?? tictac2.c
字號:
//======================================================================
// TicTac2 - Simple tic-tac-toe game with menus
//
// Written for the book Programming Windows CE
// Copyright (C) 1998 Douglas Boling
//
//======================================================================
#include <windows.h> // For all that Windows stuff
#include <commctrl.h> // Command bar includes
#include "tictac2.h" // Program-specific stuff
//----------------------------------------------------------------------
// Global data
//
const TCHAR szAppName[] = TEXT ("TicTac2");
HINSTANCE hInst; // Program instance handle
// State data for game
RECT rectBoard = {0, 0, 0, 0}; // Used to place game board.
RECT rectPrompt; // Used to place prompt.
BYTE bBoard[9]; // Keeps track of Xs and Os.
BYTE bTurn; // Keeps track of the turn.
char bLastMove; // Last cell changed
// Message dispatch table for MainWindowProc
const struct decodeUINT MainMessages[] = {
WM_CREATE, DoCreateMain,
WM_SIZE, DoSizeMain,
WM_PAINT, DoPaintMain,
WM_INITMENUPOPUP, DoInitMenuPopMain,
WM_COMMAND, DoCommandMain,
WM_LBUTTONUP, DoLButtonUpMain,
WM_DESTROY, DoDestroyMain,
};
// Command Message dispatch for MainWindowProc
const struct decodeCMD MainCommandItems[] = {
IDM_NEWGAME, DoMainCommandNewGame,
IDM_UNDO, DoMainCommandUndo,
IDM_EXIT, DoMainCommandExit,
};
//======================================================================
//
// Program entry point
//
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPWSTR lpCmdLine, int nCmdShow) {
MSG msg;
int rc = 0;
HWND hwndMain;
HACCEL hAccel;
// Initialize application.
rc = InitApp (hInstance);
if (rc) return rc;
// Initialize this instance.
hwndMain = InitInstance (hInstance, lpCmdLine, nCmdShow);
if (hwndMain == 0)
return 0x10;
// Load accelerator table.
hAccel = LoadAccelerators (hInst, MAKEINTRESOURCE (ID_ACCEL));
// Application message loop
while (GetMessage (&msg, NULL, 0, 0)) {
// Translate accelerators
if (!TranslateAccelerator (hwndMain, hAccel, &msg)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
// Instance cleanup
return TermInstance (hInstance, msg.wParam);
}
//----------------------------------------------------------------------
// InitApp - Application initialization
//
int InitApp (HINSTANCE hInstance) {
WNDCLASS wc;
// Register application main window class.
wc.style = 0; // Window style
wc.lpfnWndProc = MainWndProc; // Callback function
wc.cbClsExtra = 0; // Extra class data
wc.cbWndExtra = 0; // Extra window data
wc.hInstance = hInstance; // Owner handle
wc.hIcon = NULL, // Application icon
wc.hCursor = NULL; // Default cursor
wc.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
wc.lpszMenuName = NULL; // Menu name
wc.lpszClassName = szAppName; // Window class name
if (RegisterClass(&wc) == 0) return 1;
return 0;
}
//----------------------------------------------------------------------
// InitInstance - Instance initialization
//
HWND InitInstance (HINSTANCE hInstance, LPWSTR lpCmdLine, int nCmdShow) {
HWND hWnd;
// Save program instance handle in global variable.
hInst = hInstance;
// Create main window.
hWnd = CreateWindow (szAppName, // Window class
TEXT ("TicTac2"), // Window title
WS_VISIBLE, // Style flags
CW_USEDEFAULT, // x position
CW_USEDEFAULT, // y position
CW_USEDEFAULT, // Initial width
CW_USEDEFAULT, // Initial height
NULL, // Parent
NULL, // Menu, must be null
hInstance, // Application instance
NULL); // Pointer to create
// parameters
// Return fail code if window not created.
if (!IsWindow (hWnd)) return 0;
// Standard show and update calls
ShowWindow (hWnd, nCmdShow);
UpdateWindow (hWnd);
return hWnd;
}
//----------------------------------------------------------------------
// TermInstance - Program cleanup
//
int TermInstance (HINSTANCE hInstance, int nDefRC) {
return nDefRC;
}
//======================================================================
// Message handling procedures for MainWindow
//
//----------------------------------------------------------------------
// MainWndProc - Callback function for application window
//
LRESULT CALLBACK MainWndProc (HWND hWnd, UINT wMsg, WPARAM wParam,
LPARAM lParam) {
INT i;
//
// Search message list to see if we need to handle this
// message. If in list, call procedure.
//
for (i = 0; i < dim(MainMessages); i++) {
if (wMsg == MainMessages[i].Code)
return (*MainMessages[i].Fxn)(hWnd, wMsg, wParam, lParam);
}
return DefWindowProc (hWnd, wMsg, wParam, lParam);
}
//----------------------------------------------------------------------
// DoCreateMain - Process WM_CREATE message for window.
//
LRESULT DoCreateMain (HWND hWnd, UINT wMsg, WPARAM wParam,
LPARAM lParam) {
HWND hwndCB;
HICON hIcon;
// Create a command bar.
hwndCB = CommandBar_Create (hInst, hWnd, IDC_CMDBAR);
// Add the menu.
CommandBar_InsertMenubar (hwndCB, hInst, ID_MENU, 0);
// Add exit button to command bar.
CommandBar_AddAdornments (hwndCB, 0, 0);
hIcon = (HICON) SendMessage (hWnd, WM_GETICON, 0, 0);
if (hIcon == 0) {
hIcon = LoadImage (hInst, MAKEINTRESOURCE (ID_ICON),
IMAGE_ICON, 16, 16, 0);
SendMessage (hWnd, WM_SETICON, FALSE, (LPARAM)hIcon);
}
// Initialize game.
ResetGame ();
return 0;
}
//----------------------------------------------------------------------
// DoSizeMain - Process WM_SIZE message for window.
//
LRESULT DoSizeMain (HWND hWnd, UINT wMsg, WPARAM wParam,
LPARAM lParam) {
RECT rect;
// Adjust the size of the client rect to take into account
// the command bar height.
GetClientRect (hWnd, &rect);
rect.top += CommandBar_Height (GetDlgItem (hWnd, IDC_CMDBAR));
// Define the playing board rect.
rectBoard = rect;
rectPrompt = rect;
// Layout depends on portrait or landscape screen.
if (rect.right - rect.left > rect.bottom - rect.top) {
rectBoard.left += 20;
rectBoard.top += 10;
rectBoard.bottom -= 10;
rectBoard.right = rectBoard.bottom - rectBoard.top + 10;
rectPrompt.left = rectBoard.right + 10;
} else {
rectBoard.left += 20;
rectBoard.right -= 20;
rectBoard.top += 10;
rectBoard.bottom = rectBoard.right - rectBoard.left + 10;
rectPrompt.top = rectBoard.bottom + 10;
}
return 0;
}
//----------------------------------------------------------------------
// DoPaintMain - Process WM_PAINT message for window.
//
LRESULT DoPaintMain (HWND hWnd, UINT wMsg, WPARAM wParam,
LPARAM lParam) {
PAINTSTRUCT ps;
RECT rect;
HFONT hFont, hOldFont;
TCHAR szPrompt[32];
HDC hdc;
// Adjust the size of the client rect to take into account
// the command bar height.
GetClientRect (hWnd, &rect);
rect.top += CommandBar_Height (GetDlgItem (hWnd, IDC_CMDBAR));
hdc = BeginPaint (hWnd, &ps);
// Draw the board.
DrawBoard (hdc, &rectBoard);
// Write the prompt to the screen.
hFont = GetStockObject (SYSTEM_FONT);
hOldFont = SelectObject (hdc, hFont);
if (bTurn == 0)
LoadString (hInst, IDS_XTURN, szPrompt, sizeof (szPrompt));
else
LoadString (hInst, IDS_OTURN, szPrompt, sizeof (szPrompt));
DrawText (hdc, szPrompt, -1, &rectPrompt,
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SelectObject (hdc, hOldFont);
EndPaint (hWnd, &ps);
return 0;
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -