?? index-all.html
字號:
Variable in class <A HREF="SystemList.html">SystemList</A>
<DD>
<DT><A HREF="Controlor.html#run()"><B>run()</B></A> -
Method in class <A HREF="Controlor.html">Controlor</A>
<DD>線程執行
<DT><A HREF="DiceCanvas.html#run()"><B>run()</B></A> -
Method in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>線程
<DT><A HREF="OpenCanvasTimerTask.html#run()"><B>run()</B></A> -
Method in class <A HREF="OpenCanvasTimerTask.html">OpenCanvasTimerTask</A>
<DD>定時器運行
<DT><A HREF="PlayCanvas.html#run()"><B>run()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>移動角色的線程
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="PlayCanvas.html#saveGame()"><B>saveGame()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>保存游戲
<DT><A HREF="PlayMessageForm.html#selectedIDs"><B>selectedIDs</B></A> -
Variable in class <A HREF="PlayMessageForm.html">PlayMessageForm</A>
<DD>選擇的卡片ID
<DT><A HREF="GameMenu.html#selectPlayer()"><B>selectPlayer()</B></A> -
Method in class <A HREF="GameMenu.html">GameMenu</A>
<DD>構造選擇角色菜單
<DT><A HREF="KMRichMan.html#setDisplayToDiceCanvas()"><B>setDisplayToDiceCanvas()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到色子窗口
<DT><A HREF="KMRichMan.html#setDisplayToDiceForm(int[], int)"><B>setDisplayToDiceForm(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到色子窗口(現金卡加錢用)
<DT><A HREF="KMRichMan.html#setDisplayToFucntionList()"><B>setDisplayToFucntionList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到功能菜單。
<DT><A HREF="KMRichMan.html#setDisplayToGameMenu()"><B>setDisplayToGameMenu()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到游戲菜單。
<DT><A HREF="KMRichMan.html#setDisplayToHelpForm()"><B>setDisplayToHelpForm()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到幫助窗口。
<DT><A HREF="KMRichMan.html#setDisplayToOptionList()"><B>setDisplayToOptionList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到選項菜單。
<DT><A HREF="KMRichMan.html#setDisplayToPlayCanvas1()"><B>setDisplayToPlayCanvas1()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到游戲畫板
<DT><A HREF="KMRichMan.html#setDisplayToPlayCanvas4(boolean)"><B>setDisplayToPlayCanvas4(boolean)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到游戲畫板。
<DT><A HREF="KMRichMan.html#setDisplayToStockForm(int)"><B>setDisplayToStockForm(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到股票窗口。
<DT><A HREF="KMRichMan.html#setDisplayToStockList()"><B>setDisplayToStockList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>轉換到股票列表
<DT><A HREF="PlayCanvas.html#setGameSpeed(int)"><B>setGameSpeed(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>設置游戲速度
<DT><A HREF="PlayCanvas.html#setIsLightOn(boolean)"><B>setIsLightOn(boolean)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>設置背景燈
<DT><A HREF="PlayCanvas.html#setIsMusicOn(boolean)"><B>setIsMusicOn(boolean)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>設置音樂
<DT><A HREF="PlayCanvas.html#setMusic(int)"><B>setMusic(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>設置音樂序號
<DT><A HREF="CardCanvas.html#setNull()"><B>setNull()</B></A> -
Method in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>清空變量
<DT><A HREF="KMRichMan.html#showBroadCast(java.lang.String, int[], boolean, java.lang.String)"><B>showBroadCast(String, int[], boolean, String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示廣播信息(龍卷風,地震等)
<DT><A HREF="KMRichMan.html#showCardDetail(int[], int)"><B>showCardDetail(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示卡片的詳細介紹
<DT><A HREF="KMRichMan.html#showCardMessage(int)"><B>showCardMessage(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示卡片的信息
<DT><A HREF="KMRichMan.html#showCards(int[])"><B>showCards(int[])</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示卡片信息
<DT><A HREF="KMRichMan.html#showCardUsedMessage(java.lang.String)"><B>showCardUsedMessage(String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示卡片使用過效果
<DT><A HREF="KMRichMan.html#showChance(java.lang.String)"><B>showChance(String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示機會獲得(地圖上的?)
<DT><A HREF="PlayCanvas.html#showFlyToNextStation()"><B>showFlyToNextStation()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>顯示飛到下一個飛機場信息
<DT><A HREF="KMRichMan.html#showHighScore()"><B>showHighScore()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示最高分
<DT><A HREF="KMRichMan.html#showInPrisonMessage()"><B>showInPrisonMessage()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示進入監獄消息。
<DT><A HREF="KMRichMan.html#showNoCard()"><B>showNoCard()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示沒有卡片信息
<DT><A HREF="KMRichMan.html#showPaymentExpense(int, boolean)"><B>showPaymentExpense(int, boolean)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示過路費信息
<DT><A HREF="KMRichMan.html#showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])"><B>showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>顯示游戲角色的狀態。
<DT><A HREF="PlayCanvas.html#specialLocationPlusSteps()"><B>specialLocationPlusSteps()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>到了特別的地方要加走的步數(因為?
<DT><A HREF="KMRichMan.html#startApp()"><B>startApp()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>程序開始,轉換到開始畫面
<DT><A HREF="DiceCanvas.html#startThread()"><B>startThread()</B></A> -
Method in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>開始線程
<DT><A HREF="PlayCanvas.html#status_Park10_Prinson20_Sleep30"><B>status_Park10_Prinson20_Sleep30</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>角色特殊狀態(10--在公園處,20-在監獄里,30-在睡眠中(睡眠卡)
<DT><A HREF="PlayCanvas.html#stealCard()"><B>stealCard()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>偷卡片
<DT><A HREF="PlayCanvas.html#stepOver()"><B>stepOver()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>移動完畢要處理的事情
<DT><A HREF="PlayCanvas.html#steps"><B>steps</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戲角色要走的步數
<DT><A HREF="PlayCanvas.html#stock_amplitude"><B>stock_amplitude</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的漲幅
<DT><A HREF="PlayCanvas.html#stock_name"><B>stock_name</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票名字
<DT><A HREF="PlayCanvas.html#stock_price"><B>stock_price</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的價格
<DT><A HREF="PlayCanvas.html#stock_price_fraction"><B>stock_price_fraction</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的分數部分(便于計算)如 2元 漲幅 1%,總要個分數部分吧,不然老是2元
<DT><A HREF="StockForm.html"><B>StockForm</B></A> - class <A HREF="StockForm.html">StockForm</A>.<DD>股票窗口。<DT><A HREF="StockForm.html#StockForm(KMRichMan, PlayCanvas, int)"><B>StockForm(KMRichMan, PlayCanvas, int)</B></A> -
Constructor for class <A HREF="StockForm.html">StockForm</A>
<DD>構造一個對象
<DT><A HREF="StockList.html"><B>StockList</B></A> - class <A HREF="StockList.html">StockList</A>.<DD>股票列表。<DT><A HREF="StockList.html#StockList(KMRichMan, PlayCanvas)"><B>StockList(KMRichMan, PlayCanvas)</B></A> -
Constructor for class <A HREF="StockList.html">StockList</A>
<DD>構造股票列表。
<DT><A HREF="SystemList.html"><B>SystemList</B></A> - class <A HREF="SystemList.html">SystemList</A>.<DD>系統菜單。<DT><A HREF="SystemList.html#SystemList(KMRichMan, PlayCanvas)"><B>SystemList(KMRichMan, PlayCanvas)</B></A> -
Constructor for class <A HREF="SystemList.html">SystemList</A>
<DD>構造一個對象
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="DiceCanvas.html#thread"><B>thread</B></A> -
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>線程
<DT><A HREF="PlayCanvas.html#thread"><B>thread</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>線程
<DT><A HREF="OpenCanvas.html#timer"><B>timer</B></A> -
Variable in class <A HREF="OpenCanvas.html">OpenCanvas</A>
<DD>定時器
<DT><A HREF="PlayCanvas.html#timer"><B>timer</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>定時器
<DT><A HREF="PlayMessageForm.html#timer"><B>timer</B></A> -
Static variable in class <A HREF="PlayMessageForm.html">PlayMessageForm</A>
<DD>定時器
<DT><A HREF="PlayCanvas.html#tricleBroadCast(int)"><B>tricleBroadCast(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>激發廣播(地震等)
<DT><A HREF="PlayCanvas.html#turnCount"><B>turnCount</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戲進行的輪數
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="CardCanvas.html#useCard_ComputerActor()"><B>useCard_ComputerActor()</B></A> -
Method in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>使用或顯示卡片
<DT><A HREF="KMRichMan.html#useCard_ComputerActor(int[], int)"><B>useCard_ComputerActor(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片(自動返回)
<DT><A HREF="KMRichMan.html#useCard_hunman(int[], int)"><B>useCard_hunman(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片(手動返回)
<DT><A HREF="KMRichMan.html#useCard(int)"><B>useCard(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片
<DT><A HREF="PlayCanvas.html#useCard(int)"><B>useCard(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>使用卡片
</DL>
<HR>
<A HREF="#_A_">A</A> <A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_F_">F</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_K_">K</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_O_">O</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A>
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