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?? vesavbe.c

?? 嵌入式試驗箱S3C2410的bootloader源代碼
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/******************************************************************************           The SuperVGA Kit - UniVBE Software Development Kit**  ========================================================================**    The contents of this file are subject to the SciTech MGL Public*    License Version 1.0 (the "License"); you may not use this file*    except in compliance with the License. You may obtain a copy of*    the License at http://www.scitechsoft.com/mgl-license.txt**    Software distributed under the License is distributed on an*    "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or*    implied. See the License for the specific language governing*    rights and limitations under the License.**    The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.**    The Initial Developer of the Original Code is SciTech Software, Inc.*    All Rights Reserved.**  ========================================================================** Language:     ANSI C* Environment:  IBM PC Real Mode and 16/32 bit Protected Mode.** Description:  Module to implement a C callable interface to the standard*               VESA VBE routines. You should rip out this module and use it*               directly in your own applications, or you can use the*               high level SDK functions.**               MUST be compiled in the LARGE or FLAT models.*****************************************************************************/#include <stdio.h>#include <stdlib.h>#include <string.h>#include "vesavbe.h"#include "pmapi.h"#include "drvlib/os/os.h"/*---------------------------- Global Variables ---------------------------*/#define VBE_SUCCESS     0x004F#define MAX_LIN_PTRS    10static uint         VESABuf_len = 1024;/* Length of the VESABuf buffer  */static ibool        haveRiva128;    /* True if we have a Riva128        */static VBE_state    defState = {0}; /* Default state buffer             */static VBE_state    *state = &defState; /* Pointer to current buffer    */static int          VBE_shared = 0;#ifndef REALMODEstatic char         localBuf[512];  /* Global PM string translate buf   */#define MAX_LOCAL_BUF &localBuf[511]#endif/*----------------------------- Implementation ----------------------------*//* static function in WinDirect for passing 32-bit registers to BIOS */int PMAPI WD_int386(int intno, RMREGS *in, RMREGS *out);void VBEAPI VBE_init(void)/****************************************************************************** Function:     VBE_init** Description:  Initialises the VBE transfer buffer in real mode DC.memory.*               This routine is called by the VESAVBE module every time*               it needs to use the transfer buffer, so we simply allocate*               it once and then return.*****************************************************************************/{    if (!state->VESABuf_ptr) {	/* Allocate a global buffer for communicating with the VESA VBE */	if ((state->VESABuf_ptr = PM_getVESABuf(&VESABuf_len, &state->VESABuf_rseg, &state->VESABuf_roff)) == NULL)	    PM_fatalError("VESAVBE.C: Real mode memory allocation failed!");	}}void * VBEAPI VBE_getRMBuf(uint *len,uint *rseg,uint *roff)/****************************************************************************** Function:     VBE_getRMBuf** Description:  This function returns the location and length of the real*               mode memory buffer for calling real mode functions.*****************************************************************************/{    *len = VESABuf_len;    *rseg = state->VESABuf_rseg;    *roff = state->VESABuf_roff;    return state->VESABuf_ptr;}void VBEAPI VBE_setStateBuffer(VBE_state *s)/****************************************************************************** Function:     VBE_setStateBuffer** Description:  This functions sets the internal state buffer for the*               VBE module to the passed in buffer. By default the internal*               global buffer is used, but you must use separate buffers*               for each device in a multi-controller environment.*****************************************************************************/{    state = s;}void VBEAPI VBE_callESDI(RMREGS *regs, void *buffer, int size)/****************************************************************************** Function:     VBE_callESDI* Parameters:   regs    - Registers to load when calling VBE*               buffer  - Buffer to copy VBE info block to*               size    - Size of buffer to fill** Description:  Calls the VESA VBE and passes in a buffer for the VBE to*               store information in, which is then copied into the users*               buffer space. This works in protected mode as the buffer*               passed to the VESA VBE is allocated in conventional*               memory, and is then copied into the users memory block.*****************************************************************************/{    RMSREGS sregs;    if (!state->VESABuf_ptr)	PM_fatalError("You *MUST* call VBE_init() before you can call the VESAVBE.C module!");    sregs.es = (ushort)state->VESABuf_rseg;    regs->x.di = (ushort)state->VESABuf_roff;    memcpy(state->VESABuf_ptr, buffer, size);    PM_int86x(0x10, regs, regs, &sregs);    memcpy(buffer, state->VESABuf_ptr, size);}#ifndef REALMODEstatic char *VBE_copyStrToLocal(char *p,char *realPtr,char *max)/****************************************************************************** Function:     VBE_copyStrToLocal* Parameters:   p       - Flat model buffer to copy to*               realPtr - Real mode pointer to copy* Returns:      Pointer to the next byte after string** Description:  Copies the string from the real mode location pointed to*               by 'realPtr' into the flat model buffer pointed to by*               'p'. We return a pointer to the next byte past the copied*               string.*****************************************************************************/{    uchar   *v;    v = PM_mapRealPointer((uint)((ulong)realPtr >> 16), (uint)((ulong)realPtr & 0xFFFF));    while (*v != 0 && p < max)	*p++ = *v++;    *p++ = 0;    return p;}static void VBE_copyShortToLocal(ushort *p,ushort *realPtr)/****************************************************************************** Function:     VBE_copyShortToLocal* Parameters:   p       - Flat model buffer to copy to*               realPtr - Real mode pointer to copy** Description:  Copies the mode table from real mode memory to the flat*               model buffer.*****************************************************************************/{    ushort  *v;    v = PM_mapRealPointer((uint)((ulong)realPtr >> 16),(uint)((ulong)realPtr & 0xFFFF));    while (*v != 0xFFFF)	*p++ = *v++;    *p = 0xFFFF;}#endifint VBEAPI VBE_detectEXT(VBE_vgaInfo *vgaInfo,ibool forceUniVBE)/****************************************************************************** Function:     VBE_detect* Parameters:   vgaInfo - Place to store the VGA information block* Returns:      VBE version number, or 0 if not detected.** Description:  Detects if a VESA VBE is out there and functioning*               correctly. If we detect a VBE interface we return the*               VGAInfoBlock returned by the VBE and the VBE version number.*****************************************************************************/{    RMREGS  regs;    regs.x.ax = 0x4F00;     /* Get SuperVGA information */    if (forceUniVBE) {	regs.x.bx = 0x1234;	regs.x.cx = 0x4321;	}    else {	regs.x.bx = 0;	regs.x.cx = 0;	}    strncpy(vgaInfo->VESASignature,"VBE2",4);    VBE_callESDI(&regs, vgaInfo, sizeof(*vgaInfo));    if (regs.x.ax != VBE_SUCCESS)	return 0;    if (strncmp(vgaInfo->VESASignature,"VESA",4) != 0)	return 0;    /* Check for bogus BIOSes that return a VBE version number that is     * not correct, and fix it up. We also check the OemVendorNamePtr for a     * valid value, and if it is invalid then we also reset to VBE 1.2.     */    if (vgaInfo->VESAVersion >= 0x200 && vgaInfo->OemVendorNamePtr == 0)	vgaInfo->VESAVersion = 0x102;#ifndef REALMODE    /* Relocate all the indirect information (mode tables, OEM strings     * etc) from the low 1Mb memory region into a static buffer in     * our default data segment. We do this to insulate the application     * from mapping the strings from real mode to protected mode.     */    {	char *p,*p2;     p2 = VBE_copyStrToLocal(localBuf,vgaInfo->OemStringPtr,MAX_LOCAL_BUF);     vgaInfo->OemStringPtr = localBuf;     if (vgaInfo->VESAVersion >= 0x200) {	 p = VBE_copyStrToLocal(p2,vgaInfo->OemVendorNamePtr,MAX_LOCAL_BUF);	 vgaInfo->OemVendorNamePtr = p2;	 p2 = VBE_copyStrToLocal(p,vgaInfo->OemProductNamePtr,MAX_LOCAL_BUF);	 vgaInfo->OemProductNamePtr = p;	 p = VBE_copyStrToLocal(p2,vgaInfo->OemProductRevPtr,MAX_LOCAL_BUF);	 vgaInfo->OemProductRevPtr = p2;	 VBE_copyShortToLocal((ushort*)p,vgaInfo->VideoModePtr);	 vgaInfo->VideoModePtr = (ushort*)p;	 }     else {	 VBE_copyShortToLocal((ushort*)p2,vgaInfo->VideoModePtr);	 vgaInfo->VideoModePtr = (ushort*)p2;	 }    }#endif    state->VBEMemory = vgaInfo->TotalMemory * 64;    /* Check for Riva128 based cards since they have broken triple buffering     * and stereo support.     */    haveRiva128 = false;    if (vgaInfo->VESAVersion >= 0x300 &&	   (strstr(vgaInfo->OemStringPtr,"NVidia") != NULL ||	    strstr(vgaInfo->OemStringPtr,"Riva") != NULL)) {	haveRiva128 = true;	}    /* Check for Matrox G400 cards which claim to be VBE 3.0     * compliant yet they don't implement the refresh rate control     * functions.     */    if (vgaInfo->VESAVersion >= 0x300 && (strcmp(vgaInfo->OemProductNamePtr,"Matrox G400") == 0))	vgaInfo->VESAVersion = 0x200;    return (state->VBEVersion = vgaInfo->VESAVersion);}int VBEAPI VBE_detect(VBE_vgaInfo *vgaInfo)/****************************************************************************** Function:     VBE_detect* Parameters:   vgaInfo - Place to store the VGA information block* Returns:      VBE version number, or 0 if not detected.** Description:  Detects if a VESA VBE is out there and functioning*               correctly. If we detect a VBE interface we return the*               VGAInfoBlock returned by the VBE and the VBE version number.*****************************************************************************/{    return VBE_detectEXT(vgaInfo,false);}ibool VBEAPI VBE_getModeInfo(int mode,VBE_modeInfo *modeInfo)/****************************************************************************** Function:     VBE_getModeInfo* Parameters:   mode        - VBE mode to get information for*               modeInfo    - Place to store VBE mode information* Returns:      True on success, false if function failed.** Description:  Obtains information about a specific video mode from the*               VBE. You should use this function to find the video mode*               you wish to set, as the new VBE 2.0 mode numbers may be*               completely arbitrary.*****************************************************************************/{    RMREGS  regs;    int     bits;    regs.x.ax = 0x4F01;             /* Get mode information         */    regs.x.cx = (ushort)mode;    VBE_callESDI(&regs, modeInfo, sizeof(*modeInfo));    if (regs.x.ax != VBE_SUCCESS)	return false;    if ((modeInfo->ModeAttributes & vbeMdAvailable) == 0)	return false;    /* Map out triple buffer and stereo flags for NVidia Riva128     * chips.     */    if (haveRiva128) {	modeInfo->ModeAttributes &= ~vbeMdTripleBuf;	modeInfo->ModeAttributes &= ~vbeMdStereo;	}    /* Support old style RGB definitions for VBE 1.1 BIOSes */    bits = modeInfo->BitsPerPixel;    if (modeInfo->MemoryModel == vbeMemPK && bits > 8) {	modeInfo->MemoryModel = vbeMemRGB;	switch (bits) {	    case 15:		modeInfo->RedMaskSize = 5;		modeInfo->RedFieldPosition = 10;		modeInfo->GreenMaskSize = 5;		modeInfo->GreenFieldPosition = 5;		modeInfo->BlueMaskSize = 5;		modeInfo->BlueFieldPosition = 0;		modeInfo->RsvdMaskSize = 1;		modeInfo->RsvdFieldPosition = 15;		break;	    case 16:		modeInfo->RedMaskSize = 5;		modeInfo->RedFieldPosition = 11;		modeInfo->GreenMaskSize = 5;		modeInfo->GreenFieldPosition = 5;		modeInfo->BlueMaskSize = 5;		modeInfo->BlueFieldPosition = 0;		modeInfo->RsvdMaskSize = 0;		modeInfo->RsvdFieldPosition = 0;		break;	    case 24:		modeInfo->RedMaskSize = 8;		modeInfo->RedFieldPosition = 16;		modeInfo->GreenMaskSize = 8;		modeInfo->GreenFieldPosition = 8;		modeInfo->BlueMaskSize = 8;		modeInfo->BlueFieldPosition = 0;		modeInfo->RsvdMaskSize = 0;		modeInfo->RsvdFieldPosition = 0;		break;	    }	}    /* Convert the 32k direct color modes of VBE 1.2+ BIOSes to     * be recognised as 15 bits per pixel modes.     */    if (bits == 16 && modeInfo->RsvdMaskSize == 1)	modeInfo->BitsPerPixel = 15;    /* Fix up bogus BIOS'es that report incorrect reserved pixel masks     * for 32K color modes. Quite a number of BIOS'es have this problem,     * and this affects our OS/2 drivers in VBE fallback mode.     */    if (bits == 15 && (modeInfo->RsvdMaskSize != 1 || modeInfo->RsvdFieldPosition != 15)) {	modeInfo->RsvdMaskSize = 1;	modeInfo->RsvdFieldPosition = 15;	}    return true;}long VBEAPI VBE_getPageSize(VBE_modeInfo *mi)/****************************************************************************** Function:     VBE_getPageSize* Parameters:   mi  - Pointer to mode information block* Returns:      Caculated page size in bytes rounded to correct boundary** Description:  Computes the page size in bytes for the specified mode*               information block, rounded up to the appropriate boundary*               (8k, 16k, 32k or 64k). Pages >= 64k in size are always*               rounded to the nearest 64k boundary (so the start of a*               page is always bank aligned).*****************************************************************************/{    long size;    size = (long)mi->BytesPerScanLine * (long)mi->YResolution;    if (mi->BitsPerPixel == 4) {	/* We have a 16 color video mode, so round up the page size to	 * 8k, 16k, 32k or 64k boundaries depending on how large it is.	 */	size = (size + 0x1FFFL) & 0xFFFFE000L;	if (size != 0x2000) {	    size = (size + 0x3FFFL) & 0xFFFFC000L;	    if (size != 0x4000) {		size = (size + 0x7FFFL) & 0xFFFF8000L;		if (size != 0x8000)		    size = (size + 0xFFFFL) & 0xFFFF0000L;		}

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