?? cleofort.c
字號:
/******************************************************************************//* *//* CLEOPATRA'S FORTUNE (C) 1996 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "cleofort.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO cleopatras_fortune_dirs[] ={ { "cleopatras_fortune", }, { "cleofort", }, { "cleopatr", }, { NULL, },};static struct ROM_INFO cleopatras_fortune_roms[] ={ { "e28-01.bin", 0x00080000, 0x4440e659, 0, 0, 0, }, { "e28-02.bin", 0x00080000, 0xb20d47cb, 0, 0, 0, }, { "e28-03.bin", 0x00200000, 0x15c7989d, 0, 0, 0, }, { "e28-04.bin", 0x00100000, 0x57aef029, 0, 0, 0, }, { "e28-05.bin", 0x00100000, 0x2870dbbc, 0, 0, 0, }, { "e28-06.bin", 0x00100000, 0x21d0c454, 0, 0, 0, }, { "e28-07.bin", 0x00080000, 0xa507797b, 0, 0, 0, }, { "e28-08.bin", 0x00080000, 0x7564f199, 0, 0, 0, }, { "e28-09.bin", 0x00080000, 0x1c48a1f9, 0, 0, 0, }, { "e28-10.bin", 0x00080000, 0x013fbc39, 0, 0, 0, }, { "e28-11.bin", 0x00020000, 0x01a06950, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e28-12.bin", 0x00020000, 0xdc19260f, REGION_ROM2, 0x000001, LOAD_8_16, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_cleopatras_fortune_0[] ={ { "Taito Japan", 0x01 }, { "Taito America", 0x02 }, { "Taito Worldwide", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO cleopatras_fortune_romsw[] ={ { 0x07FFFF, 0x01, romsw_data_cleopatras_fortune_0 }, { 0, 0, NULL },};static struct VIDEO_INFO cleopatras_fortune_video ={ DrawCleoFortune, 320, 224, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_cleopatras_fortune ={ cleopatras_fortune_dirs, cleopatras_fortune_roms, f3_system_inputs, NULL, cleopatras_fortune_romsw, LoadCleoFortune, ClearCleoFortune, &cleopatras_fortune_video, ExecuteCleoFortuneFrame, "cleopatr", "Cleopatra's Fortune", "僋儗僆僷僩儔丒僼僅乕僠儏儞", COMPANY_ID_TAITO, "E28", 1996, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadCleoFortune(void){ int ta,tb,tc; RAMSize=0x80000; if(!(GFX=AllocateMem(0x2DBA00+0x0FC000))) return; if(!(ROM=AllocateMem(0xB6E80))) return; GFX_BG0 = GFX+0x000000; GFX_SPR = GFX+0x2DBA00; tb=0; if(!load_rom("e28-02.bin", ROM, 0x3F000)) return; // 16x16 SPRITES ($0FC0) for(ta=0;ta<0x3F000;ta++){ GFX_SPR[tb++]=ROM[ta]&15; GFX_SPR[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e28-01.bin", ROM, 0x3F000)) return; // 16x16 SPRITES for(ta=0;ta<0x3F000;ta++){ GFX_SPR[tb++]=ROM[ta]&15; GFX_SPR[tb++]=ROM[ta]>>4; tb+=2; } memset(GFX_SPR+0x25200,0x00,0x100); // Transparent Green Layer tb=0; if(!load_rom("e28-06.bin", ROM, 0xB6E80)) return; // 16x16 TILES ($2DBA) for(ta=0;ta<0xB6E80;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e28-05.bin", ROM, 0xB6E80)) return; // 16x16 TILES for(ta=0;ta<0xB6E80;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e28-04.bin", ROM, 0xB6E80)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xB6E80;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } FreeMem(ROM); if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(0x80000))) return; GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x2DBA); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x0FC0); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x80000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x31000; RAM_BG2=RAM+0x32000; RAM_BG3=RAM+0x33000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR3=RAM+0x6A006; SCR0_XOFS=0xF600; SCR1_XOFS=0xF700; SCR2_XOFS=0xF800; SCR3_XOFS=0xF900; SCR0_YOFS=0x0780-(16<<7); SCR1_YOFS=0x0780-(16<<7); SCR2_YOFS=0x0780-(16<<7); SCR3_YOFS=0x0780-(16<<7); if(!load_rom("e28-10.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("e28-09.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("e28-08.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("e28-07.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x400000))) return; load_be("e28-03.bin",PCMROM,0x200000); max_banks_this_game=1; //=memory_region_length(REGION_SOUND1)/0x400000; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // FIX ROM ERROR // ------------- WriteWord68k(&ROM[0x000D7E],0x4E71); // nop // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x00425E],0x7F00); // raine #$00 <read eeprom> WriteWord68k(&ROM[0x004260],0x4E75); // rts WriteWord68k(&ROM[0x0042DC],0x7F01); // raine #$01 <write eeprom> WriteWord68k(&ROM[0x0042DE],0x4E75); // rts // SPEED HACK#1 // ------------ WriteLong68k(&ROM[0x0053A],0x4E714E71); WriteWord68k(&ROM[0x0025A],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x0025C],0x60EC+6); F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; tc0003vcu.mapper = &Map_24bit_xRGB; // &Map_21bit_xRGB; tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 224; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 16; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224; tc0200obj.mapper = &Map_24bit_xRGB; // Map_21bit_xRGB; tc0200obj.tile_mask = 0x0FFF; tc0200obj.ofs_x = 0; //-0x2E; tc0200obj.ofs_y = -16; //-0x18; tc0200obj.cols = 16; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void ClearCleoFortune(void){ save_eeprom(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,0); save_debug("RAM.bin",RAM,0x080000,0); //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0); #endif}void ExecuteCleoFortuneFrame(void){ int ta; for (ta=0; ta<f3_slices; ta++) { Execute68020(300000/f3_slices); if (RaineSoundCard) { cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps) if (int7_active) f3_timer_callback(); } } /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",regs.pc,regs.sr); #endif*/ //Interrupt68020(3); Interrupt68020(2); IntF3System();}void DrawCleoFortune(void){ int x16,y16,zz,zzz,zzzz; int ta,x,y; UINT8 *MAP; ClearPaletteMap(); // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(check_layer_enabled(f3_bg0_id)){ MAKE_SCROLL_512x512_4_16( (0-320)-((ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6), (0-224)-((ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7) ); START_SCROLL_512x512_4_16_R180(64,64,320,224); MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG0[zz])&0x1FF, 64, MAP ); (*Draw16x16_Mapped_Flip_Rot[3-((RAM_BG0[zz]&0xC0)>>6)])(&GFX_BG0[ReadWord68k(&RAM_BG0[zz+2])<<8],x,y,MAP); END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg1_id)){ MAKE_SCROLL_512x512_4_16( (0-320)-((ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6), (0-224)-((ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7) ); START_SCROLL_512x512_4_16_R180(64,64,320,224); ta=ReadWord68k(&RAM_BG1[zz+2]); if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG1[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ (*Draw16x16_Trans_Mapped_Flip_Rot[3-((RAM_BG1[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } else{ (*Draw16x16_Mapped_Flip_Rot[3-((RAM_BG1[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } } END_SCROLL_512x512_4_16(); } set_colour_mapper(&col_map_21bit_xRGB); render_tc0200obj_mapped_f3system_r180(); set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); if(check_layer_enabled(f3_bg2_id)){ MAKE_SCROLL_512x512_4_16( (0-320)-((ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6), (0-224)-((ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7) ); START_SCROLL_512x512_4_16_R180(64,64,320,224); ta=ReadWord68k(&RAM_BG2[zz+2]); if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG2[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ (*Draw16x16_Trans_Mapped_Flip_Rot[3-((RAM_BG2[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } else{ (*Draw16x16_Mapped_Flip_Rot[3-((RAM_BG2[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } } END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg3_id)){ MAKE_SCROLL_512x512_4_16( (0-320)-((ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6), (0-224)-((ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7) ); START_SCROLL_512x512_4_16_R180(64,64,320,224); ta=ReadWord68k(&RAM_BG3[zz+2]); if(ta!=0){ MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG3[zz])&0x1FF, 64, MAP ); if(GFX_BG0_SOLID[ta]==0){ (*Draw16x16_Trans_Mapped_Flip_Rot[3-((RAM_BG3[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } else{ (*Draw16x16_Mapped_Flip_Rot[3-((RAM_BG3[zz]&0xC0)>>6)])(&GFX_BG0[ta<<8],x,y,MAP); } } END_SCROLL_512x512_4_16(); } if(check_layer_enabled(f3_bg5_id)){ set_colour_mapper(&col_map_21bit_xRGB); f3video_render_fg0_r180(); set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); }}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -