?? dleague.c
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/******************************************************************************//* *//* DYNAMITE LEAGUE (C) 1990 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "dleague.h"#include "tc004vcu.h"#include "tc140syt.h"#include "tc220ioc.h"#include "taitosnd.h"#ifdef RAINE_DEBUG#include "debug.h"#endif#include "sasound.h" // sample support routinesstatic struct DIR_INFO dynamite_league_dirs[] ={ { "dynamite_league", }, { "dleague", }, { NULL, },};// Each LOAD_8_16 in GFX1 is doubled to make padding...static struct ROM_INFO dynamite_leaguem_roms[] ={ {"c02-19a.33", 0x00020000, 0x7e904e45, REGION_ROM1, 0x000000, LOAD_8_16, }, {"c02-21a.36", 0x00020000, 0x18c8a32b, REGION_ROM1, 0x000001, LOAD_8_16, }, {"c02-20.34", 0x00010000, 0xcdf593f3, REGION_ROM1, 0x040000, LOAD_8_16, }, {"c02-22.37", 0x00010000, 0xf50db2d7, REGION_ROM1, 0x040001, LOAD_8_16, }, {"c02-23.40", 0x00010000, 0x5632ee49, REGION_ROM2, 0x000000, LOAD_NORMAL, }, {"c02-02.15", 0x00080000, 0xb273f854, REGION_GFX1, 0x000000, LOAD_NORMAL, }, {"c02-06.6", 0x00020000, 0xb8473c7b, REGION_GFX1, 0x080000, LOAD_8_16, }, {"c02-10.14", 0x00020000, 0x50c02f0f, REGION_GFX1, 0x080001, LOAD_8_16, }, {"c02-06.6", 0x00020000, 0xb8473c7b, REGION_GFX1, 0x080000, LOAD_8_16, }, {"c02-10.14", 0x00020000, 0x50c02f0f, REGION_GFX1, 0x080001, LOAD_8_16, }, {"c02-03.17", 0x00080000, 0xc3fd0dcd, REGION_GFX1, 0x100000, LOAD_NORMAL, }, {"c02-07.7", 0x00020000, 0x8c1e3296, REGION_GFX1, 0x180000, LOAD_8_16, }, {"c02-11.16", 0x00020000, 0xfbe548b8, REGION_GFX1, 0x180001, LOAD_8_16, }, {"c02-06.6", 0x00020000, 0xb8473c7b, REGION_GFX1, 0x080000, LOAD_8_16, }, {"c02-10.14", 0x00020000, 0x50c02f0f, REGION_GFX1, 0x080001, LOAD_8_16, }, {"c02-24.19", 0x00080000, 0x18ef740a, REGION_GFX1, 0x200000, LOAD_NORMAL, }, {"c02-08.8", 0x00020000, 0x1a3c2f93, REGION_GFX1, 0x280000, LOAD_8_16, }, {"c02-12.18", 0x00020000, 0xb1c151c5, REGION_GFX1, 0x280001, LOAD_8_16, }, {"c02-06.6", 0x00020000, 0xb8473c7b, REGION_GFX1, 0x080000, LOAD_8_16, }, {"c02-10.14", 0x00020000, 0x50c02f0f, REGION_GFX1, 0x080001, LOAD_8_16, }, {"c02-05.21", 0x00080000, 0xfe3a5179, REGION_GFX1, 0x300000, LOAD_NORMAL, }, {"c02-09.9", 0x00020000, 0xa614d234, REGION_GFX1, 0x380000, LOAD_8_16, }, {"c02-13.20", 0x00020000, 0x8eb3194d, REGION_GFX1, 0x380001, LOAD_8_16, }, {"c02-06.6", 0x00020000, 0xb8473c7b, REGION_GFX1, 0x080000, LOAD_8_16, }, {"c02-10.14", 0x00020000, 0x50c02f0f, REGION_GFX1, 0x080001, LOAD_8_16, }, {"c02-18.22", 0x00002000, 0xc88f0bbe, REGION_GFX2, 0x000000, LOAD_NORMAL, }, {"c02-01.31", 0x00080000, 0xd5a3d1aa, REGION_SMP1,0x00000, LOAD_NORMAL, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROM_INFO dynamite_league_roms[] ={ { "dl_ic06.bin", 0x00020000, 0xb8473c7b, 0, 0, 0, }, { "dl_ic07.bin", 0x00020000, 0x8c1e3296, 0, 0, 0, }, { "dl_ic08.bin", 0x00020000, 0x1a3c2f93, 0, 0, 0, }, { "dl_ic09.bin", 0x00020000, 0xa614d234, 0, 0, 0, }, { "dl_ic14.bin", 0x00020000, 0x50c02f0f, 0, 0, 0, }, { "dl_ic15.bin", 0x00080000, 0xb273f854, 0, 0, 0, }, { "dl_ic16.bin", 0x00020000, 0xfbe548b8, 0, 0, 0, }, { "dl_ic17.bin", 0x00080000, 0xc3fd0dcd, 0, 0, 0, }, { "dl_ic18.bin", 0x00020000, 0xb1c151c5, 0, 0, 0, }, { "dl_ic19.bin", 0x00080000, 0x18ef740a, 0, 0, 0, }, { "dl_ic20.bin", 0x00020000, 0x8eb3194d, 0, 0, 0, }, { "dl_ic21.bin", 0x00080000, 0xfe3a5179, 0, 0, 0, }, { "dl_ic33.bin", 0x00020000, 0x7e904e45, 0, 0, 0, }, { "dl_ic34.bin", 0x00010000, 0xcdf593f3, 0, 0, 0, }, { "dl_ic36.bin", 0x00020000, 0x18c8a32b, 0, 0, 0, }, { "dl_ic37.bin", 0x00010000, 0xf50db2d7, 0, 0, 0, }, { "dl_ic40.bin", 0x00010000, 0x5632ee49, 0, 0, 0, }, { "c02-01.rom", 0x00080000, 0xd5a3d1aa, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO dynamite_league_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x032004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x032004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x032004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x032004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x032004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x032006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x032006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x032006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x032006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x03200E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x03200E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x03200E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x032004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x032006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x032006, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x032006, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x032006, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x03200E, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x03200E, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x03200E, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_dynamite_league_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO dynamite_league_dsw[] ={ { 0x032000, 0xFF, dsw_data_dynamite_league_0 }, { 0x032002, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_dynamite_league_0[] ={ { "Taito Japan (Japanese)", 0x00 }, { "Taito America", 0x01 }, { "Taito Japan", 0x02 }, { NULL, 0 },};static struct ROMSW_INFO dynamite_league_romsw[] ={ { 0x05FFFF, 0x00, romsw_data_dynamite_league_0 }, { 0, 0, NULL },};static struct GFX_LAYOUT tilelayout ={ 16,16, /* 16x16 pixels */ 32768, /* 32768 tiles */ 4, { 0, 1, 2, 3 }, { 4, 0, 12, 8, 0x100000*8+4, 0x100000*8, 0x100000*8+12, 0x100000*8+8, 0x200000*8+4, 0x200000*8, 0x200000*8+12, 0x200000*8+8, 0x300000*8+4, 0x300000*8, 0x300000*8+12, 0x300000*8+8 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 16*16};static struct GFX_LAYOUT charlayout ={ 8, 8, /* 8x8 pixels */ 256, /* 256 chars */ 4, /* 4 bit per pixel */ { 0x1000*8 + 8, 0x1000*8, 8, 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 }, 16*8};static struct GFX_LIST dleague_gfx[] ={ { REGION_GFX1, &tilelayout }, { REGION_GFX2, &charlayout }, { 0, NULL },};static struct VIDEO_INFO dynamite_league_video ={ DrawDLeague, 320, 240, 64, VIDEO_ROTATE_NORMAL,};static struct VIDEO_INFO dynamite_leaguem_video ={ DrawDLeague, 320, 240, 64, VIDEO_ROTATE_NORMAL, dleague_gfx,};struct GAME_MAIN game_dynamite_league ={ dynamite_league_dirs, dynamite_league_roms, dynamite_league_inputs, dynamite_league_dsw, dynamite_league_romsw, LoadDLeague, ClearDLeague, &dynamite_league_video, ExecuteDLeagueFrame, "dleague", "Dynamite League", NULL, COMPANY_ID_TAITO, "C02", 1990, taito_ym2610_sound, GAME_SPORTS | GAME_PARTIALLY_WORKING,};struct GAME_MAIN game_dynamite_leaguem ={ dynamite_league_dirs, dynamite_leaguem_roms, dynamite_league_inputs, dynamite_league_dsw, dynamite_league_romsw, LoadDLeaguem, ClearDLeague, &dynamite_leaguem_video, ExecuteDLeagueFrame, "dleaguem", "Dynamite League (Mame)", NULL, COMPANY_ID_TAITO, "C02", 1990, taito_ym2610_sound, GAME_SPORTS | GAME_PARTIALLY_WORKING | GAME_PRIVATE,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_FG0;static void setup_dleague() { YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x033A, 0x02A7, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); GFX_FG0 = RAM+0x40000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR= RAM+0x31000+0x800; RAM_INPUT = RAM+0x32000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x5000); InitPaletteMap(RAM_COLOUR, 0x40, 0x10, 0x8000); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); // 68000 Speed Hack // ---------------- WriteWord68k(&ROM[0x0464],0x4EF9); // jmp $300 WriteLong68k(&ROM[0x0466],0x00000300); WriteLong68k(&ROM[0x0300],0x46FC2000); // move #$2000,SR
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