?? macsocket.h
字號:
#pragma once#ifdef __cplusplusextern "C" {#endifenum{ kMacSocket_TimeoutErr = -2};// Since MacSocket does busy waiting, I do a callback while waitingtypedef OSErr (*MacSocket_IdleWaitCallback)(void *);// Call this before anything else!OSErr MacSocket_Startup(void);// Call this to cleanup before quittingOSErr MacSocket_Shutdown(void);// Call this to allocate a "socket" (reference number is returned in outSocketNum)// Note that inDoThreadSwitching is pretty much irrelevant right now, since I ignore it// The inTimeoutTicks parameter is applied during reads/writes of data// The inIdleWaitCallback parameter specifies a callback which is called during busy-waiting periods// The inUserRefPtr parameter is passed back to the idle-wait callbackOSErr MacSocket_socket(int *outSocketNum,const Boolean inDoThreadSwitching,const long inTimeoutTicks,MacSocket_IdleWaitCallback inIdleWaitCallback,void *inUserRefPtr);// Call this to connect to an IP/DNS address// Note that inTargetAddressAndPort is in "IP:port" format-- e.g. 10.1.1.1:123OSErr MacSocket_connect(const int inSocketNum,char *inTargetAddressAndPort);// Call this to listen on a port// Since this a low-performance implementation, I allow a maximum of 1 (one!) incoming request when I listenOSErr MacSocket_listen(const int inSocketNum,const int inPortNum);// Call this to close a socketOSErr MacSocket_close(const int inSocketNum);// Call this to receive data on a socket// Most parameters' purpose are obvious-- except maybe "inBlock" which controls whether I wait for data or return immediatelyint MacSocket_recv(const int inSocketNum,void *outBuff,int outBuffLength,const Boolean inBlock);// Call this to send data on a socketint MacSocket_send(const int inSocketNum,const void *inBuff,int inBuffLength);// If zero bytes were read in a call to MacSocket_recv(), it may be that the remote end has done a half-close// This function will let you check whether that's true or notBoolean MacSocket_RemoteEndIsClosing(const int inSocketNum);// Call this to see if the listen has completed after a call to MacSocket_listen()Boolean MacSocket_ListenCompleted(const int inSocketNum);// These really aren't very useful anymoreBoolean MacSocket_LocalEndIsOpen(const int inSocketNum);Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);// You may wish to change the userRefPtr for a socket callback-- use this to do itvoid MacSocket_SetUserRefPtr(const int inSocketNum,void *inNewRefPtr);// Call these to get the socket's IP:port descriptorvoid MacSocket_GetLocalIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);void MacSocket_GetRemoteIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);// Call this to get error info from a socketvoid MacSocket_GetSocketErrorInfo(const int inSocketNum,int *outSocketErrCode,char *outSocketErrString,const int inSocketErrStringMaxLength);#ifdef __cplusplus}#endif
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -