亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? ch17.htm

?? 21天學會用JAVA開發網絡游戲 英文版本喜歡大家能喜歡
?? HTM
?? 第 1 頁 / 共 3 頁
字號:
<HTML>

<HEAD>
   <TITLE>Chapter 17 -- The Basics of Multiplayer Gaming</TITLE>
   <META>
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#0000EE" VLINK="#551A8B" ALINK="#CE2910">
<H1><FONT COLOR=#FF0000>Chapter 17</FONT></H1>
<H1><B><FONT SIZE=5 COLOR=#FF0000>The Basics of Multiplayer Gaming</FONT></B>
</H1>
<P>
<HR WIDTH="100%"></P>
<P>
<H3 ALIGN=CENTER><FONT COLOR="#000000"><FONT SIZE=+2>CONTENTS<A NAME="CONTENTS"></A>
</FONT></FONT></H3>


<UL>
<LI><A HREF="#TheRawappealofMultiplayerGames" >The Raw appeal of Multiplayer Games</A>
<LI><A HREF="#NetworkversusNonNetworkGames" >Network versus Non-Network Games</A>
<LI><A HREF="#GamingontheInternet" >Gaming on the Internet</A>
<LI><A HREF="#TypesofMultiplayerGames" >Types of Multiplayer Games</A>
<UL>
<LI><A HREF="#TurnBasedGames" >Turn-Based Games</A>
<LI><A HREF="#EventBasedGames" >Event-Based Games</A>
</UL>
<LI><A HREF="#NetworkGameProblems" >Network Game Problems</A>
<LI><A HREF="#NetworkGameSolutions" >Network Game Solutions</A>
<UL>
<LI><A HREF="#StateSynchronization" >State Synchronization</A>
<LI><A HREF="#InputSynchronization" >Input Synchronization</A>
<LI><A HREF="#AHybridSolution" >A Hybrid Solution</A>
</UL>
<LI><A HREF="#GameTheory" >Game Theory</A>
<LI><A HREF="#Summary" >Summary</A>
<LI><A HREF="#QA" >Q&amp;A</A>
<LI><A HREF="#Workshop" >Workshop</A>
<UL>
<LI><A HREF="#Quiz" >Quiz</A>
<LI><A HREF="#Exercises" >Exercises</A>
</UL>
</UL>
<HR>
<P>
In the past couple of days, you've learned what it takes to give
the computer the capability to match wits with a human player.
Although AI is very important and has countless uses in games,
it's hard to discount the human factor in multiplayer games. Today,
you learn all about multiplayer games and why they are important
in today's gaming landscape. The theory you learn today forms
the foundation you need in order to implement a multiplayer networked
version of Connect4, NetConnect4, later this week.
<P>
The appeal of multiplayer games isn't hard to figure out. Considering
how much people enjoy playing games together that don't involve
computers, it really was only a matter of time before the appeal
of single-player computer games carried over to supporting multiple
players. With access to the Internet rapidly extending beyond
the circle of techies and computer enthusiasts, the time has come
for multiplayer gaming to mature. Java has the potential to lead
the way in many regards because of its cross-platform nature and
built-in support for networking and tight security.
<P>
There are some obstacles, however, when it comes to implementing
multiplayer games in Java (or any other language, for that matter).
Network games bring with them their own unique set of problems
and challenges that must be dealt with at the design level. Today's
lesson exposes many of these problems and discusses various techniques
for solving them. By the end of today, you'll be ready to move
on to the specifics of network programming in Java.
<P>
The following topics are covered in today's lesson:
<UL>
<LI>The raw appeal of multiplayer games
<LI>Network versus non-network games
<LI>Gaming on the Internet
<LI>Types of multiplayer games
<LI>Network game problems
<LI>Network game solutions
<LI>Game theory
</UL>
<H2><A NAME="TheRawappealofMultiplayerGames"><B><FONT SIZE=5 COLOR=#FF0000>The
Raw appeal of Multiplayer Games</FONT></B></A></H2>
<P>
If you've been fortunate enough to play a multiplayer network
game with your friends, you already know how much fun it can be.
In many ways, outwitting a real live person is much more fun than
competing against a computer player. The reality of going head-to-head
with another person can change the whole perspective of a game.
I have yet to see a single-player game that evokes the same level
of emotion and excitement as is generated from the human factor
in multiplayer games.
<P>
Arguably one of the most popular multiplayer (and single player,
for that matter) games to come along in the past few years is
DOOM. DOOM provides a 3D world with previously unheard-of realism
and nonstop action. Add to this the ability to share the 3D world
with other real people, and it's not hard to see why this game
is so compelling.
<P>
Even though most of the successful multiplayer games to date,
like DOOM, have pitted human players against each other, they
don't necessarily have to. The benefits of human interaction in
a multiplayer game are just as significant if the human players
are working together. I know from experience how fun it can be
working together with another person to reach a common goal. One
of my favorite games is Super Contra III for the Super Nintendo
console game system. This game enables two human players to play
together against the computer. In fact, you can get much further
in the game with two people cooperating in multiplayer mode than
with one player on her own in a single-player game. This approach
rewards the players for their cooperation, and in doing so adds
another whole dimension to the appeal of the game.
<P>
<CENTER><TABLE BORDERCOLOR=#000000 BORDER=1 WIDTH=80%>
<TR><TD><B>Note</B></TD></TR>
<TR><TD>
<BLOCKQUOTE>
I know that the Super Nintendo game system is quickly on its way to becoming outdated. Although I'm not an overly nostalgic person, I find that there are many games on older game systems that are still very fun to play, even in their old age.</BLOCKQUOTE>

</TD></TR>
</TABLE></CENTER>
<P>
<P>
Although the discussion thus far has been limited mostly to games
involving multiple human players, there is no reason why you can't
have a mixture of human and computer players in a multiplayer
game. Consider a Poker game, for example. The participants in
the game could be any mixture of human and computer players. The
ability to have different combinations of players puts an interesting
twist on the AI in the game. Moreover, it would be interesting
to see how the human players respond to the other players, knowing
that some of them are real and some aren't. A few games out there
have taken this approach. The computer version of one of my favorite
board games, Risk, takes this approach by filling in for missing
human players with computer players.
<P>
There are endless possibilities for multiplayer games involving
both cooperation and competition among human players. Regardless
of the scenario, when real people are involved, a certain synthesis
of ideas takes place that just isn't possible with computer players.
It's then up to game designers like you and me to chart the course
and dream up new ways for people to interact with each other through
games.
<H2><A NAME="NetworkversusNonNetworkGames"><B><FONT SIZE=5 COLOR=#FF0000>Network
versus Non-Network Games</FONT></B></A></H2>
<P>
So far, the discussion of multiplayer games has avoided the issue
of where the multiple players are physically located. You've probably
assumed that I've been referring to multiple players connected
over a network, but that doesn't necessarily have to be the case.
Because of the relative difficulty in implementing network games,
many multiplayer games have relied on two or more players sitting
in front of the same computer. In light of recent advances in
network standardization and programming libraries, however, this
approach of having multiple players using the same machine is
losing its appeal rather quickly. It still works pretty well for
many console game systems, because they are specifically designed
to support two or more players with one set of hardware, but I
wouldn't expect to see very many new computer games using this
approach.
<P>
The point is that you simply must implement a network interface
for multiplayer computer games, even if you provide a non-networked
multiplayer option. When it comes to Java games, this point is
even more important, because Web users will expect to be able
to play against other players on the Web.
<P>
To better understand the relationship between network versus non-network
multiplayer games, check out Figure 17.1 and Figure 17.2.
<P>
<A HREF="f17-1.gif" ><B>Figure 17.1 : </B><I>A two-player game on a non-networked machine.</I></A>
<P>
<A HREF="f17-2.gif" ><B>Figure 17.2 : </B><I>A two-player game on networked machines.</I></A>
<P>
In Figure 17.1, a two-player game is implemented on a single machine;
in this situation, the players use different keys on the keyboard.
Of course, if you figured out how to get two mice working on one
machine, that probably would work too! Although this setup certainly
works in the confines of your own home, it doesn't help you much
when you want to play with a friend who lives halfway across the
world. The bright side is that the design for a game like this
wouldn't really be any more difficult than a single-player design;
you just process two sets of keyboard inputs rather than one.
Nevertheless, all the input still is generated on the same machine
and with the same timing. The key point is that although there
are two players with two different sets of input, only one instance
of the game is running.
<P>
Now consider the problems associated with this non-network approach:
You're requiring two players to squeeze together next to each
other and share the keyboard. Furthermore, this setup wouldn't
work for games in which each player needs to see information that
should be hidden from the other player, such as your hand in Poker
(or any multiplayer card game, for that matter).
<P>
The configuration in Figure 17.2 shows a two-player game implemented
through some type of network connection between the two machines.
There are two computers and therefore two separate instances of
the game. Although two instances of the game are running, they
effectively operate as one. Notice that there is some form of
communication between the two computers across the network connection.
This is the communication you must implement to keep the two games
operating in conjunction. Fortunately, as you'll learn tomorrow,
Java provides a lot of the functionality of establishing and maintaining
a network communication channel between players.
<H2><A NAME="GamingontheInternet"><B><FONT SIZE=5 COLOR=#FF0000>Gaming
on the Internet</FONT></B></A></H2>
<P>
Multiplayer games that can run together on different machines
also are known as <I>network games,</I> which means that the games
are capable of enabling multiple players to connect with each
other and play interactively over an external connection between
their respective machines. In the case of network Java games,
the external network connection is handled through the Internet.
<P>
<I>Network games</I> are multiplayer games that can run together
on multiple machines.
<P>
Even though the ultimate communication medium for network Java
games is the Internet, you have to contend with the fact that
different game players will access the Internet in different ways.
Actually, there are really only two Internet connection scenarios:
dedicated and dial-up. A dedicated Internet connection involves
a computer being directly connected to the Internet via a direct,
high-speed line such as a T1 connection. Actually, slower dedicated
lines are available, such as 28,800 baud, but they aren't as popular

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
7777精品伊人久久久大香线蕉经典版下载 | 蜜桃久久av一区| 1000部国产精品成人观看| 久久久91精品国产一区二区三区| 日韩一级精品视频在线观看| 欧美日韩中文字幕一区| 欧美综合亚洲图片综合区| 欧美日韩在线播放三区| 91.麻豆视频| 久久久久久久国产精品影院| 欧美国产一区二区在线观看 | 欧日韩精品视频| 欧美视频完全免费看| 51精品久久久久久久蜜臀| 88在线观看91蜜桃国自产| 精品国产乱码久久久久久闺蜜| 精品久久久久av影院| 国产午夜亚洲精品理论片色戒| 国产精品无人区| 亚洲国产精品久久久男人的天堂| 天天影视网天天综合色在线播放| 久久99精品一区二区三区三区| 国产综合久久久久影院| 99精品欧美一区| 7777精品伊人久久久大香线蕉完整版 | 欧美高清hd18日本| 337p粉嫩大胆噜噜噜噜噜91av| 国产精品福利电影一区二区三区四区| 亚洲精品国产a久久久久久 | 久久久噜噜噜久久中文字幕色伊伊| 日本一区二区成人在线| 一区二区不卡在线播放| 精品一区二区av| 欧美亚洲一区二区在线观看| 精品久久久久久久久久久久包黑料| 中国av一区二区三区| 亚洲h精品动漫在线观看| 国产精品夜夜嗨| 欧美日韩亚洲综合| 国产精品乱码人人做人人爱| 日韩av一区二| 日本电影欧美片| 国产天堂亚洲国产碰碰| 日本在线观看不卡视频| 色综合天天综合网天天狠天天| 丁香婷婷综合激情五月色| 在线观看中文字幕不卡| 久久久久久免费毛片精品| 香蕉加勒比综合久久| 97国产精品videossex| 久久久噜噜噜久噜久久综合| 日本在线观看不卡视频| 欧美自拍丝袜亚洲| 国产精品国产三级国产aⅴ中文| 蜜桃视频一区二区三区在线观看| 91麻豆国产自产在线观看| 国产视频911| 激情小说欧美图片| 欧美一级片免费看| 丝袜亚洲另类欧美| 欧美视频一区二| 亚洲自拍偷拍综合| 一本大道久久a久久综合| 国产精品久久久一区麻豆最新章节| 久久国产精品99久久人人澡| 88在线观看91蜜桃国自产| 亚洲成人先锋电影| 在线播放国产精品二区一二区四区| 亚洲精品中文字幕乱码三区| 91免费国产在线| |精品福利一区二区三区| 成人自拍视频在线观看| 国产精品欧美极品| 99麻豆久久久国产精品免费| 亚洲同性gay激情无套| 91免费在线看| 亚洲综合无码一区二区| 91久久线看在观草草青青| 亚洲精品欧美在线| 欧美少妇一区二区| 日韩成人一级片| 日韩女优av电影在线观看| 激情图片小说一区| 中文成人av在线| 91麻豆国产福利在线观看| 亚洲图片自拍偷拍| 日韩视频免费观看高清完整版 | 日韩和欧美一区二区三区| 91 com成人网| 国产一区二区三区久久久| 久久久久久久久岛国免费| 99视频国产精品| 一区二区三区四区视频精品免费| 欧美系列亚洲系列| 毛片不卡一区二区| 国产精品每日更新| 欧美日韩黄视频| 国产伦精品一区二区三区免费 | 欧美三级中文字幕在线观看| 日韩av中文在线观看| 久久久精品免费免费| 91亚洲精品一区二区乱码| 亚洲成人在线观看视频| 26uuu色噜噜精品一区| av网站免费线看精品| 亚洲福利一二三区| 久久精品亚洲一区二区三区浴池| 91在线精品一区二区三区| 日本三级韩国三级欧美三级| 国产欧美1区2区3区| 欧美日韩亚洲综合一区二区三区 | 性做久久久久久免费观看| 精品国产一区二区精华| 99麻豆久久久国产精品免费| 免费成人在线观看| 一区二区三区精品在线| 精品日韩欧美在线| 欧美伊人久久大香线蕉综合69| 国产麻豆视频精品| 日韩 欧美一区二区三区| 亚洲欧洲日韩在线| 久久免费美女视频| 欧美一级在线视频| 91久久香蕉国产日韩欧美9色| 国产精品一二三| 久久er精品视频| 偷偷要91色婷婷| 一区二区三区鲁丝不卡| 国产精品视频一区二区三区不卡| 91精品国产欧美一区二区成人| 99久久婷婷国产综合精品| 国产在线播放一区| 日韩成人dvd| 天堂资源在线中文精品| 亚洲精品国久久99热| 中文字幕一区二区三区在线观看| 丁香婷婷深情五月亚洲| 美女视频一区在线观看| 日韩成人一区二区三区在线观看| 亚洲欧美日韩国产中文在线| 国产欧美精品一区二区色综合 | heyzo一本久久综合| 国产一区二区伦理| 狠狠色丁香久久婷婷综合丁香| 青青草视频一区| 日韩电影一区二区三区四区| 亚洲成av人**亚洲成av**| 亚洲午夜电影网| 日韩精品免费专区| 日韩一区精品字幕| 国产精品无遮挡| 中文字幕亚洲成人| 亚洲色图丝袜美腿| 亚洲精品视频观看| 亚洲伊人伊色伊影伊综合网| 亚洲精品成人天堂一二三| 亚洲免费观看视频| 偷拍一区二区三区四区| 爽好久久久欧美精品| 麻豆一区二区三区| 天堂成人国产精品一区| 日韩在线a电影| 国产一区二区免费在线| 99久久久精品免费观看国产蜜| 99久久精品国产一区二区三区| 91麻豆福利精品推荐| 欧美精品高清视频| 日韩一卡二卡三卡国产欧美| 日韩午夜在线影院| 日本一二三四高清不卡| 亚洲欧美国产77777| 一级精品视频在线观看宜春院| 亚洲高清免费观看 | 成人免费毛片app| 91蝌蚪国产九色| 91精品久久久久久久91蜜桃| 久久久精品免费网站| 亚洲同性同志一二三专区| 首页亚洲欧美制服丝腿| 国产二区国产一区在线观看| 色综合天天在线| 91麻豆精品国产自产在线 | 高清不卡在线观看| 91国产成人在线| 欧美成人video| 亚洲欧洲性图库| 石原莉奈在线亚洲二区| 国产99久久久精品| 欧美夫妻性生活| 国产精品美女视频| 日本中文字幕一区二区视频| 国产成人av一区二区| 欧美日韩三级一区二区| 亚洲国产精品国自产拍av| 丝袜美腿亚洲一区| www.日本不卡| 欧美大白屁股肥臀xxxxxx| 亚洲精品中文字幕乱码三区| 国产精品18久久久久久久久| 欧美区在线观看|