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?? microsoft.windowsmobile.status.xml

?? 關于Microsoft Mobile IPhone_UI
?? XML
?? 第 1 頁 / 共 5 頁
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             Gets the current "All Day Event" Appointment. 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventSubject">
            <summary>
             Gets the subject of the current "All Day Event" Appointment. 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventLocation">
            <summary>
             Gets the location of the current "All Day Event" Appointment. 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventStartTime">
            <summary>
             Gets the starting time of the current "All Day Event" Appointment. This will be the starting day of an Appointment Event that spans multiple days. 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventEndTime">
            <summary>
             Gets the ending time of the current "All Day Event" Appointment. This will be the starting day of an Appointment Event that spans multiple days. 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventHasConflict">
            <summary>
             Gets a value indicating whether the user's availability (free/busy) status conflicts with the current "All Day Event". 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventBusyStatus">
            <summary>
             Gets the user's availability (free/busy status) for the current "All Day Event". 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.SystemProperty.CalendarEventCategories">
            <summary>
             Gets the categories for the current "All Day Event". 
            </summary>    
        </member>
        <member name="T:Microsoft.WindowsMobile.Status.BatteryLevel">
            <summary>
             This enum is used with SystemProperty.PowerBatteryStrength 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryLevel.VeryLow">
            <summary>
            0-20%
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryLevel.Low">
            <summary>
            21-40%
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryLevel.Medium">
            <summary>
            41-60%
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryLevel.High">
            <summary>
            61-80%
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryLevel.VeryHigh">
            <summary>
            81-100%
            </summary>
        </member>
        <member name="T:Microsoft.WindowsMobile.Status.BatteryState">
            <summary>
             This enum is used with SystemProperty.PowerBatteryState 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryState.Normal">
            <summary>
            Normal
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryState.NotPresent">
            <summary>
            NotPresent
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryState.Charging">
            <summary>
            Charging
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryState.Low">
            <summary>
            Low
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.BatteryState.Critical">
            <summary>
            Critical
            </summary>
        </member>
        <member name="T:Microsoft.WindowsMobile.Status.ActiveSyncStatus">
            <summary>
             This enum is used with SystemProperty.ActiveSyncStatus 
            </summary>    
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.ActiveSyncStatus.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.ActiveSyncStatus.Synchronizing">
            <summary>
            Synchronizing
            </summary>
        </member>
        <member name="F:Microsoft.WindowsMobile.Status.ActiveSyncStatus.Error">
            <summary>
            Error
            </summary>
        </member>
        <member name="T:Microsoft.WindowsMobile.Status.SystemState">
            <summary>
             Gives the ability to get the current value of a system state as well
             as the ability to be notified when that state changes
            </summary>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.InitSystemTable">
            <summary>
             Initializes all the property enums with the actual registry keys and values that represent them
            </summary>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.#ctor(Microsoft.WindowsMobile.Status.SystemProperty)">
            <summary>
             Constructs a SystemState object that gives read-only access to the 
             property.
            </summary>
            <param name="property">property of interest</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.#ctor(System.String)">
            <summary>
            Load the settings for a SystemState that has had the Application Launcher enabled
            </summary>
            <param name="applicationLaunchId">id for the SystemState to load</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.#ctor(System.String,System.Boolean)">
            <summary>
            Load the settings for a SystemState that has had the Application Launcher enabled
            </summary>
            <param name="applicationLaunchId">id for the SystemState to load</param>
            <param name="useFormThread">Use the application's Form thread to process events. You need to use 
            the application's Form thread to be able to manipulate UI from within an event. If your application
            does not contain a form, then this should be set to false. </param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.#ctor(Microsoft.WindowsMobile.Status.SystemProperty,System.Boolean)">
            <summary>
             Constructs a SystemState object that gives read-only access to the 
             property.
            </summary>
            <param name="property">property of interest</param>
            <param name="useFormThread">Use the application's Form thread to process events. You need to use 
             the application's Form thread to be able to manipulate UI from within an event. If your application
             does not contain a form, then this should be set to false. </param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.Finalize">
            <summary>
             Call dispose on the object when we are destructed.
             The client should have called Dispose on this instance, but
             we do here just incase since it doesn't hurt.
            </summary>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.GetValue(Microsoft.WindowsMobile.Status.SystemProperty)">
            <summary>
             Get's the value of a system property
            </summary>
            <param name="property">System Property to retrieve the value for</param>
            <returns>either an int, string, or byte[] representing the value of the property. 
             You can use the 'is' operator to determine which type it is.
            <code>
             obj = GetValue(SystemProperty.PhoneSignalStrength)
             if (obj is int)
             {
             int phoneStrength = (int)obj;
             }
            </code>
            </returns>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.ApplyBitMask(System.Object,System.Int32)">
            <summary>
             Applies a bit mask to an int
            </summary>
            <param name="val">the object to be masked, must be an int</param>
            <param name="bitMask">the bit mask</param>
            <returns>(val &amp; bitMask), right-shifted</returns>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.Dispose">
            <summary>
             Disposes resources used by the SystemState
            </summary>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.IsApplicationLauncherEnabled(System.String)">
            <summary>
            Tests to see if the Application Launcher has been enabled for the given id.
            </summary>
            <param name="applicationLaunchId">id of the SystemState to enquire about.</param>
            <returns>True: enabled, False: not enabled</returns>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.DisableApplicationLauncher(System.String)">
            <summary>
            Disables the Application Launcher for the given id.  It will no longer launch the
            application that it was associated with
            </summary>
            <param name="applicationLaunchId">id of the SystemState to enquire about.</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.EnableApplicationLauncher(System.String,System.String,System.String)">
            <summary>
            Enable the Application Launcher for this object.  When your event is raised,
            your app will be launched.
            
            When your app is launched, "/notify 'applicationLaunchId'" (no quotes) will be passed
            on the command line.
            </summary>
            <param name="applicationLaunchId">id of the SystemState to enable</param>
            <param name="applicationFileName">full path to the application to launch</param>
            <param name="arguments">arguments to pass to the application</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.EnableApplicationLauncher(System.String,System.String)">
            <summary>
            Enable the Application Launcher for this object.  When your event is raised,
            your app will be launched.
            
            When your app is launched, "/notify 'applicationLaunchId'" (no quotes) will be passed
            on the command line.
            </summary>
            <param name="applicationLaunchId">id of the SystemState to enable</param>
            <param name="applicationFileName">full path to the application to launch</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.EnableApplicationLauncher(System.String)">
            <summary>
            Enable the Application Launcher for this object.  When your event is raised,
            your app will be launched.
            
            When your app is launched, "/notify 'applicationLaunchId'" (no quotes) will be passed
            on the command line.
            </summary>
            <param name="applicationLaunchId">id of the SystemState to enable</param>
        </member>
        <member name="M:Microsoft.WindowsMobile.Status.SystemState.DisableApplicationLauncher">
            <summary>
         

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