亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? gui.c

?? 十七種模擬器源代碼 非常有用的作課程設計不可缺少的
?? C
?? 第 1 頁 / 共 5 頁
字號:
/******************************************************************************//*                                                                            *//*                  RAINE GUI: Based on allegro GUI routines                  *//*                                                                            *//******************************************************************************/#include <stdio.h>#include <ctype.h>#include <string.h>#include "raine.h"#include "emumain.h"#include "gui.h"#include "gui2.h"#include "default.h"#include "dsw.h"#include "ingame.h"#include "arpro.h"#include "control.h"#include "sasound.h"#include "config.h"#include "games.h"#include "tilemod.h"#include "palette.h"#include "hiscore.h"#include "loadroms.h"#include "newmem.h"#include "dlg_sound.h"#include "debug.h"#include "savegame.h"#ifndef RAINE_WIN32#include "arcmon.h"#endifPALETTE gui_pal;static   BITMAP *snapshot=NULL;static int snapshot_cols;#ifdef RAINE_UNIX#ifndef ALLEGRO_LINUX // These are not defined by freebsd, but they could...static inline unsigned char inportb(unsigned short port){   unsigned char value;   __asm__ volatile ("inb %1, %0" : "=a" (value) : "d" (port));   return value;}static inline void outportb(unsigned short port, unsigned char value){   __asm__ volatile ("outb %0, %1" : : "a" (value), "d" (port));}static inline void outportw(unsigned short port, unsigned short value){   __asm__ volatile ("outw %0, %1" : : "a" (value), "d" (port));}#endif#define outp(a,b)	outportb(a,b)#define inp(a)	        inportb(a)/* #define strcasecmp	_stricmp */#endif#define enable()        asm(" sti")#define disable()       asm(" cli")#if defined( RAINE_WIN32 )#define strcasecmp stricmp#endif// Size of the game list box#define GLIST_SIZE 12extern int bestw, besth,bestbpp; // rgui.c to switch modeint screen_valid;	// 1 if screen contains a valid imageint wants_switch_res = 0;static int WantScreen;static int WantQuit;static int WantPlay;#if 0#define MAX_NAME_BUFFER 60#define BOARD_POS 32 // Position of the board name...static char name_buffer[MAX_NAME_BUFFER];#endifgamestr game_select_string1;gamestr game_company,game_year,game_sound,game_strtype;gamestr pad_buf;int allocate_pens(int pens);void free_pens(int pens);void free_all_pens(void);void free_game_avail_list(void);/*raine_centre_dialog(): centre a dialog onscreen*/static int scale = 8;void raine_centre_dialog(DIALOG *dialog){   int min_x, min_y;   int max_x, max_y;   int dx, dy;   int i, new_scale;   /*   place window at (0,0)   */   dx = dialog[0].x;   dy = dialog[0].y;   for(i=0; dialog[i].proc; i++){        dialog[i].x -= dx;      dialog[i].y -= dy;   }   /*   scale window   */   new_scale = text_height(gui_main_font);   for(i=0; dialog[i].proc; i++){        dialog[i].x = (dialog[i].x * new_scale) / scale;      dialog[i].y = (dialog[i].y * new_scale) / scale;      dialog[i].w = (dialog[i].w * new_scale) / scale;      dialog[i].h = (dialog[i].h * new_scale) / scale;   }   /*   centre window   */   min_x = dialog[0].x;   min_y = dialog[0].y;   max_x = dialog[0].x + dialog[0].w;   max_y = dialog[0].y + dialog[0].h;   dx = (SCREEN_W - (max_x - min_x)) / 2 - min_x;   dy = (SCREEN_H - (max_y - min_y)) / 2 - min_y;   for(i=0; dialog[i].proc; i++){      dialog[i].x += dx;      dialog[i].y += dy;   }}static DATAFILE *font_data;static void setup_font() {  if(rgui_cfg.font_datafile[0])     font_data = load_datafile(rgui_cfg.font_datafile);   if (display_cfg.screen_x >= 640 && display_cfg.screen_y >= 480)     font_data = load_datafile("bigfont.dat");   else if(!rgui_cfg.font_datafile[0]) {     unload_datafile(font_data);     font_data = NULL;   }      if(font_data){     gui_main_font     = font_data[2].dat;     gui_fixed_font    = font_data[1].dat;     ingame_font       = font_data[0].dat;     font              = gui_main_font;   } else {     gui_main_font     = RaineData[font_gui_main].dat;     gui_fixed_font    = RaineData[font_gui_fixed].dat;     ingame_font       = RaineData[font_8x8_ingame].dat;     font              = gui_main_font;   }}/*centre_all_dialogs(): centre all raine dialogs*/static void centre_all_dialogs(void){   UINT32 i;      setup_font();      i = 0;         while(raine_dialog_list[i])      raine_centre_dialog( raine_dialog_list[i++] );   scale = text_height(gui_main_font);   MakeGUIBack();}// Unselect_Button():// Force a Button object to redraw itself unselected+unfocused// Otherwise, they don't get redrawn till after the button's action// (which looks ugly...).void Unselect_Button(DIALOG *d){   d->flags &= ~(D_SELECTED|D_GOTFOCUS);     scare_mouse();   x_raine_button_proc(MSG_DRAW,d,0);     unscare_mouse();   //dialog_oxygen();}UINT32 darken(UINT32 src){   UINT32 r,g,b;   r = (src >> 16) & 0xFF;   g = (src >>  8) & 0xFF;   b = (src >>  0) & 0xFF;   r = (r * 0x100) / 0x148;   g = (g * 0x100) / 0x148;   b = (b * 0x100) / 0x148;   return (r<<16) | (g<<8) | (b<<0);}int CGUI_COL_TEXT_1,CGUI_COL_TEXT_2,CGUI_COL_BLACK,  CGUI_BOX_COL_HIGH_2,CGUI_BOX_COL_HIGH_1,CGUI_BOX_COL_MIDDLE,  CGUI_BOX_COL_LOW_1,CGUI_BOX_COL_LOW_2,CGUI_COL_SELECT;void set_gui_palette(void){   gui_pal[GUI_COL_TEXT_1].r=(rgui_cfg.gui_col_text_1>>18)&0x3F;   gui_pal[GUI_COL_TEXT_1].g=(rgui_cfg.gui_col_text_1>>10)&0x3F;   gui_pal[GUI_COL_TEXT_1].b=(rgui_cfg.gui_col_text_1>>2)&0x3F;   SET_PAL(GUI_COL_TEXT_1);   gui_pal[GUI_COL_TEXT_2].r=(rgui_cfg.gui_col_text_2>>18)&0x3F;   gui_pal[GUI_COL_TEXT_2].g=(rgui_cfg.gui_col_text_2>>10)&0x3F;   gui_pal[GUI_COL_TEXT_2].b=(rgui_cfg.gui_col_text_2>>2)&0x3F;   SET_PAL(GUI_COL_TEXT_2);   gui_pal[GUI_COL_BLACK].r=(rgui_cfg.gui_col_black>>18)&0x3F;   gui_pal[GUI_COL_BLACK].g=(rgui_cfg.gui_col_black>>10)&0x3F;   gui_pal[GUI_COL_BLACK].b=(rgui_cfg.gui_col_black>>2)&0x3F;   SET_PAL(GUI_COL_BLACK);   gui_pal[GUI_COL_SELECT].r=(rgui_cfg.gui_col_select>>18)&0x3F;   gui_pal[GUI_COL_SELECT].g=(rgui_cfg.gui_col_select>>10)&0x3F;   gui_pal[GUI_COL_SELECT].b=(rgui_cfg.gui_col_select>>2)&0x3F;   SET_PAL(GUI_COL_SELECT);   gui_pal[GUI_BOX_COL_HIGH_2].r=(rgui_cfg.gui_box_col_high_2>>18)&0x3F;   gui_pal[GUI_BOX_COL_HIGH_2].g=(rgui_cfg.gui_box_col_high_2>>10)&0x3F;   gui_pal[GUI_BOX_COL_HIGH_2].b=(rgui_cfg.gui_box_col_high_2>>2)&0x3F;   SET_PAL(GUI_BOX_COL_HIGH_2);   gui_pal[GUI_BOX_COL_HIGH_1].r=(rgui_cfg.gui_box_col_high_1>>18)&0x3F;   gui_pal[GUI_BOX_COL_HIGH_1].g=(rgui_cfg.gui_box_col_high_1>>10)&0x3F;   gui_pal[GUI_BOX_COL_HIGH_1].b=(rgui_cfg.gui_box_col_high_1>>2)&0x3F;   SET_PAL(GUI_BOX_COL_HIGH_1);   gui_pal[GUI_BOX_COL_MIDDLE].r=(rgui_cfg.gui_box_col_middle>>18)&0x3F;   gui_pal[GUI_BOX_COL_MIDDLE].g=(rgui_cfg.gui_box_col_middle>>10)&0x3F;   gui_pal[GUI_BOX_COL_MIDDLE].b=(rgui_cfg.gui_box_col_middle>>2)&0x3F;   SET_PAL(GUI_BOX_COL_MIDDLE);   gui_pal[GUI_BOX_COL_LOW_1].r=(rgui_cfg.gui_box_col_low_1>>18)&0x3F;   gui_pal[GUI_BOX_COL_LOW_1].g=(rgui_cfg.gui_box_col_low_1>>10)&0x3F;   gui_pal[GUI_BOX_COL_LOW_1].b=(rgui_cfg.gui_box_col_low_1>>2)&0x3F;   SET_PAL(GUI_BOX_COL_LOW_1);   gui_pal[GUI_BOX_COL_LOW_2].r=(rgui_cfg.gui_box_col_low_2>>18)&0x3F;   gui_pal[GUI_BOX_COL_LOW_2].g=(rgui_cfg.gui_box_col_low_2>>10)&0x3F;   gui_pal[GUI_BOX_COL_LOW_2].b=(rgui_cfg.gui_box_col_low_2>>2)&0x3F;   SET_PAL(GUI_BOX_COL_LOW_2);   gui_pal[DGUI_COL_TEXT_1].r=(darken(rgui_cfg.gui_col_text_1)>>18)&0x3F;   gui_pal[DGUI_COL_TEXT_1].g=(darken(rgui_cfg.gui_col_text_1)>>10)&0x3F;   gui_pal[DGUI_COL_TEXT_1].b=(darken(rgui_cfg.gui_col_text_1)>>2)&0x3F;   gui_pal[DGUI_COL_TEXT_2].r=(darken(rgui_cfg.gui_col_text_2)>>18)&0x3F;   gui_pal[DGUI_COL_TEXT_2].g=(darken(rgui_cfg.gui_col_text_2)>>10)&0x3F;   gui_pal[DGUI_COL_TEXT_2].b=(darken(rgui_cfg.gui_col_text_2)>>2)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_2].r=(darken(rgui_cfg.gui_box_col_high_2)>>18)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_2].g=(darken(rgui_cfg.gui_box_col_high_2)>>10)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_2].b=(darken(rgui_cfg.gui_box_col_high_2)>>2)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_1].r=(darken(rgui_cfg.gui_box_col_high_1)>>18)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_1].g=(darken(rgui_cfg.gui_box_col_high_1)>>10)&0x3F;   gui_pal[DGUI_BOX_COL_HIGH_1].b=(darken(rgui_cfg.gui_box_col_high_1)>>2)&0x3F;   gui_pal[DGUI_BOX_COL_MIDDLE].r=(darken(rgui_cfg.gui_box_col_middle)>>18)&0x3F;   gui_pal[DGUI_BOX_COL_MIDDLE].g=(darken(rgui_cfg.gui_box_col_middle)>>10)&0x3F;   gui_pal[DGUI_BOX_COL_MIDDLE].b=(darken(rgui_cfg.gui_box_col_middle)>>2)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_1].r=(darken(rgui_cfg.gui_box_col_low_1)>>18)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_1].g=(darken(rgui_cfg.gui_box_col_low_1)>>10)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_1].b=(darken(rgui_cfg.gui_box_col_low_1)>>2)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_2].r=(darken(rgui_cfg.gui_box_col_low_2)>>18)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_2].g=(darken(rgui_cfg.gui_box_col_low_2)>>10)&0x3F;   gui_pal[DGUI_BOX_COL_LOW_2].b=(darken(rgui_cfg.gui_box_col_low_2)>>2)&0x3F;}// FadeGUI():// Remaps screen image of gui to darker colours. Used to 'fade out'// Inactive gui areasvoid FadeGUI(void){   BITMAP *fade_backdrop;   UINT8 *BIT;   UINT32 ta,tb;   UINT8 convert[256];   if (display_cfg.bpp == 8) {          for(ta=0;ta<256;ta++){       convert[ta]=ta;     }     convert[GUI_COL_TEXT_1]      = DGUI_COL_TEXT_1;     convert[GUI_COL_TEXT_2]      = DGUI_COL_TEXT_2;     convert[GUI_COL_BLACK]       = GUI_COL_BLACK;     convert[GUI_COL_SELECT]      = DGUI_BOX_COL_MIDDLE;     convert[GUI_BOX_COL_HIGH_2]  = DGUI_BOX_COL_HIGH_2;     convert[GUI_BOX_COL_HIGH_1]  = DGUI_BOX_COL_HIGH_1;     convert[GUI_BOX_COL_MIDDLE]  = DGUI_BOX_COL_MIDDLE;     convert[GUI_BOX_COL_LOW_1]   = DGUI_BOX_COL_LOW_1;     convert[GUI_BOX_COL_LOW_2]   = DGUI_BOX_COL_LOW_2;      // This bitmap must be created in 8bpp because of the palette effects     fade_backdrop = create_bitmap_ex(8, display_cfg.screen_x,display_cfg.screen_y);       scare_mouse();     blit(screen,fade_backdrop,0,0,0,0,display_cfg.screen_x,display_cfg.screen_y);     for(tb=0;tb<(UINT32)display_cfg.screen_y;tb++){       BIT=fade_backdrop->line[tb];       for(ta=0;ta<(UINT32)display_cfg.screen_x;ta++){         BIT[ta]=convert[BIT[ta]];       }     }     blit(fade_backdrop,screen,0,0,0,0,display_cfg.screen_x,display_cfg.screen_y);       unscare_mouse();       destroy_bitmap(fade_backdrop);   }      //dialog_oxygen();}#ifndef RAINE_WIN32static DEF_INLINE void WaitVBlank(void){  while(inportb(0x3DA)&0x08);  while(!(inportb(0x3DA)&0x08));}static int Stretch256x240(int SType){   static UINT8 fwnesdata[] = {   0x4F,0x3F,0x40,0x92,0x46,0x10,0x0D,0x3E,   0x00,0x41,0x00,0x00,0x00,0x00,0x00,0x00,   0xEA,0xAC,0xDF,0x20,0x00,0xE7,0x06,0xE3   };   int ta,ret;   if(display_cfg.triple_buffer)      ret = set_gfx_mode(SType,256,240,256,240*3);   else      ret = set_gfx_mode(SType,256,240,256,240);   if(!ret){   disable();   WaitVBlank();   //outportw(0x3C4,0x100);   outportb(0x3C2,0xE3);   //outportw(0x3C4,0x300);   outportw(0x3D4,((fwnesdata[0x11]&0x7F)<<8)+0x11);   for(ta=0;ta<24;ta++){      outportw(0x3D4,(fwnesdata[ta]<<8)+ta);   }   //inportb(0x3DA);   //outportb(0x3c0,0x31);   //outportb(0x3c0,0x3f);   inportb(0x3DA);   //outportb(0x3C0,0x11  | 0x20);   //outportb(0x3C0,0x40);   enable();   }   return ret;}// SetDarkForceMode():// Set a normal vesa mode (via allegro), then divide// the number of screen lines...static int SetDarkForceMode(int SType, int SX, int SY, int NewSY){   int ret,lines;   UINT8 scanline;   if(display_cfg.triple_buffer)      ret = set_gfx_mode(SType,SX,SY,SX,NewSY*3);   else      ret = set_gfx_mode(SType,SX,SY,SX,SY);   if(!ret){      lines=SY/NewSY;      if(lines<1)lines=1;      if(lines>4)lines=4;      outp(0x3D4,0x09);		// CRTC Register index 9      scanline=inp(0x3D5);	// get scanline height      scanline&=0x60;		// clear any existing bits      scanline|=(lines-1);	// set multiply bits      outp(0x3D5,scanline); 	// set new line height         }   return ret;}// Set320x256():// Set a normal mode-x mode (via allegro), then twiddle// the vga registers and the vtablestatic int Set320x256(int SType){   int n,ret;   UINT16 port;   UINT8 *q,reg,data;   static unsigned char gfx_320x256_data[] = {      194,3,0,227,212,3,0,95,212,3,1,79,212,3,2,80,212,3,3,130,212,3,4,84,212,3,5,154,212,3,6,35,212,      3,7,178,212,3,8,0,212,3,9,97,212,3,16,10,212,3,17,172,212,3,18,255,212,3,19,40,212,3,20,0,212,3,      21,7,212,3,22,26,212,3,23,227,196,3,1,1,196,3,4,6,206,3,5,64,206,3,6,5,192,3,16,65,192,3,19,      0,};   if(display_cfg.triple_buffer)      ret = set_gfx_mode(SType,320,480,320,256*3);   else      ret = set_gfx_mode(SType,320,480,320,256);   if(ret)      return ret;   disable();   WaitVBlank();   /* ready the vga registers */   outp(0x3d4,0x11);   data = inp(0x3d5) & 0x7f;   outp(0x3d4,0x11);   outp(0x3d5,data);   n = 25;   q = &gfx_320x256_data[0];   do {      port = *q++;      port |= ((*q++) << 8);      reg = *q++;      data = *q++;      switch(port)      {      case 0x3c0:         inp(0x3da);         /* reset read/write flip-flop */         outp(0x3c0, reg | 0x20);                                 /* ensure VGA output is enabled */         outp(0x3c0, data);         break;      case 0x3c2:      case 0x3c3:         outp(port, data);   /* directly to the port */			break;      case 0x3c4:      case 0x3ce:      case 0x3d4:      default:                   /* This is the default method: */         outp(port, reg);    /* index to port               */         outp(port+1, data); /* value to port+1             */			break;      }   } while(--n);   enable();   screen->h = 256;   set_clip(screen, 0,0,319,255);   return ret;}static int set_arcade_mode(int SType, int SX, int SY){   int ret=1;

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
日韩美女啊v在线免费观看| 99这里都是精品| 99免费精品视频| 日韩欧美国产不卡| 亚洲欧美色一区| 国产精品一区二区久激情瑜伽 | 91成人国产精品| 欧美精品一区二区蜜臀亚洲| 亚洲综合偷拍欧美一区色| 国产麻豆精品久久一二三| 欧美日韩一区二区电影| 亚洲欧美在线观看| 国产精品影视网| 精品少妇一区二区三区免费观看 | 中文字幕不卡三区| 国产在线日韩欧美| 欧美电视剧在线观看完整版| 亚洲香蕉伊在人在线观| 99久久久精品| 国产精品高潮呻吟| 成人深夜在线观看| 亚洲国产激情av| 国模一区二区三区白浆| 日韩欧美区一区二| 美女爽到高潮91| 欧美一区二区免费观在线| 婷婷六月综合亚洲| 欧美久久久久中文字幕| 亚洲夂夂婷婷色拍ww47| 在线免费不卡视频| 亚洲视频在线观看三级| 91首页免费视频| 国产精品国产三级国产普通话蜜臀| 国产一区美女在线| 国产欧美日韩视频在线观看| 国产.精品.日韩.另类.中文.在线.播放| 日韩精品一区二区在线| 精品亚洲porn| 久久久不卡影院| 懂色av噜噜一区二区三区av| 久久久久国产精品厨房| 顶级嫩模精品视频在线看| 国产婷婷色一区二区三区四区 | 在线一区二区三区四区| 亚洲123区在线观看| 日韩一区二区在线观看视频播放| 日韩黄色免费网站| 久久久久久**毛片大全| 不卡一区在线观看| 亚洲综合免费观看高清完整版在线| 在线观看欧美精品| 奇米色777欧美一区二区| 久久一区二区三区四区| 丁香另类激情小说| 一区二区成人在线视频 | 2022国产精品视频| 成人综合日日夜夜| 亚洲午夜在线视频| 精品国产伦一区二区三区免费| 国产老肥熟一区二区三区| 中文字幕在线观看一区二区| 欧美三级午夜理伦三级中视频| 五月激情丁香一区二区三区| 久久亚洲一区二区三区四区| 91在线精品秘密一区二区| 午夜免费久久看| 国产午夜精品美女毛片视频| 97久久精品人人爽人人爽蜜臀| 亚洲电影一级黄| 久久这里只精品最新地址| 日本韩国欧美三级| 黄色精品一二区| 亚洲激情自拍视频| 精品精品国产高清a毛片牛牛| 99re成人精品视频| 久久精品av麻豆的观看方式| 亚洲欧美偷拍卡通变态| 欧美草草影院在线视频| 色综合久久综合中文综合网| 久久国产三级精品| 亚洲国产日韩一级| 国产精品九色蝌蚪自拍| 欧美一区二区三区思思人| 97久久精品人人做人人爽50路| 奇米精品一区二区三区在线观看| 亚洲欧美综合另类在线卡通| 精品国产精品一区二区夜夜嗨| 91久久精品国产91性色tv| 国产麻豆9l精品三级站| 视频一区中文字幕| 夜夜嗨av一区二区三区| 国产精品欧美久久久久一区二区| 日韩视频免费直播| 精品视频1区2区| 91在线你懂得| 成人中文字幕在线| 国产伦精品一区二区三区免费| 香蕉乱码成人久久天堂爱免费| 国产精品对白交换视频| 久久久久国色av免费看影院| 欧美电影在线免费观看| 在线亚洲精品福利网址导航| 成人黄色电影在线| 盗摄精品av一区二区三区| 国产伦精一区二区三区| 麻豆91小视频| 麻豆国产精品视频| 久久se精品一区精品二区| 日韩精品一二区| 日韩成人av影视| 日韩va欧美va亚洲va久久| 午夜欧美电影在线观看| 亚洲国产aⅴ成人精品无吗| 亚洲一区自拍偷拍| 亚洲一卡二卡三卡四卡五卡| 一区二区成人在线视频| 亚洲一本大道在线| 亚洲妇女屁股眼交7| 午夜影视日本亚洲欧洲精品| 亚洲国产精品久久人人爱| 亚洲愉拍自拍另类高清精品| 一区二区三区在线视频免费| 一区二区三区中文免费| 亚洲一区二区三区四区在线观看| 亚洲福利一二三区| 麻豆成人综合网| 国产一区二区三区蝌蚪| 成人性色生活片免费看爆迷你毛片| 成人影视亚洲图片在线| 99久久99久久综合| 欧美美女直播网站| 日韩你懂的在线观看| 91麻豆精品久久久久蜜臀| 日韩亚洲欧美中文三级| 欧美va亚洲va| 国产精品水嫩水嫩| 亚洲一区二区视频| 精品一区二区精品| 99热99精品| 欧美日韩国产精品成人| 精品黑人一区二区三区久久| 欧美国产成人在线| 亚洲一区二区3| 久久成人av少妇免费| 99久久婷婷国产综合精品| 欧美精品日韩精品| 久久久欧美精品sm网站| 亚洲人吸女人奶水| 免费观看在线综合色| 成人av网站在线观看免费| 欧美无砖专区一中文字| 久久日韩精品一区二区五区| 亚洲色大成网站www久久九九| 久久99久久精品欧美| 91小视频在线观看| 欧美大片一区二区| 亚洲欧美激情一区二区| 久久精品免费看| 色诱亚洲精品久久久久久| 精品免费99久久| 一区二区免费看| 国产 日韩 欧美大片| 欧美中文字幕一区| 国产精品视频观看| 美女视频黄 久久| 91麻豆成人久久精品二区三区| 欧美大片在线观看一区二区| 亚洲免费在线观看| 国产精品一区二区久久精品爱涩| 精品视频1区2区| 亚洲天天做日日做天天谢日日欢 | 午夜精品福利在线| 成人黄色电影在线 | 7777精品伊人久久久大香线蕉| 国产精品免费丝袜| 激情文学综合丁香| 91精品国产麻豆国产自产在线 | 91国内精品野花午夜精品| 久久先锋影音av鲁色资源网| 亚洲高清三级视频| 色欧美片视频在线观看| 国产精品午夜久久| 国产高清成人在线| 久久亚洲免费视频| 激情综合网天天干| 欧美丰满少妇xxxxx高潮对白| 亚洲女与黑人做爰| av亚洲产国偷v产偷v自拍| 国产亚洲精品资源在线26u| 激情综合五月天| 精品国产一区二区亚洲人成毛片| 日精品一区二区| 欧美精品久久99久久在免费线| 一区二区三区在线免费视频| 99视频有精品| 亚洲欧美自拍偷拍| 色综合久久久久久久久久久| 亚洲欧美国产77777| 色综合色综合色综合色综合色综合 | 欧美一级片在线|