?? viofight.c
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/******************************************************************************//* *//* VIOLENCE FIGHT (C)1989 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "viofight.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "taitosnd.h"#include "sasound.h" // sample support routinesstatic struct DIR_INFO violence_fight_dirs[] ={ { "violence_fight", }, { "viofight", }, { NULL, },};static struct ROM_INFO violence_fight_roms[] ={ { "c16-01.rom", 0x00080000, 0x7059ce83, 0, 0, 0, }, { "c16-02.rom", 0x00080000, 0xb458e905, 0, 0, 0, }, { "c16-03.rom", 0x00080000, 0x515a9431, 0, 0, 0, }, { "c16-04.rom", 0x00080000, 0xebf285e2, 0, 0, 0, }, { "c16-05.rom", 0x00080000, 0xa49d064a, 0, 0, 0, }, { "c16-06.rom", 0x00020000, 0x043761d8, 0, 0, 0, }, { "c16-07.rom", 0x00020000, 0x64d1d059, 0, 0, 0, }, { "c16-11.rom", 0x00010000, 0x23dbd388, 0, 0, 0, }, { "c16-12.rom", 0x00010000, 0x6fb028c7, 0, 0, 0, }, { "c16-14.rom", 0x00010000, 0xdc934f6a, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct DSW_DATA dsw_data_violence_fight_0[] ={ { "Cabinet", 0x01, 0x02 }, { "Table", 0x01, 0x00 }, { "Upright", 0x00, 0x00 }, { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_2COIN_1PLAY, 0x20, 0x00 }, { MSG_3COIN_1PLAY, 0x10, 0x00 }, { MSG_4COIN_1PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_2PLAY, 0xC0, 0x00 }, { MSG_1COIN_3PLAY, 0x80, 0x00 }, { MSG_1COIN_4PLAY, 0x40, 0x00 }, { MSG_1COIN_6PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};struct DSW_DATA dsw_data_violence_fight_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO violence_fight_dsw[] ={ { 0x000000, 0xFF, dsw_data_violence_fight_0 }, { 0x000002, 0xFF, dsw_data_violence_fight_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_violence_fight_0[] ={ { "Taito Japan (Notice)", 0x01 }, { "Taito America", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO violence_fight_romsw[] ={ { 0x01FFFF, 0x03, romsw_data_violence_fight_0 }, { 0, 0, NULL },};struct GAME_MAIN game_violence_fight ={ violence_fight_dirs, violence_fight_roms, b_system_inputs_3_button, violence_fight_dsw, violence_fight_romsw, LoadViolenceFight, ClearViolenceFight, &b_system_r180_video, ExecuteViolenceFightFrame, "viofight", "Violence Fight", "僶僀僆儗儞僗僼傽僀僩", COMPANY_ID_TAITO, "C16", 1989, taito_ym2203_m6295_sound, GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadViolenceFight(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x440000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x400000; if(!load_rom("c16-03.rom", RAM+0x00000, 0x80000)) return; if(!load_rom("c16-04.rom", RAM+0x80000, 0x80000)) return; tb=0x400000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("c16-01.rom", RAM+0x00000, 0x80000)) return; if(!load_rom("c16-02.rom", RAM+0x80000, 0x80000)) return; tb=0x400000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } FreeMem(RAM); RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("c16-11.rom", RAM, 0x10000)) return; // 68000 ROM for(ta=0;ta<0x10000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("c16-14.rom", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+1]=RAM[ta]; } memset(ROM+0x20000,0xFF,0x20000); if(!load_rom("c16-07.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("c16-06.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("c16-12.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x40000))) return; if(!load_rom("c16-05.rom", PCMROM, 0x40000)) return; // M6295 ADPCM AddTaitoYM2203(0x01B1, 0x015D, 0x10000, PCMROM, 0x40000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x26000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x24000; RAM_VIDEO_2= RAM+0x26100; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x4000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); WriteWord68k(&ROM[0x89EC],0x4E71); WriteWord68k(&ROM[0x1694],0x4EF9); WriteLong68k(&ROM[0x1696],0x00000300); WriteLong68k(&ROM[0x0300],0x46FC2000); WriteLong68k(&ROM[0x0304],0x13FC0000); WriteLong68k(&ROM[0x0308],0x00AA0000); WriteWord68k(&ROM[0x030C],0x6100-10); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = input_buffer; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x3FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0xA00000, 0xA03FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x600000, 0x601FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadByte(0x800000, 0x80000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0xA00000, 0xA03FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x600000, 0x601FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadWord(0x800000, 0x80000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0xA00000, 0xA03FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x600000, 0x601FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteByte(0x800000, 0x80000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0xA00000, 0xA03FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x600000, 0x601FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteWord(0x800000, 0x80000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearViolenceFight(void){ RemoveTaitoYM2203();}void ExecuteViolenceFightFrame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 1); cpu_interrupt(CPU_68K_0, 4); Taito2203_Frame(); // Z80 and YM2203}
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