[5]={64,105,100,130,96};
int tou=0;
// MACROS /////////////////////////////////////////////////
// tests if a key is up or down
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// initializes a direct draw struct
#define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
int window_closed = 0; // tracks if window is closed
HINSTANCE hinstance_app = NULL; // globally track hinstance
const int map_number=5;
const int otherpeople_number=4;
int cx=480,cy=-150,mark=0,mark_1,count=0;
// directdraw stuff
LPDIRECTDRAW7 lpdd = NULL; // dd4 object
LPDIRECTDRAWSURFACE7 lpddsprimary = NULL; // dd primary surface
LPDIRECTDRAWSURFACE7 lpddsback = NULL; // dd back surface
LPDIRECTDRAWPALETTE lpddpal = NULL; // a pointer to the created dd palette
LPDIRECTDRAWCLIPPER lpddclipper = NULL; // dd clipper
PALETTEENTRY palette[256]; // color palette
PALETTEENTRY save_palette[256]; // used to save palettes
DDSURFACEDESC2 ddsd; // a direct draw surface description struct
DDBLTFX ddbltfx; // used to fill
DDSCAPS2 ddscaps; // a direct draw surface capabilities struct
HRESULT ddrval;
DWORD start_clock_count = 0;
BITMAP_FILE bitmap[map_number];
BITMAP_FILE start_pic;
LPDIRECTDRAWSURFACE7 lpddsbackground [map_number];
LPDIRECTDRAWSURFACE7 lpddsotherpeople[otherpeople_number];
LPDIRECTDRAWSURFACE7 fight_effect[1];
LPDIRECTDRAWSURFACE7 houyitou;
LPDIRECTDRAWSURFACE7 yuditou,start_picture ;
LPDIRECTDRAWSURFACE7 talkbar;
#include "PeopleClass.h"
houyi HouYi(20,1,20,15,0,480,550,10);
enchanter changer (100,1,5,3,0,500,500,5,1000);
char buffer[80];
int gwidth = -1;
int gheight = -1;
int GameState =0;
int fight(LPDIRECTDRAWSURFACE7 background,LPDIRECTDRAWSURFACE7 guai,LPDIRECTDRAWSURFACE7 houyi,
people& guaiwu);
// FUNCTIONS ////////////////////////////////////////////////
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
{
// this function opens a bitmap file and loads the data into bitmap
int file_handle, // the file handle
index; // looping index
UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
OFSTRUCT file_data; // the file data information
// open the file if it exists
if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1)
return(0);
// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER));
// test if this is a bitmap file
if (bitmap->bitmapfileheader.bfType!=BITMAP_ID)
{
// close the file
_lclose(file_handle);
// return error
return(0);
} // end if
// now we know this is a bitmap, so read in all the sections
// first the bitmap infoheader
// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER));
// now load the color palette if there is one
if (bitmap->bitmapinfoheader.biBitCount == 8)
{
_lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));
// now set all the flags in the palette correctly and fix the reversed
// BGR RGBQUAD data format
for (index=0; index < MAX_COLORS_PALETTE; index++)
{
// reverse the red and green fields
int temp_color = bitmap->palette[index].peRed;
bitmap->palette[index].peRed = bitmap->palette[index].peBlue;
bitmap->palette[index].peBlue = temp_color;
// always set the flags word to this
bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
} // end for index
} // end if
// finally the image data itself
_lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);
// now read in the image, if the image is 8 or 16 bit then simply read it
// but if its 24 bit then read it into a temporary area and then convert
// it to a 16 bit image
if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 ||
bitmap->bitmapinfoheader.biBitCount==24)
{
// delete the last image if there was one
if (bitmap->buffer)
free(bitmap->buffer);
// allocate the memory for the image
if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage)))
{
// close the file
_lclose(file_handle);
// return error
return(0);
} // end if
// now read it in
_lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage);
} // end if
else
{
// serious problem
return(0);
} // end else
#if 0
// write the file info out
printf("\nfilename:%s \nsize=%d \nwidth=%d \nheight=%d \nbitsperpixel=%d \ncolors=%d \nimpcolors=%d",
filename,
bitmap->bitmapinfoheader.biSizeImage,
bitmap->bitmapinfoheader.biWidth,
bitmap->bitmapinfoheader.biHeight,
bitmap->bitmapinfoheader.biBitCount,
bitmap->bitmapinfoheader.biClrUsed,
bitmap->bitmapinfoheader.biClrImportant);
#endif
// close the file
_lclose(file_handle);
// flip the bitmap
Flip_Bitmap(bitmap->buffer,
bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8),
bitmap->bitmapinfoheader.biHeight);
// return success
return(1);
} // end Load_Bitmap_File
///////////////////////////////////////////////////////////
int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap)
{
// this function releases all memory associated with "bitmap"
if (bitmap->buffer)
{
// release memory
free(bitmap->buffer);
// reset pointer
bitmap->buffer = NULL;
} // end if
// return success
return(1);
} // end Unload_Bitmap_File
///////////////////////////////////////////////////////////
int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height)
{
// this function is used to flip bottom-up .BMP images
UCHAR *buffer; // used to perform the image processing
int index; // looping index
// allocate the temporary buffer
if (!(buffer = (UCHAR *)malloc(bytes_per_line*height)))
return(0);
// copy image to work area
memcpy(buffer,image,bytes_per_line*height);
// flip vertically
for (index=0; index < height; index++)
memcpy(&image[((height-1) - index)*bytes_per_line],
&buffer[index*bytes_per_line], bytes_per_line);
// release the memory
free(buffer);
// return success
return(1);
} // end Flip_Bitmap
///////////////////////////////////////////////////////////////
LPDIRECTDRAWCLIPPER DDraw_Attach_Clipper(LPDIRECTDRAWSURFACE7 lpdds,
int num_rects,
LPRECT clip_list)
{
int index; // looping var
LPDIRECTDRAWCLIPPER lpddclipper; // pointer to the newly created dd clipper
LPRGNDATA region_data; // pointer to the region data that contains
// the header and clip list
// first create the direct draw clipper
if (FAILED(lpdd->CreateClipper(0,&lpddclipper,NULL)))
return(NULL);
// now create the clip list from the sent data
// first allocate memory for region data
region_data = (LPRGNDATA)malloc(sizeof(RGNDATAHEADER)+num_rects*sizeof(RECT));
// now copy the rects into region data
memcpy(region_data->Buffer, clip_list, sizeof(RECT)*num_rects);
// set up fields of header
region_data->rdh.dwSize = sizeof(RGNDATAHEADER);
region_data->rdh.iType = RDH_RECTANGLES;
region_data->rdh.nCount = num_rects;
region_data->rdh.nRgnSize = num_rects*sizeof(RECT);
region_data->rdh.rcBound.left = 64000;
region_data->rdh.rcBound.top = 64000;
region_data->rdh.rcBound.right = -64000;
region_data->rdh.rcBound.bottom = -64000;
// find bounds of all clipping regions
for (index=0; index<num_rects; index++)
{
// test if the next rectangle unioned with the current bound is larger
if (clip_list[index].left < region_data->rdh.rcBound.left)
region_data->rdh.rcBound.left = clip_list[index].left;
if (clip_list[index].right > region_data->rdh.rcBound.right)
region_data->rdh.rcBound.right = clip_list[index].right;
if (clip_list[index].top < region_data->rdh.rcBound.top)
region_data->rdh.rcBound.top = clip_list[index].top;
if (clip_list[index].bottom > region_data->rdh.rcBound.bottom)
region_data->rdh.rcBound.bottom = clip_list[index].bottom;
} // end for index
// now we have computed the bounding rectangle region and set up the data
// now let's set the clipping list
if (FAILED(lpddclipper->SetClipList(region_data, 0)))
{
// release memory and return error
free(region_data);
return(NULL);
} // end if
// now attach the clipper to the surface
if (FAILED(lpdds->SetClipper(lpddclipper)))
{
// release memory and return error
free(region_data);
return(NULL);
} // end if
// all is well, so release memory and send back the pointer to the new clipper
free(region_data);
return(lpddclipper);
} // end DDraw_Attach_Clipper
///////////////////////////////////////////////////////////
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color)
{
DDBLTFX ddbltfx; // this contains the DDBLTFX structure
// clear out the structure and set the size field
DDRAW_INIT_STRUCT(ddbltfx);
// set the dwfillcolor field to the desired color
ddbltfx.dwFillColor = color;
// ready to blt to surface
lpdds->Blt(NULL, // ptr to dest rectangle
NULL, // ptr to source surface, NA
NULL, // ptr to source rectangle, NA
DDBLT_COLORFILL | DDBLT_WAIT, // fill and wait
&ddbltfx); // ptr to DDBLTFX structure
// return success
return(1);
} // end DDraw_Fill_Surface
///////////////////////////////////////////////////////////////
int DDraw_Draw_Surface(LPDIRECTDRAWSURFACE7 source, // source surface to draw
int x, int y, // position to draw at
int width, int height, // size of source surface
LPDIRECTDRAWSURFACE7 dest, // surface to draw the surface on
int transparent = 1) // transparency flag
{
// draw a bob at the x,y defined in the BOB
// on the destination surface defined in dest
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