?? base64.java
字號:
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255 */ };/* ******** O R D E R E D B A S E 6 4 A L P H A B E T ******** */ /** * I don't get the point of this technique, but someone requested it, * and it is described here: * <a href="http://www.faqs.org/qa/rfcc-1940.html">http://www.faqs.org/qa/rfcc-1940.html</a>. */ private final static byte[] _ORDERED_ALPHABET = { (byte)'-', (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7', (byte)'8', (byte)'9', (byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G', (byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N', (byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U', (byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z', (byte)'_', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g', (byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n', (byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u', (byte)'v', (byte)'w', (byte)'x', (byte)'y', (byte)'z' }; /** * Used in decoding the "ordered" dialect of Base64. */ private final static byte[] _ORDERED_DECODABET = { -9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8 -5,-5, // Whitespace: Tab and Linefeed -9,-9, // Decimal 11 - 12 -5, // Whitespace: Carriage Return -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26 -9,-9,-9,-9,-9, // Decimal 27 - 31 -5, // Whitespace: Space -9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42 -9, // Plus sign at decimal 43 -9, // Decimal 44 0, // Minus sign at decimal 45 -9, // Decimal 46 -9, // Slash at decimal 47 1,2,3,4,5,6,7,8,9,10, // Numbers zero through nine -9,-9,-9, // Decimal 58 - 60 -1, // Equals sign at decimal 61 -9,-9,-9, // Decimal 62 - 64 11,12,13,14,15,16,17,18,19,20,21,22,23, // Letters 'A' through 'M' 24,25,26,27,28,29,30,31,32,33,34,35,36, // Letters 'N' through 'Z' -9,-9,-9,-9, // Decimal 91 - 94 37, // Underscore at decimal 95 -9, // Decimal 96 38,39,40,41,42,43,44,45,46,47,48,49,50, // Letters 'a' through 'm' 51,52,53,54,55,56,57,58,59,60,61,62,63, // Letters 'n' through 'z' -9,-9,-9,-9 // Decimal 123 - 126 /*,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 127 - 139 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255 */ }; /* ******** D E T E R M I N E W H I C H A L H A B E T ******** */ /** * Returns one of the _SOMETHING_ALPHABET byte arrays depending on * the options specified. * It's possible, though silly, to specify ORDERED <b>and</b> URLSAFE * in which case one of them will be picked, though there is * no guarantee as to which one will be picked. */ private final static byte[] getAlphabet( int options ) { if ((options & URL_SAFE) == URL_SAFE) { return _URL_SAFE_ALPHABET; } else if ((options & ORDERED) == ORDERED) { return _ORDERED_ALPHABET; } else { return _STANDARD_ALPHABET; } } // end getAlphabet /** * Returns one of the _SOMETHING_DECODABET byte arrays depending on * the options specified. * It's possible, though silly, to specify ORDERED and URL_SAFE * in which case one of them will be picked, though there is * no guarantee as to which one will be picked. */ private final static byte[] getDecodabet( int options ) { if( (options & URL_SAFE) == URL_SAFE) { return _URL_SAFE_DECODABET; } else if ((options & ORDERED) == ORDERED) { return _ORDERED_DECODABET; } else { return _STANDARD_DECODABET; } } // end getAlphabet /** Defeats instantiation. */ private Base64(){} /* ******** E N C O D I N G M E T H O D S ******** */ /** * Encodes up to the first three bytes of array <var>threeBytes</var> * and returns a four-byte array in Base64 notation. * The actual number of significant bytes in your array is * given by <var>numSigBytes</var>. * The array <var>threeBytes</var> needs only be as big as * <var>numSigBytes</var>. * Code can reuse a byte array by passing a four-byte array as <var>b4</var>. * * @param b4 A reusable byte array to reduce array instantiation * @param threeBytes the array to convert * @param numSigBytes the number of significant bytes in your array * @return four byte array in Base64 notation. * @since 1.5.1 */ private static byte[] encode3to4( byte[] b4, byte[] threeBytes, int numSigBytes, int options ) { encode3to4( threeBytes, 0, numSigBytes, b4, 0, options ); return b4; } // end encode3to4 /** * <p>Encodes up to three bytes of the array <var>source</var> * and writes the resulting four Base64 bytes to <var>destination</var>. * The source and destination arrays can be manipulated * anywhere along their length by specifying * <var>srcOffset</var> and <var>destOffset</var>. * This method does not check to make sure your arrays * are large enough to accomodate <var>srcOffset</var> + 3 for * the <var>source</var> array or <var>destOffset</var> + 4 for * the <var>destination</var> array. * The actual number of significant bytes in your array is * given by <var>numSigBytes</var>.</p> * <p>This is the lowest level of the encoding methods with * all possible parameters.</p> * * @param source the array to convert * @param srcOffset the index where conversion begins * @param numSigBytes the number of significant bytes in your array * @param destination the array to hold the conversion * @param destOffset the index where output will be put * @return the <var>destination</var> array * @since 1.3 */ private static byte[] encode3to4( byte[] source, int srcOffset, int numSigBytes, byte[] destination, int destOffset, int options ) { byte[] ALPHABET = getAlphabet( options ); // 1 2 3 // 01234567890123456789012345678901 Bit position // --------000000001111111122222222 Array position from threeBytes // --------| || || || | Six bit groups to index ALPHABET // >>18 >>12 >> 6 >> 0 Right shift necessary // 0x3f 0x3f 0x3f Additional AND // Create buffer with zero-padding if there are only one or two // significant bytes passed in the array. // We have to shift left 24 in order to flush out the 1's that appear // when Java treats a value as negative that is cast from a byte to an int. int inBuff = ( numSigBytes > 0 ? ((source[ srcOffset ] << 24) >>> 8) : 0 ) | ( numSigBytes > 1 ? ((source[ srcOffset + 1 ] << 24) >>> 16) : 0 ) | ( numSigBytes > 2 ? ((source[ srcOffset + 2 ] << 24) >>> 24) : 0 ); switch( numSigBytes ) { case 3: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ]; destination[ destOffset + 3 ] = ALPHABET[ (inBuff ) & 0x3f ]; return destination; case 2: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ]; destination[ destOffset + 3 ] = EQUALS_SIGN; return destination; case 1: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = EQUALS_SIGN; destination[ destOffset + 3 ] = EQUALS_SIGN; return destination; default: return destination; } // end switch } // end encode3to4 /** * Performs Base64 encoding on the <code>raw</code> ByteBuffer, * writing it to the <code>encoded</code> ByteBuffer. * This is an experimental feature. Currently it does not * pass along any options (such as {@link #DO_BREAK_LINES} * or {@link #GZIP}. * * @param raw input buffer * @param encoded output buffer * @since 2.3 */ public static void encode( ByteBuffer raw, ByteBuffer encoded ){ byte[] raw3 = new byte[3]; byte[] enc4 = new byte[4]; while( raw.hasRemaining() ){ int rem = Math.min(3,raw.remaining()); raw.get(raw3,0,rem); Base64.encode3to4(enc4, raw3, rem, Base64.NO_OPTIONS ); encoded.put(enc4); } // end input remaining } /** * Performs Base64 encoding on the <code>raw</code> ByteBuffer, * writing it to the <code>encoded</code> CharBuffer. * This is an experimental feature. Currently it does not * pass along any options (such as {@link #DO_BREAK_LINES} * or {@link #GZIP}. * * @param raw input buffer * @param encoded output buffer * @since 2.3 */ public static void encode( ByteBuffer raw, CharBuffer encoded ){ byte[] raw3 = new byte[3]; byte[] enc4 = new byte[4]; while( raw.hasRemaining() ){ int rem = Math.min(3,raw.remaining()); raw.get(raw3,0,rem); Base64.encode3to4(enc4, raw3, rem, Base64.NO_OPTIONS ); for( int i = 0; i < 4; i++ ){ encoded.put( (char)(enc4[i] & 0xFF) ); } } // end input remaining } /** * Serializes an object and returns the Base64-encoded * version of that serialized object. * * <p>As of v 2.3, if the object * cannot be serialized or there is another error, * the method will throw an java.io.IOException. <b>This is new to v2.3!</b> * In earlier versions, it just returned a null value, but * in retrospect that's a pretty poor way to handle it.</p> * * The object is not GZip-compressed before being encoded. * * @param serializableObject The object to encode * @return The Base64-encoded object * @throws java.io.IOException if there is an error * @throws NullPointerException if serializedObject is null * @since 1.4 */ public static String encodeObject( java.io.Serializable serializableObject ) throws java.io.IOException { return encodeObject( serializableObject, NO_OPTIONS ); } // end encodeObject /** * Serializes an object and returns the Base64-encoded * version of that serialized object. * * <p>As of v 2.3, if the object * cannot be serialized or there is another error, * the method will throw an java.io.IOException. <b>This is new to v2.3!</b> * In earlier versions, it just returned a null value, but * in retrospect that's a pretty poor way to handle it.</p> * * The object is not GZip-compressed before being encoded. * <p> * Example options:<pre> * GZIP: gzip-compresses object before encoding it. * DO_BREAK_LINES: break lines at 76 characters * </pre> * <p>
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