?? wzq.java
字號:
import java.awt.*;
import java.awt.event.*;
class ChessPad extends Panel implements MouseListener,ActionListener
{ int x=-1,y=-1, 棋子顏色=1;
int stor[][] = new int[19][19];
Button button=new Button("重新開局");
TextField text_1=new TextField("請黑棋下子"),
text_2=new TextField();
ChessPad()
{ setSize(440,440);
setLayout(null);setBackground(Color.gray);
addMouseListener(this);add(button);button.setBounds(10,5,60,26);
button.addActionListener(this);
add(text_1);text_1.setBounds(90,5,90,24);
add(text_2);text_2.setBounds(290,5,90,24);
text_1.setEditable(false);text_2.setEditable(false);
}
public void paint(Graphics g)
{ for(int i=40;i<=380;i=i+20)
{ g.drawLine(40,i,400,i);
}
g.drawLine(40,400,400,400);
for(int j=40;j<=380;j=j+20)
{ g.drawLine(j,40,j,400);
}
g.drawLine(400,40,400,400);
g.fillOval(97,97,6,6); g.fillOval(337,97,6,6);
g.fillOval(97,337,6,6);g.fillOval(337,337,6,6);
g.fillOval(217,217,6,6);
}
public void mousePressed(MouseEvent e)
{
int flag=0,v1 = 0,v2 = 0,v3 = 0,v4 = 0,v5=0,v6=0,i_temp;
if(text_1 == text_2)
{
text_1.setText("請黑旗下子");
text_2.setText("");
}
if(e.getModifiers()==InputEvent.BUTTON1_MASK)
{ x=(int)e.getX();y=(int)e.getY();
ChessPoint_black chesspoint_black=new ChessPoint_black(this);
ChessPoint_white chesspoint_white=new ChessPoint_white(this);
int a=(x+10)/20,b=(y+10)/20;
if(x/20<2||y/20<2||x/20>19||y/20>19)
{}
else
{
if(棋子顏色==1)
{ this.add(chesspoint_black);
chesspoint_black.setBounds(a*20-10,b*20-10,20,20);
棋子顏色=棋子顏色*(-1);
text_2.setText("請白棋下子");
text_1.setText("");
stor[a-2][b-2] = 1;
}
else if(棋子顏色==-1)
{ this.add(chesspoint_white);
chesspoint_white.setBounds(a*20-10,b*20-10,20,20);
棋子顏色=棋子顏色*(-1);
text_1.setText("請黑棋下子");
text_2.setText("");
stor[a-2][b-2] = -1;
}
a = a-2;
b = b-2;
for(int i=0;i<19;i++)//判斷橫向
for(int j=0;j<15;j++)
{
v1 = stor[j][i]+stor[j+1][i]+stor[j+2][i]+stor[j+3][i]+stor[j+4][i];
if(v1>=5)
{
flag = 1;
break;
}
else if(v1<=-5)
{
flag = -1;
break;
}
}
for(int i=0;i<19;i++)//判斷列向
for(int j=0;j<15;j++)
{
v2 = stor[i][j]+stor[i][j+1]+stor[i][j+2]+stor[i][j+3]+stor[i][j+4];
if(v2>=5)
{
flag = 1;
break;
}
else if(v2<=-5)
{
flag = -1;
break;
}
}
for(int i=0;i<15;i++) //判斷左下角
for(int j=0;j<i+1;j++)
{
v3 = stor[14-i][j]+stor[14-i+1][j+1]+stor[14-i+2][j+2]+stor[14-i+3][j+3]+stor[14-i+4][j+4];
if(v3>=5)
{
flag = 1;
break;
}
else if(v3<=-5)
{
flag = -1;
break;
}
}
for(int i=0;i<15;i++)//判斷右上角
for(int j=0;j<i+1;j++)
{
v4 = stor[j][14-i]+stor[j+1][14-i+1]+stor[j+2][14-i+2]+stor[j+3][14-i+3]+stor[j+4][14-i+4];
if(v4>=5)
{
flag = 1;
break;
}
else if(v4<=-5)
{
flag = -1;
break;
}
}
for(int i=4;i<19;i++)//判斷左上角
for(int j=4;j<i+1;j++)
{
v5 = stor[j][i-4]+stor[j-1][i-4+1]+stor[j-2][i-4+2]+stor[j-3][i-4+3]+stor[j-4][i-4+4];
if(v5>=5)
{
flag = 1;
break;
}
else if(v5<=-5)
{
flag = -1;
break;
}
}
for(int i=18;i>3;i--)//判斷右下角
for(int j=18;j>i-1;j--)
{
v6 = stor[j][18-i]+stor[j-1][18-i+1]+stor[j-2][18-i+2]+stor[j-3][18-i+3]+stor[j-4][18-i+4];
if(v6>=5)
{
flag = 1;
break;
}
else if(v6<=-5)
{
flag = -1;
break;
}
}
if(flag == 1)
{
text_1.setText("黑旗贏了!");
text_2.setText("黑旗贏了!");
for(int i=0;i<19;i++)
for(int j=0;j<19;j++)
stor[i][j] = 0;
}
else if(flag == -1)
{
text_1.setText("白棋贏了!");
text_2.setText("白棋贏了!");
for(int i=0;i<19;i++)
for(int j=0;j<19;j++)
stor[i][j] = 0;
}
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{ this.removeAll();棋子顏色=1;
add(button);button.setBounds(10,5,60,26);
add(text_1);text_1.setBounds(90,5,90,24);
text_2.setText("");text_1.setText("請黑棋下子");
add(text_2);text_2.setBounds(290,5,90,24);
}
}
class ChessPoint_black extends Canvas implements MouseListener
{ ChessPad chesspad=null;
ChessPoint_black(ChessPad p)
{ setSize(20,20);chesspad=p; addMouseListener(this);
}
public void paint(Graphics g)
{ g.setColor(Color.black);g.fillOval(0,0,20,20);
}
public void mousePressed(MouseEvent e)
{ if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{ chesspad.remove(this);
chesspad.棋子顏色=1;
chesspad.text_2.setText("");chesspad.text_1.setText("請黑棋下子");
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e)
{ if(e.getClickCount()>=2)
chesspad.remove(this);
}
}
class ChessPoint_white extends Canvas implements MouseListener
{ ChessPad chesspad=null;
ChessPoint_white(ChessPad p)
{ setSize(20,20);addMouseListener(this);
chesspad=p;
}
public void paint(Graphics g)
{ g.setColor(Color.white);g.fillOval(0,0,20,20);
}
public void mousePressed(MouseEvent e)
{ if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{ chesspad.remove(this);chesspad.棋子顏色=-1;
chesspad.text_2.setText("請白棋下子"); chesspad.text_1.setText("");
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e)
{ if(e.getClickCount()>=2)
chesspad.remove(this);
}
}
class Chess extends Frame
{ ChessPad chesspad=new ChessPad();
Chess()
{ setVisible(true);
setLayout(null);
Label label=
new Label("單擊左鍵下棋子,雙擊吃棋子,用右鍵單擊棋子悔棋",Label.CENTER);
add(label);label.setBounds(70,55,440,26);
label.setBackground(Color.gray);
add(chesspad);chesspad.setBounds(70,90,440,440);
addWindowListener(new WindowAdapter()
{public void windowClosing(WindowEvent e)
{System.exit(0);
}
});
pack();setSize(600,550);
}
public static void main(String args[])
{ Chess chess=new Chess();
}
}
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